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anim8tor doing crazy

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Post April 24th, 2010, 8:23 am

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Location: boom, antwerpen, Belgium
Normally i imported my object from sketchup in anim8tor --because the lighting problems-- and anim8tor worked for alphas, now he doesn't work anymore with alphas, even older already exported --in anim8tor-- files with alphas doesn't work.

I got this:

Image

I was importing my lifthill-catwalk from my new coaster.
can someone help please? [confused]
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post April 24th, 2010, 9:29 am

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Location: Stuttgart, Baden-W??????rttemberg, Germany
^i get this too. But it doesn't matter for me because the texture is stil visible in NL after exporting.

Post April 24th, 2010, 10:02 am

Posts: 371
Points on hand: 777.00 Points
Location: boom, antwerpen, Belgium
On my pc it gave just a white painted face?

Edit.: I downloaded the last version of anim8tor and with some help f my large brother it worked. YAY
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post April 24th, 2010, 10:59 am

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Post April 24th, 2010, 11:19 am

Posts: 371
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Location: boom, antwerpen, Belgium
If you import it will say the same but if you export and see in nolimits its like there was never a problem. And because the alphas are on the upper side of the object they dont need to be lighning-problem-adjusted [:D]
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post April 24th, 2010, 11:45 am

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Post April 25th, 2010, 1:52 am

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Alphas never worked in Anim8or because Anim8or never supported the .png format. If you ever got Anim8or to work with alphas, it was probably via a glitch. I just use 3DS Max itself to work with .png's. (And spherical maps since Anim8or's support for it is fairly lousy.)


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