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2010 NLT - Round 2 - Ratings page 14

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Post March 10th, 2010, 7:15 pm

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Originally posted by hyyyper

Originally posted by alton_

Can I create a launch which is multiple segments so long as they all run directly after each other with no "track" portions?

ie. one overall launch, multiple track sections all brake or transport segments consecutively?


I don't really see the point, but yes, if the entire 'launch' is straight, go ahead.


What exactly do you mean by straight? (in terms of dimensions on the NL grid)

EDIT: ignore that, straight can only mean one thing.
Doesn't matter anyway, I was going to do something innovative but it doesn't fit the rules.

Post March 10th, 2010, 7:25 pm

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Is it okay to move the boundary nodes to the top of the map (leaving the high limit as is.)?
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Post March 10th, 2010, 8:09 pm

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I should really start this now...
Originally posted by GerstlCrazy:
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Post March 11th, 2010, 1:04 am
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Post March 11th, 2010, 5:39 am
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Originally posted by coasterdave

Is it okay to move the boundary nodes to the top of the map (leaving the high limit as is.)?


Yes
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Post March 13th, 2010, 12:00 am

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-Hyyyper:

Straight Launch = As long as the launch section is a straight piece, it can preside at an angle beyond zero degrees but not exceeding 90 degrees vertical?

Post March 13th, 2010, 4:12 am
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As long as the launch is straight, it can have any angle you wish.
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Post March 13th, 2010, 12:51 pm
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By straight does it also mean that the launch must have 0 banking on it?

Post March 13th, 2010, 1:06 pm
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^Sort of, it doesn't have to be 0 degrees, but if it has banking, the entire launch must have the same banking.
Making banking changes in those launches is not healthy for the lims and fins.
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Post March 13th, 2010, 3:18 pm
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What if you use tires?
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Post March 13th, 2010, 3:21 pm

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Post March 13th, 2010, 3:30 pm
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Originally posted by Coasterkidmwm

What if you use tires?


That would indeed make it possible to do curved launches. However, in this particular round/tournament, I will only allow straight launches.
Besides, the Premier LIM style can't be outfitted with wheels in NoLimits.
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Post March 13th, 2010, 3:40 pm
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If you make amendments to the rules you should probably post them on the main rules page. It helps people.
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Post March 13th, 2010, 4:20 pm

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Who cares if it can be outfitted with wheels in NL...you just had people use a 12 car B&M train to simulate the new 8 car B&M trains on a ride that wasn't supposed to look or ride like a B&M. Love how you stay not making any sense lol.

Post March 13th, 2010, 4:40 pm
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Originally posted by Coasterkidmwm

If you make amendments to the rules you should probably post them on the main rules page. It helps people.


Yes, true. I totally forgot to make an FAQ, I'll get onto it.


Originally posted by dcs221

Who cares if it can be outfitted with wheels in NL...you just had people use a 12 car B&M train to simulate the new 8 car B&M trains on a ride that wasn't supposed to look or ride like a B&M. Love how you stay not making any sense lol.


Look, you do not have to care about it. I just pointed it out, it doesn't have anything to do with my decision, that's why I started the sentence with "besides". Even if you could use friction tires, I would still not allow curved launches.
As for the 12-row B&Ms, well, this is a contest. And a contest needs rules. And to keep it interesting and challenging, I make up rules that not always make sense. I have heard little complaints about the templates and rules.
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Post March 13th, 2010, 5:04 pm
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Here are all the Q's and A's from the topic, though some are edited. This FAQ is also on the front page.

Q: Can we have a lift and a launch like Maverik?
A: No, only one launch allowed, and no lifts.

Q: Will you be hitting the E-stop during the launch?
A: Yes, it is your task to make sure the train is either stopped in time or let the launch operate even when the e-stop is pressed.

Q: What exactly do you mean with the end speed of 40 kph?
A: It means that the train must exit the launch section with a speed of at least 40 kph. How you accomplish this is up to you.

Q: How strict will you be tunneltesting?
A: If there is anything that could hurt riders or damage the train, then the ride is unsafe. By applying tunnels on the entire ride, we can see which objects come to close. If there is a very small part of a tree sticking trough the wall of the tunnel, which would be almost unreachable by riders, you will not fail tunneltest. The same goes for things that are well below the track, where it doesn't hit the train. Tunnel-to-tunnel collisions on the same block are OK too.

Q: While I have set my launch speed to 85 kph, the train exits the launch at 86/87 kph. Is this allowed?
A: Yes, as long as the actual endspeed does not exceed 90 kph (56 mph).

Q: Does the launch have to consist of one segment?
A: No, you can use various combinations of brake, track, lift and transport segments. Just as long as the entire launch is straight and has the same banking at every node, and the top speed is not exceeded.

Q: Can we move the template lines up?
A: Yes.
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Post March 13th, 2010, 8:34 pm

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lol, if you were a politician I bet you'd be one of the guys who makes up those ridiculous laws that don't make any sense at all but still somehow exist. That's pretty much the same as you're doing now.

Post March 14th, 2010, 2:52 am
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Is the end speed recorded from the front of the train or the rear?
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Post March 14th, 2010, 4:02 am
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Originally posted by Coasterkidmwm

Is the end speed recorded from the front of the train or the rear?


Whatever is more 'fortunate' for the member.
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Post March 14th, 2010, 12:25 pm
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Okay cool thank you.
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Post March 14th, 2010, 3:20 pm

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So, my first element is taken at a fast speed, is it possible to make a set of brakes immediatly after the launch that are only enabled when hitting estop to prevent the train from making it through the element?
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

Post March 14th, 2010, 4:05 pm

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^ If you just deactivate the block on your launch then the train will not stop on that brake segment when e-stop is activated. The train would never be unable to clear the first element if you go that route.

Post March 14th, 2010, 5:03 pm
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Originally posted by ianko66

So, my first element is taken at a fast speed, is it possible to make a set of brakes immediatly after the launch that are only enabled when hitting estop to prevent the train from making it through the element?


I am not sure this will work in your case, as I do not know the details of it. But what I usually do is make the launch a brake segment.
If you make it a block-section and you press E-stop, it will brake the train.
If you do not make it a block, and then press E-stop it will keep on launching without being affected at all, the train will simply follow the course untill it hits a brakerun.
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Post March 14th, 2010, 5:31 pm

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Actually, hyyyper, I think you're mistaken. If you hit estop on a non-brake launch, the LIMs (or whatever launching mechanism you're using) will shut off and the train will coast along as if there was no launch segment there. If you've tried it and I'm wrong, please correct me, but I don't think I am...
EDIT: Now I have a question...when you say "all track and supports must be outside of the blue areas", can a fundament node cross over the line as long as the beam itself is completely outside?

Post March 14th, 2010, 6:47 pm

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Hyyyper, the launch is a brake seg, but with just that, it either makes it over the first element, or valleys in the dip between the launch and the first element. With the brake seg following, it slows it down enough that estopping later will make the train unable to pass the first element and estopping too early will stop it before it enters the valley. Im pretty sure Im safe.
Originally posted by GerstlCrazy:
The more time I spend on this website adds more to the impression that this has become a daycare.

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