Board index Roller Coaster Games Hard Hat Area Millennium Force progress

Millennium Force progress

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 9th, 2010, 10:18 pm

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Depends. Supports are worse than 3ds for me, but 100 is what I usually get on light rides. But again, my PC is nearly 5 years old, so I don't think anyone will have any trouble as long as they're not running it on a netbook or something. This ride was between 60-100 for me most of the time, dropping into the 50s at the lowest.

I'd say this ran about the same on my computer as Aytrane's Orient Express recreation. Try downloading that and see how it runs for you.

Post May 9th, 2010, 10:24 pm

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Post May 10th, 2010, 6:13 pm

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Okay. So if we can run orient express we should be fine?

Post May 10th, 2010, 6:17 pm

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Thats the way it plays out on my machine. While this ride is visually beautiful, it's no Thunderhead Falls in terms of being demanding of your computer.

Post May 10th, 2010, 7:10 pm

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Well, that's a relief then! I was fearing after watching this thing progress since page 4, I would surely hope I'd be able to run this thing, haha. Is all the fencing in place?

Post May 10th, 2010, 7:24 pm
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Post May 10th, 2010, 7:47 pm

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Okay. So, in the background - Dragster and Mantis, right? Just curious.

Also, any future projects AyTrane?

Post May 11th, 2010, 10:08 pm
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Post May 11th, 2010, 10:10 pm

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release two versions.. day and night. that looks beautiful
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post May 11th, 2010, 11:25 pm
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^Agreed

To AYTRANE: looks really amazing. I am really impressed
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post May 11th, 2010, 11:31 pm

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Post May 11th, 2010, 11:44 pm

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I'm diggin the background on that one. Nice job.

You may be able to get the lighting to appear brighter by setting the material's emmisive or self-lighting property in the modeler (though I should probably assume that you already have) as well as by adjusting the lighting in the env file. Of course, the risk of increasing the envinromental lighting is that dark areas get too bright. In that case, it's possible to darken the colors in those areas (i.e. darken the ground/tree textures) though it may not help that much if the specular lighting gets in the way.

I don't see any reason to be concerned on framerates so long as the 3ds's are reasonably optimized (even if not perfectly, like most 3d objects most people make these days) and if you're not running NL on Intel graphics with full reflections.

Post May 12th, 2010, 6:41 am

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WOW!Amazing work,AyTrane!
All RCCAs should be RMC'd. And that event shall be henceforth known as the Rollercaust.

Post May 12th, 2010, 5:17 pm
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Post May 12th, 2010, 5:32 pm

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Oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooh amazing!
But it looks like Mantis dive loop is unsupported.
All RCCAs should be RMC'd. And that event shall be henceforth known as the Rollercaust.

Post May 12th, 2010, 5:34 pm

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Are you going to support Mantis some more? Also, is MF taller than TTD or is that just the angle?

Otherwise, it looks amazing!

Post May 12th, 2010, 6:05 pm
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That's the angle. It looks just like it does in real life from there.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post May 12th, 2010, 8:11 pm

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Dang...........

I saw that picture and said, "Wow...."

Some random person might actually think a screenshot of your ride is real! It almost has me fooled from some angles! I can't wait to ride!!!

Post May 12th, 2010, 9:14 pm

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Originally posted by AyTrane

Tomorrow!

Image


Looks GORGEOUS! WOOT! TODAY IS MY BIRTHDAY :)

AyTrane, are you going to support the Mantis a little more? Like said earlier, the dive looks like there's NO supports holding it up. Just thought I'd ask! Thanks man. What time is the release?
Intimidator Recreation - UNDER CONSTRUCTION!

http://www.coastercrazy.com/forum/topic ... C_ID=23503

Post May 12th, 2010, 9:20 pm

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Post May 13th, 2010, 9:10 am

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Originally posted by disaster249

are you still planning on releasing it tomorrow?


[stoning]

Post May 13th, 2010, 5:26 pm

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Post May 13th, 2010, 5:40 pm

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Why do people fail at reading? I mean I'd trust if he says tomorrow he means tomorrow, but thats just me.

Post May 13th, 2010, 6:56 pm

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Excellent work on the park space. I'd say it could be improved even better by mapping out the rest of the park in very low detail (i.e. a sprite for MaXair and Wicked Twister) and even with adding detail to the skybox background (or using fog to cover it up). Nonetheless, it's looking pretty great as is.

Some of Mantis is indeed unsupported though, but just a few prefabs can be thrown in, which look better than nothing. Just don't forget to export the tracks to lower geometry detail if possible. (It's awkward and wasteful when LoD makes the main track less detailed while the distant 3ds's are stuck at full detail.)


Edit: It's up! I gotta dig into this.

Post May 13th, 2010, 7:26 pm
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May I point out that the two rides you mentioned are at the complete opposite end of the park?
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

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