Ah crap. It's been triple XP weekend on Killzone 2 and I sort of spent every waking hour over the weekend playing that [:I]
So, I've still only done the amount I had done before. Let me just get this mechanical principles assignment out of the way and I'll sit for a couple of hours and try and get the rest finished.
ok, kids. I'm rating tracks as we speak. Going is good and I'm pleased to say that on a whole, the standard so far is pretty good, too. I don't know if hyyyper agrees, but that is my initial thought.
... uh... I don't think that one was mine... I think I passed e-stop... Ok, now I feel nervous... Can you tell me what color the track was on it? I won't give away whether or not it's mine...
Boulder Dash was the only good roller coaster.
"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016
Lol Dirk, can you give us more insight to what consists of an epic fail track?
Also, fantastic idea with the whole anonymous tracks. This is building suspense...
One suggestion, post the track rates with the names first then wait like a day to post the track names in relation to the creator. It would be cool for us to figure out who did what coaster before its posted.
Originally posted by GerstlCrazy: The more time I spend on this website adds more to the impression that this has become a daycare.
Well, from Hyyyper I heard the track quality had a pretty big difference with entries.
I can't wait to find out who made the epic fail track with newton, but forgot about the basic stuff like e-stop and tunneltesting.
There are quite a few tracks that have failed the tunnel test. But for the most part, it seems to be because people were in a rush to finish and threw in pre-fab supports, and the pre-fabs can easily cause clearance issues.