Board index Public Relations Contests 2010 NLT - Round 1

2010 NLT - Round 1

Only official CoasterCrazy.com Contests are posted here.

Post March 5th, 2010, 4:20 pm

Posts: 1674
Points on hand: 196.00 Points
Location: Zelezniki, Slovenia

I ment the actual reviews.
Copying them to the computer and stuff...

Post March 5th, 2010, 4:57 pm
Oscar User avatar
Founding Member
Founding Member

Posts: 14409
Points on hand: 12,079.60 Points
Bank: 187,052.60 Points
Location: California, USA

You're not getting any, just the numbers.
Support Us! - Click Here To Donate $5 Monthly!
Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post March 5th, 2010, 4:59 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Round 2 will begin in about 10 hours!

Final Standings:

Winners

1. 12 - Vid_w - 9.33
2. 1 - Dirk Ermen - 8.33
3. 20 - slosprint - 8.29
4. 5 - Lewis13 - 7.75
4. 15 - alton_ - 7.75
6. 19 - Boneplaya - 7.5
7. 18 - Yoshifreak - 7.33
8. 3 - Kevin Brennan - 7.13
9. 13 - ianko66 - 6.83
9. 17 - Onjin - 6.83
11.4 - Jakizle - 6.79
12.6 - Tracksix - 6.42
13.10 - Jimmy Yoshi - 6.17
14.16 - Coasterkidmwm - 5.83
15.23 - guitarplayer - 5.5
16.9 - coasterdave - 5.17

Losers

17.22 - Metazoanhaddock - 5
18.7 - coreyml - 4.67
18.21 - Jonny Richey - 4.67
20.24 - gazag - 4.17
21.14 - Ckidd - 4.08
22.2 - coasterpimp - 3.92

DQ's
23.8 - Vampire - 5.67
24.11 - griffonluv - 4.67

Here is the new Match-up roster.
When sending in your track, make sure to tell Oscar which color you are in so that he can group the tracks accordingly.



Image


hyyyper's ratings


1 Dirk Ermen
T Track is pretty smooth. Some transitions have a small pump. The track is slightly oversupported, some of the hills have too many thick beams. Besides that the supports are really good. E-stop and tunnelpass.
A Pacing was super in the first half. The low hills and turns where breathtaking. Then suddenly the MCBR takes away a lot of the speed. Speed that would have many the ending more spectacular as it was really slow. Also, the last of the hills were really pointy, creating quick speed and G changes, which wouldn't be comfortable. Airtime was pretty good, lots of ejectors and the positives and laterals were in check.
O Super layout. The low trackwork and twisting hills gave it a unique ride. Too bad the finale isn't that spectacular.
8-8-9=8.33

2 coasterpimp
T The track has a lot of pumps on all the transitions, and a really big and painful jerk when you go under the crossover near the small island. And in complete contrast with the trackwork, the supports are excellent. E-stop and tunneltest both failed.
A Pacing was good in the first half, but the ride slows down a lot after the mcbr. The lots of high sections and lack of near-miss and groundhugging elements didn't create much thrill. The G?????????s were pretty high, airtime and laterals both spiked at nearly 2 G?????????s. The positives were in check, though.
O The layout was very basic, but it had a few nice turns between the hills. Yet it missed some elements that would set the ride apart and really thrill the rides.
2-4-4=3.33

3 Kevin Brennan
T Super smooth track, flawless. Supports are perfect too, very good. E-stop and tunneltest failed.
A The pacing is incredible throughout the entire ride. The MCBR, however, totally kills the action. It was placed really high. Simply making it a bit longer so it can be placed lower would have mattered a lot. But I really loved the groundhugging elements and headchoppers. Too bad there was only little airtime, but the other G?????????s where in check.
O The layout so close to the ground is super, yet it missed some real long and powerful airtime moments. Also, the final sections with the station flyby is really awesome.
4-8-8=6.67

4 Jakizle
T The track is very smooth, however the change in banking is sometimes way to fast for such a long train. Supports are average, there were a lot of prefab supports that just didn't fit the situation in which they were placed. E-stop and tunneltest passed.
A The pacing wasn't spectacular. The amount of high hills was not only boring, the low speeds over the tops took away a lot of the momentum. If you added more diverse elements, more twists and turns or lower elements, the adrenaline would?????????ve been much higher. Airtime is not much, but the other G?????????s were in check.
O While some of the turns where pretty neat, but the many hills made layout edging on the boring side and did not make the ride stand out .
9-6-5=6.67

5 Lewis13
T Very smooth track, totally without pumps. Supports are great, but the helix is undersupported. E-stop and tunneltest passed.
A The pacing is far from great. The hills are very high and the train takes a while to get over the top. The fast turns and twisted hills are very cool and put a lot of variation in the otherwise boring track. Too bad the speed over the top simply isn't enough make it a crazy ride. Thankfully some momentum is gained by the nice finale. The airtime was mostly floater, not really powerful. Positives and laterals were OK.
O The layout itself was really cool. Instead of just plain straight hills, all the turns and twisted offered a real divers layout. Besides that, the track seems to lack something really new and exciting to make this ride go from ?????????just very good????????? to ?????????really kickass?????????.
9-7-7=7.67

6 Tracksix
T Overall the track is pretty smooth, but some banking transitions happen way to fast, resulting in a painful pump. A lot of areas are oversupported, with the thickness you used, supports can be placed further apart. On the other hand, the lifthill was undersupported. The drachen-fire-eque supports didn't have any diagonal part to keep the lifthill from crashing down sideways. Also, evacuation on a lift without catwalks is really hard. E-stop and tunneltest passed.
A The pacing was OK. The ride was pretty fast, but it wasn't all that exciting. Most of the elements where straightforward and didn't offer any surprise or thrill. Some of the high elements took pretty long to go through which nearly killed the adrenaline gained in the lower sections. The ride was also kind short for such a height. Airtime was alright, some strong floaters and the other forces are in check.
O Apart from the kick-ass turnaround, the ride didn't have any cool, new stuff to let it stand out. It was a lot of straight hills with a few turns.
8-6-5=6.33

7 coreyml
T The trackwork was bad. Lots of jerks in the transitions. You should try to let the radius of the turns change more gradually. The supports are also bad. There are supports placed but they are the wrong size and they are badly connected to the track and footers. At several occaisions the train would crash because a supports will knock of the wheels. Besides that, there are also terrain and tree hits. Estop passed, tunneltest failed.
A The pacing was average. Some of the hills were slow and killed some momentum, while others where low enough to keep the adrenaline up. Also, the groundhugging turns were really cool. The level of the G?????????s itself is usually in check, except for two spikes vertical and lateral. But the rapid change is quite painfull because of the pumps in the trackwork.
O I liked the groundhugging helix and turns, but apart from that the ride only has hills. The layout is pretty basic too, but the ending was pretty nice. Adding some new or thrilling elements instead of just hills would?????????ve set the ride apart.
1-6-6=4.33

8 Vampire
T Track is smooth as glass. But the supports are pretty bad. Aside from the collision, they are too thin and not wide enough to be able to carry the track. E-stop passed, tunneltest failed.
A The first half of the ride was super. The groundhugging sections combined with fast airtime hills came out perfect. The 2nd half was slower, and the endig was, despite the airtime, silly. It's like the trick-track on Thunder Dolphin, far from thrilling. It might be fun on kiddies, but not on megas. Forces lateral and positive were OK, but the airtime is too intense at some points.
O The first half of the layout was super. The neat turns fitted right between the airtime hills. The 2nd half looked rushed and ended up being boring and repetitive.
4-6-6=5.33

9 coasterdave
T The trackwork itself is very smooth, but the (banking) transitions happen way too fast for a 12-car train. The supports are a bit odd. The lift hill supports would not be able to carry the track. Then the supports near the island are made to not touch the water, while there are footers in the river on the other side of the template. For the rest of the track, you are lucky the prefabs didn't cause any more trouble.
A The first half was OK, the turns were pretty neat and the hills were taken at a high speed. But the second half is pretty boring. It consists of just steep and slow hills over and over. Also, the G?????????s simply weren't there to make it any fun. There is some airtime, but not much.
O The first half of the ride is pretty cool, the low track and fast twisting elements are sweet, but the ending of the ride is bland.
6-5-4=5.00

10 Jimmy Yoshi
T The track is very smooth, but some of the banking transitions where simply too quick for such a long train. The prelift didn't fit at all, it added nothing to the ride. Also, the shaping on the top of the lift is way off. Supports on the other hand are very good. E-stop fail and tunneltest passed.
A The pacing is good. The first half is really fast. Yet after the mcbr, the high hills take away the adrenaline because of the slow speed over the top. Thankfully the super ending brings back some of the lost excitement. Airtime is average, but not really powerfull. The other forces are in check.
O The layout is super. The twists and turns fit perfectly between the airtime hills. But other than that there's no real ?????????cool and new????????? element. And the weird prelift doesn't fit in the ride at all.
5-7-7=6.33

11 griffonluv
T Very smooth track, not a single pump. The supports have a serious case of not being there at all. At least putting in prefabs might have upped your score a bit. E-stop fail and tunneltest passed.
A Pacing is OK, the has a pretty good speed. But despite the speed, the hills after hills after hills gets repetitive. Also, the ending is really slow, losing even more excitement. There?????????s just no element that kicks back the momentum or makes the ride interesting. The airtime is ok, but weak. The positives and laterals are OK.
O The layout is nothing special, no new elements, nothing stands out, it's just hills and hills. I believe most megas in real life have more turning elements than yours.
3-7-3=4.33

12 Vid_w
T Smooth trackwork, very good and smooth ride. Supports are also excellent. Estop and tunneltest passed.
A The pacing is incredible, the high speeds, turns and fast hills and then even more twists and turns deliver a hell of a ride. Even in the end, the adrenaline is kept high, all the way through the kick-ass finale. The isn't ejector, but the duration is insane, just super.
O The layout is spectacular, floater hills combined with fast twists make for a ride with no single boring part. But while the combination is cool, there's no real cool element that makes the ride really original.
10-10-8=9.33

13 ianko66
T Super trackwork, the ride is very smooth. The supports are excellent. E-stop and tunneltest passed.
A The pacing is not very good. The huge hills take out a lot of thrill because the trains goes really slow over the tops. And besides the hills, there is nothing going on. The few turns didn't cancel out the lost adrenaline because of the slow hills. Also, the ending is very slow. It just gently parks the train into the brakes instead of keeping your adrenaline up until you slam into the brakes. The airtime is OK, but it's not all that strong. Other forces are in check.
O The turns between all the hills are really cool, and the immelman-ish element as wel als the groundhugging turns were pretty awesome. But that's all there is. The layout itself is nothing new.
10-5-5=6.67

14 Ckidd
T The ride is very pumpy. On almost all of the transitions the track has a pump because of the quick change in radius. The supports on the other hand are very good. E-stop passed and tunneltest failed.
A The pacing started out good with the low hills and turns but the speed then drop and the the ride gets really boring. The other turns and helix are far too wide to be exciting. There is little airtime, but the vertical G?????????s are ok. The laterals however, spiked. In the bad transitions it got up to 2.5 Gs.
O The layout was OK, it wasn't straight hill after straight hill. Yet, in this case there's too much stuff going on that there's no room left for any good airtime hills. Then there's the corkscrew, it didn't fit into the layout at all.
4-2-5=3.67

15 alton_
T Expect for the entrance and exit to the mcbr the track is really smooth. And the supports are also excellent. E-stop failed and tunneltest passed.
A The pacing is OK, the speed is super. The low trackwork and long helices are very cool, but the high elements slow the ride down a lot. There?????????s plenty of airtime, more would?????????ve been better and the other forces are in check.
O The layout was super. The helices and low trackworks connected the airtime elements just right.
7-8-8=7.67

16 Coasterkidmwm
T On the hills the track is smooth, but the turns are very pumpy, mostly because the transitions are super-fast. The supports are a bit thin, but otherwise fine. E-stop and tunneltest passed.
A Pacing wasn't all that good. The hills are too tall so the trains slows down also when getting over the tops. Thankfully some of the lost momentum is gained in the groundhugging twists and the cool pre-mcbr helix. The airtime is minimal, but the other G?????????s are OK.
O Apart from the groundhugging turns and super helix, the ride is just hills. Even the finale didn't have a cool element to spice up the ending.
7-5-5=5.67

17 Onjin
T Aside from the pumps in the first drop and drop out of the mcbr the track is pretty smooth. For some reason the track has a pump in those two points. Supports are ok, but they are a bit thin. E-stop failed and tunneltest passed.
A The track itself would?????????ve been a cool track if it was faster. The rides elements all look neat but they can't thrill you because the speed is way too low. Also, the turnaround element wasn't exciting at all because of the flat turn on top. There is almost no airtime, but the other forces are OK.
O Super layout, the elements are just super. The ride?????????s really something different from the usual boring mega-layouts.
5-6-9=6.67

18 Yoshifreak
T Track is pumpless, very smooth trackwork. Supports are ok, but there are a lot of thin beams, using less and thicker beams would?????????ve been better. Also, a lift without catwalks is not easy to evacuate. E-stop and tunneltest passed.
A Pacing was alright, the hills were pretty fast. The first few elements are very exciting, but the ride got boring because the rest of the layout was only hills. Also, the high bunnies at the end made the finale far from exciting. The airtime was average and the positive and lateral forces are ok.
O The first half is pretty nice, the ground huggers are really cool, as well as the turnaround. Yet the ending is only hills and two things that might be turns.
9-6-5=6.67

19 boneplaya
T There is a pump in the dive loop, but the rest is very smooth. Supports are excellent. Estop fail and tunneltest pass.
A The pacing is really good. With the inversions, groundhugging elements and unique drop fitted into the layout, the ride just doesn't lose its thrill. However, on the hills, the speed drops and this results some losses of momentum. The airtime is average and the other forces are in check.
O The layout is super, the inversions and other elements between the hills make for a great ride that's something totally different from the usual bland mega-layouts.
6-7-9=7.33

20 slosprint
T The track was super smooth. Supports are OK, but because of the bad connectors, some of the beams were just an inch away from hitting the wheel assembly. E-stop failed and tunneltest passed.
A The pacing is super, the train never loses speed and the low twisting and short hills keep the adrenaline super-high. The immelman was amazing and fitting just right. But short track created a stacking issue. The airtime is good and the other G?????????s are ok.
O Fantastic layout. All the low elements and fast twist and turns are very cool, the immelman really added something special to the layout.
7-9-9=8.33

21 Jonny Richey
T The track had lots of pumps, almost every lateral or banking transition had a large pump. The supports, on the other hand, were very good. E-stop and tunneltest failed.
A Pacing was average. The ride was nice, lots of low-to-the-ground trackwork that was really exciting. But your large helix started good with 3 G?????????s, but slowed down a lot and ended with 1,5 Gs. Also, the first drop thing wasn't really exciting, if it went down faster and then do the twist it would?????????ve been much better. No much airtime, the vertical and laterals are in check.
O Pretty nice layout. It featured some nice element, but it really lacks that special thing.
1-5-7=4.33

22 Metazoanhaddock
T There are some pumps in the 2nd half, but the first half is very smooth, and the supports are very good. E-stop and tunneltest failed.
A The pacing is horrible, it takes ages to get over the large elements. The inversions are quite nice, but the rest of the ride isn't exciting in any way. There is almost no airtime, but the other G?????????s are OK.
O The layout is pretty nice, the inversion fitted well in the layout out the ride has some nice low to the ground twists. Too bad all that stuff didn't leave any room for some decent airtime.
3-4-7=4.67

23 guitarplayer
T Smoothness was OK, some twitches here and there, but overall the track is fairly smooth. The supports are pretty good too. E-stop failed and tunneltest passed.
A Track was slow. There?????????s no real sensation of speed. The hills are so high they take out a lot of speed. Then the helix, it was by far not powerful enough to be exciting. The airtime was OK, but the other forces are ok.
O The layout wasn't all that special, the turn after the first hill and helix are too spaced out to be thrilling, and the rest is the layout is really bland.
5-6-5=5.33

24 gazag
T Track was pumpy. Supports aren?????????t great, some areas are undersupported, while other areas are oversupported. E-stop pass and tunneltest failed.
A The inversions are nice, but in this case there is no airtime left in the ride. The pacing also wasn't super, the ride was really slow throughout the course.
O I guess this is the example of taking originality so far that you lose track of the real goal, a coaster with airtime.
4-4-2=3.33





gouldy's ratings

1 Dirk Ermen
Very good layout, original and thrilling elements. Good pace and thrilling g-forces. Good general build quality, some jerks and minimal pumping. Slight banking issues on entry and exit of some turns. Good support structure, no flanges. Not too fond of colours, but OK.
7,5 8,5 9 8,33

2 coasterpimp
Fairly standard layout, although alright in its own right. Decent speed through the first half of the ride, slow after the MCBR. Odd building style gives major banking issues on entrance and exit to every turn and painful transitions between negative and positive g's on the hills. Decent support structure, with flanges. Colours aren't particularly aesthetically pleasing. Tunnel test failed, support collision, minor tree collision.
4 4,75 4,75 4,50

3 Kevin Brennan
Interesting Layout, approach is Maverick like in that it is low to the ground speed and transitions. No real airhills as such, different. Nice close calls/headchoppers with other parts of the track. Good g-forces, good pace throughout. Decent build quality, couple of minor jerks. Supports are good, no flanges. Colours are good, pleasant. A generally good looking coaster. Lots of very minor tunnel intrusions with tiny parts of track, technically a tunnel test fail, but in reality probably a pass. Very slight stacking on the final brake run.
6 8,75 8 7,58

4 Jakizle
Fairly standard layout, but with some decent elements. Helix especially is good. Great shaping on the drop. Good pacing throughout, very good g's even if slightly underpowered in parts, but very realistic. Good build quality, trackwork is perfect apart from very odd pump at bottom of drop out of MCBR. Support structure is good until the designers time evidently ran out, when the pre-fab supports begin and finish the rest of the ride. Colours are nice, if slightly unoriginal. Tunnel test passed with ease. Very smooth 3 train operation.
8,75 7 5 6,92

5 Lewis13
Good layout with some good elements. Possible slight overuse of the ?????????outwardly banked????????? style movement. Very good pacing throughout and good g-forces providing a realistic thrill. Good use of the space provided, as in not linear. Trackwork is practically perfect. Supports are decent and with flanges. Colours are very nice, gives the ride a very nice look. VERY minor stack on the final brake run, 2 second wait on the brake run.
8,75 7,25 7,5 7,83

6 Tracksix
The layout is fun, the turnaround element is particularly cool. Ride completes course at good pace, nice g's throughout sometimes applied for good long periods at a time. OK build quality, although some slightly odd shapes in the track, namely at the top of the drop. Supports are alright, although some seem oddly shaped, especially at the bottom where they meet the footer. One flange at the top of each support? Colour and general theme is good, the ride is pretty good looking. 3D's slightly add to the aesthetics of the ride. Slight stacking issue at the end of the ride.
7,5 6 6 6,50

7 coreyml
Layout is OK, very good use of the space provided, turnaround element is fairly dull, but low to ground helix is a nice element. Decent pacing, too fast through some elements. Some slightly bad g's in some places, mainly caused by bad shaping and excessive pace. Trackwork generally is fairly poor, some promise of realistic shaping, but badly executed. Lots of awkward transitions between negative and positive g's and on the exits and entrances to banking. Supports are way too sparse and not nearly robust enough, track would certainly collapse. Colours are quite nasty! MAJOR tunnel test failure, at some points, support and ground intersect the RAILS of the track.
3 6 6 5,00

8 Vampire
Layout is alright, nothing great happens, the best bit is the section of little dips and turns just before the final brakes. The pace is kept up throughout the ride, but is too much over some hills, the g's are very excessive on most of the air hills. Trackwork is good, but not great, some slightly odd shaping in places. Supports are mostly pre-fab, designer probably ran out of time. Colours are decent. Tunnel test failure, mostly due to the pre-fab supports added in a rush.
6 7 5 6,00

9 coasterdave
Layout is OK, but fairly uninteresting. The pacing was decent throughout the ride, keeping a good speed at nearly all points. The g's were good, nice and powerful, but not too much, except for on the entry to the MCBR. The trackwork for the most part is good, but there is some very odd spots. At the top of the drop and on the little end dips and twists. Supports are almost all pre-fab and the supports that are not pre-fab aren't good, not very realistic at all. Minor tunnel test issue on the turn around, but I think it just passes. Slight stacking issue at the end of the ride. Colours are ok.
6,75 5,25 4 5,33

10 Jimmy Yoshi
The layout of this ride is good, some interesting stuff. Some of the elements especially are good. The drop, while slightly ugly, is cool in the back row. The ride in general has good pacing, but there are points where it seems to be travelling fairly slowly, not least on the entry to the end brakes. The g's are all in check, some good forces, some slightly weak in other places. The trackwork is good. The supports are decent, but not great, no flanges. Tunnel test pass. Fairly major stacking issue a the end of the ride. The colours are good, they do add something aesthetically to the ride.
5 6,5 6,5 6,00

11 griffonluv
The layout is fairly uninteresting, with nothing new, but it is well thought out and laid down. There is some very nice floater airtime over the hills, which are intentionally drawn out with large radii to give the floater. The trackwork is good, smooth. The pacing is good with no real slow spots. The supports are, well, none existent (time was fairly tight). Tunnel test fail, with a lot of different trees. The colours are very good. A DQ I think? Big technical hit.
4 6 5 5,00

12 Vid_w
The layout is very interesting with some excellent elements, especially the turnaround. The ride is very well paced throughout with the speed never letting up, a very good sensation of speed is given by the low air hills with large radii at the tops. The g forces are good all over the ride with no problems. The trackwork is basically perfection. The supports are very good, but without flanges.. My only real gripe is that the only reason the ride does not stack is that there is a huge ?????????post end brakes ????????? pre station????????? section, that lasts for an age. Colours are good and lend aesthetically to the ride. Tunnel to tunnel collisions, tunnel test pass.
9,75 9,5 8,75 9,33

13 ianko66
good layout, the corner of the ?????????L????????? shape in particular is cool. The ride is well paced until the hill just before the MCBR, when it appears to be slightly underspeed, and continues to feel like that for the remainder of the ride. The g forces follow the same trend, being good up until that point, but being slightly less so in the second half of the ride, however still nopt bad. The trackwork is almost fantastic but it lets up in a couple of places with minor oddities. The supports are good and add to the ride experience, but flangeless. Minor stacking issues on end brakes and lift, depending on which train you ride. Colours are pretty good, but not the best. Very close to some trees, but tunnel test passed.
9 6 6 7,00

14 CKidd
The layout has good features, but it is mainly uninteresting. It is original to have included a corkscrew in the layout, but it really doesn't fit the style of the rest of the coaster and feels very out of place. The pacing is pretty slow in places, especially towards the end of the ride. The g forces are fairly weak where they are meant to be strong, i.e. the top of the hills and yet very strong (read uncomfortable) where they are not meant to be, particularly referring to the entrance to the corkscrew. The track work is not bad in places and in fact lends itself to good realism, but in other places the trackwork is very bad, causing bad jerks, pumps and g forces. The supports are fine, but lack visual appeal. The three train systems runs very smoothly without stacking. Minor tunnel intrusions lend me toward the tunnel test being a pass, however, on the final turn (which is WAY too tight) the train manages to collide with itself in such a way that it could crush the occupants! So I think fail? Colours are alright, don't add to or take away from the aesthetics.
4 3,5 6 4,50

15 alton_
Very good layout, good use of space provided. Some very interesting elements and the ride has a nice flow to it. The pacing throughout is pretty much spot on, with no real slow spots and nowhere the seems too fast. The g forces are all good, very realistic, powerful in all the right places. The trackwork is damn good, minus a few moments where the shaping felt slightly off to me. The supports are very good and add to the ride experience, but lack flanges. Fairly major stacking issue on the final brake run. I'm going to say borderline tunnel test pass, multiple, but very minor tunnel intrusions. Colours are aesthetically pleasing, but don't add too greatly.
8 6,5 9 7,83

16 Coasterkidmwm
The layout is fairly standard. The helix into the MCBR is cool, but other than that the layout is standard, although well laid down. The pacing is good, although feels slightly underspeed to me, but only slightly. The g forces are nice, but they are not particularly forceful, favouring more floater air over the hills rather than powerful airtime. The trackwork is pretty good, but some of the shaping, especially in banking, feels a bit off. The support work is pretty good, although a couple do look a bit spindly and also no flanges. There is a stacking issue at the end of the ride. Tunnel test pass. Colours look ok.
7 6 5 6,00

17 Onjin
The layout is good and seemingly very original. The drop and the large overbanked turn especially are original. Although, I'm not quite sure about the Thunder Dolphin style ?????????trick track????????? at the start, very slow and uncomfortable. The pacing is very good up until the MCBR, when it slows right down to a crawl and spends the rest of the ride going pretty slowly, especially the final helix. The g forces are good through the first half of the ride but tail off towards the end of it. The trackwork overall is quite decent but there are pretty big flaws. Some very nice support work, especially the support work around the base of the drop, really adds to the sensation of speed there, but no flanges. The three trains run very smoothly. Tunnel test pass. Colours are fairly nice, slightly dull grey used on the supports though.
6 6 9 7,00

18 Yoshifreak
Good layout, a good mix of elements, but I don't think it's particularly original. Low to the ground speed and high in the air powerful airtime, a good mix. The drop is good wherever you sit in the train. Pretty thrilling ride on the low to the ground bit. The pacing is good from start to finish. The g forces are powerful all over but mostly realistic, providing thrill rather than discomfort. The trackwork is pretty amazing. The supports harbour my only real technical gripe, some supports are pretty good, but others look quite bad, like the lift supports. Also, no flanges! There is a pretty bad stack on the final brake run. Colours are very nice, although I think the colour on the supports is just very slightly off. Tunnel test passed.
9 9 6 8,00

19 Boneplaya
Very good layout, beginning with a very different drop followed by some interesting elements. But, while the corkscrew was very well executed, it seems a bit out of place. An interesting turn around, I don't think it's actually an inversion, possibly an airhill with an extremely steep and twisted entry? The pacing is pretty good throughout with the train not seeming to slow down at all other than a brief chance to catch a breath on the MCBR. G forces are also good, they just feel right, not too powerful, not too weak, probably just slightly on the more powerful side. The trackwork only has a couple of extremely minor flaws. Supports are solid, no problems, only no flanges! Very minimal stacking issue, acceptable as ?????????smooth operation?????????. Tunnel test pass. 3D station is good looking and is a nice addition to the ride. Colours are ok, but I'm not overly keen.
7 7 9 7,67

20 slosprint
A good layout with some nice elements. No MCBR means the ride never lets up its speed until the end. I really like the interlocking elements in the corner of the ?????????L????????? shaped layout. Inversion as turnaround is very well executed and doesn't feel out of place. The pacing never lets up, the ride is well paced throughout. G forces are all in check and are thrilling but not uncomfortable. The trackwork is bang on, very well built ride. Supports are ok, but very simple. I'm not entirely enamoured with the supports on the helix. There is a minimal stacking issue, because of the lack of an MCBR, but the only reason this issue is ?????????minimal????????? is because of the very slow speed at which the train traverses the brakes, very boring! Colours are alright, but slightly garish. Tunnel test borderline pass, very large tunnel to tunnel incursions, but whole ride is on one section.
7 8,75 9 8,25

21 Jonny Richey
Layout is is quite dull, nothing particularly original. The drop is quite original, but not particularly good. The pacing is pretty slow throughout but especially in the big upward helix. The g forces are very tame throughout, especially in the helix. For a helix to be thrilling it has to be at least 3 sustained g's for my mind. The track is for the most part pretty decent, but there are some very bad spots, with some bad jerks and pumps. The support work is very basic, it's fine, but not particularly good looking and no flanges. Three train operating system works smoothly. Colours are pretty good, some extra credit for cartexture and object. Tunnel test fail.
4 4 7 5,00

22 Metazoanhaddock
Layout is at least quite original, mix of low to ground and raised trackwork, vertical drop is quite cool. Odd rolling element type thing doesn't really seem to fit the layout. I can make my peace with the heartline roll though, it's well executed. The pacing is very poor, over the peaks of some elements, it feels almost like rollback is imminent. G forces are pretty weak as a result of the slow pacing, not particularly thrilling, apart from the hangtime... ouch. The trackwork is pretty good, technically, but it doesn't seem to flow very well and seems very bitty. Supports are fine, some are slightly odd, don't particularly like the supports in the turnaround. But there IS flanges! :-) Quite a few unrealistic connections though. Colours are ok, but the environment makes them look a bit odd in my opinion. There is a tunnel to tunnel collision on two different block segments, so, tunnel test=FAIL.
4,5 4,5 7 5,33

23 guitarplayer
The layout is fairly standard, the turnaround is pretty good though and so is the big overbanked thing. The pace is ok, although slightly sluggish at some points, particularly at the top of the turnaround. G forces are all in check but aren't particularly thrilling for the most part, but are slightly uncomfortable in others. Trackwork is pretty good but there are some odd spots. The top of the turnaround particularly is slightly jerky and there is an odd spot just before the final brakes. The supports are very basic looking, sturdy enough, but very simply. Flangeless. Stacks while waiting to go back into the station. Tunnel test pass. Colours are good.
4 6 7 5,67

24 gazag
Layout is quite interesting, it is at least different to the rest of the tracks. The ride is essentially a giant steel looper, rather than a mega coaster. Pacing is ok, but slightly slow at some points, especially in the top of some of the inversions. G's are all in check, thrilling in places but on the whole, probably slightly weak. Trackwork is pretty good, there are flaws. Support work is ok in places, but in others it seems odd. The lift supports are way too much. No flanges. Runs three train system smoothly.
4 6 5 5,00
Image

Post March 5th, 2010, 5:14 pm

Posts: 814
Points on hand: 290.00 Points
Location: London, United Kingdom

Thanks for the ratings guys, I appreciate it. Don't understand how you got it to fail the e-stop though. Bring on round 2!

Post March 5th, 2010, 5:24 pm

Posts: 482
Points on hand: 2,615.00 Points
Location: Edinburgh, Scotland, United Kingdom

Aww man, I woulda been through if I'd bothered tunnel testing the damn thing. Eh, I've got more important things to worry about anyway. Probably would have dropped out next round anyway.

EDIT: Wait a sec, that's not why I was DQ'd. Why was I DQ'd?

Post March 5th, 2010, 5:40 pm
Dirk_Ermen User avatar
True Addicts
True Addicts

Posts: 13387
Points on hand: 2,180.50 Points
Bank: 45,000.00 Points
Location: Noord-Brabant, Netherlands
Thanks for the ratings guys!

If people like to ride my track. Here ya go:
http://coastercrazy.com/track_exchange/detail.asp?tid=16639
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
- Wood: 142
- Steel: 1268

Post March 5th, 2010, 6:22 pm

Posts: 1149
Points on hand: 1,004.00 Points
Location: Virginia, USA

Post March 5th, 2010, 6:33 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,649.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.

lol, fail usage of the word Durk, makes you a Durk.


...Durk.

Post March 5th, 2010, 6:35 pm
slosprint User avatar
Premium Member
Premium Member

Posts: 3649
Points on hand: 5,728.00 Points
Location: MA, USA
So the next round will me posted at midnight, site time?
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post March 5th, 2010, 6:50 pm
hyyyper User avatar
True Addicts
True Addicts

Posts: 8705
Points on hand: 9,207.00 Points
Location: The Netherlands
Vampire, your track's mcbr's transport speed was too high. And you went out of the template as well.
Image

Post March 5th, 2010, 6:54 pm

Posts: 1149
Points on hand: 1,004.00 Points
Location: Virginia, USA
Originally posted by gouldy

lol, fail usage of the word Durk, makes you a Durk.


...Durk.


Ugh... I thought it was fine since I called you a durk. Seeing as you are a durk. Right?
Just keep scrolling...

Post March 5th, 2010, 6:57 pm
gouldy User avatar
Premium Member
Premium Member

Posts: 7827
Points on hand: 3,649.00 Points
Bank: 25,088.00 Points
Location: WOLVERHAMPTON, England.


Post March 5th, 2010, 6:58 pm

Posts: 1270
Points on hand: 1,176.00 Points
Location: Boston, MA, USA

How did I fail e-stop? I just messed around with my ride for about 15 minutes and can't find a way to do it...

Post March 5th, 2010, 7:27 pm
Metazoanhaddock User avatar
Moderator
Moderator

Posts: 1758
Points on hand: 3,382.00 Points
Bank: 52,337.00 Points
Location: Seattle, Washington
Seeing as this was my first contest, I did better than I thought I would 0_0....


Should i post my track?
Head Moderator
Director, Structural Engineer - PEAK Amusements
Site Contest Judge (Supporting)
Chatroom Admin

Post March 5th, 2010, 7:54 pm
slosprint User avatar
Premium Member
Premium Member

Posts: 3649
Points on hand: 5,728.00 Points
Location: MA, USA
Wait, Hyyyper, how did I fail e-stop? I'm just curious.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post March 5th, 2010, 8:10 pm

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
I think a lot of people are wondering that same thing...hyyyper must have a ballin' test to do that.

Post March 5th, 2010, 8:29 pm

Posts: 1270
Points on hand: 1,176.00 Points
Location: Boston, MA, USA

^He explained how he was going to do it somewhere in this thread - I can't find it now - but I know I kept that in mind when making sure I would pass.

Post March 5th, 2010, 8:38 pm
slosprint User avatar
Premium Member
Premium Member

Posts: 3649
Points on hand: 5,728.00 Points
Location: MA, USA
me too, I tested it exactly like he explained. I didn't even have an mbcr. I just want clarification on how I failed
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post March 5th, 2010, 8:41 pm

Posts: 1908
Points on hand: 232.00 Points
Location: USA
Did you really have to put Landon up against Vid? Boo, this sucks.

On the bright side, I'm orange team. Whooo.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post March 5th, 2010, 9:09 pm

Posts: 2046
Points on hand: 3,043.00 Points
Location: USA

I probably shoulda tunnel tested it after I supported it. But when I tested it, it passed E Stop. Oh well. Thanks for the comments about the supports though.

Post March 5th, 2010, 9:34 pm

Posts: 1908
Points on hand: 232.00 Points
Location: USA
For the next round can you specify what you are looking for speifically? It seems alot of emphasis was put on pacing. I know it was supposed ot be a fast airtime filled monster. But fast is just a general term.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post March 5th, 2010, 9:45 pm

Posts: 1908
Points on hand: 232.00 Points
Location: USA
Image

Athena
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post March 5th, 2010, 9:56 pm
slosprint User avatar
Premium Member
Premium Member

Posts: 3649
Points on hand: 5,728.00 Points
Location: MA, USA
^^ I don't think it has to do with them rating on one category alone. Pacing is just what amusement Parks are looking for nowadays. Just look at Maverick, I305, El Toro, Voyage... The list goes on and on.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post March 5th, 2010, 10:32 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Gouldy, the bottom of the mcbr drop was one hundred percent intentional. Look at apollos chariot where it crosses the river both times...i did the same thing to set up the clearance and fit the helix in perfectly. Just fyi...

Post March 6th, 2010, 3:14 am
Coasterkidmwm User avatar
True Addicts
True Addicts

Posts: 12283
Points on hand: 8,049.10 Points
Bank: 15,000.00 Points
Location: Illinois, USA
Originally posted by ianko66

For the next round can you specify what you are looking for speifically?


Just don't build anything realistic and totally ignore your G's and you should come out on top like the other times.
"Careful man, there's a beverage here!"

PreviousNext

Return to Contests

 


  • Related topics
    Replies
    Views
    Last post
cron