Board index Roller Coaster Games Hard Hat Area Maurer X-car [NL] (Update May 19th)

Maurer X-car [NL] (Update May 19th)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 13th, 2010, 2:04 pm
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So now that finals are over I finally have time to try my hand at making a more intense version of a large X-car similar to Hollywood Rip, Ride, Rockit. HRRR has always intrigued me for whatever reason. I guess I like the look of it. Basically the plan is to do about the same at the beginning and then make the ending totally different since HRRR's ending kinda sucks, all while making the ride moderately intense but keeping with the no inversions theme. I'd like the ride to consist of floater air, laterals, and powerful positive G's. The loop produces 0 G's in all seats over the duration of the twisty loop, and the back seat experiences -0.8 (13pmh lift, so it flies over the top). The twisty loop however has 1.1 lateral G's in the front and back of the train on the ascent/descent so I hope that isn't too much. The valleys between the loop sustain around 3.4-3.5 G's for a good duration so I think that's quite strong enough. Anyways this is far from perfect but on to the photos.

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I have a curse where I never finish anything I post to the Hard Hat Area before trackwork is done, so we'll see if I can break that lol.

Known issues:
*Drop valley has a wiggle from the AHG
*My twisty loop looks a bit flattened, but maybe that is just me

Any feedback would be appreciated.
Last edited by Coasterkidmwm on May 19th, 2010, 6:07 pm, edited 1 time in total.
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Post May 13th, 2010, 2:44 pm

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Looks cool, I've been wanting to ride one of these for a long time now. The G's sound fine though, I don't think those lats would be too uncomfortable if they're just a quick burst on the way up and down. The shaping on the drop looks good too, and if there's actually airtime on it that should be awesome.

Post May 13th, 2010, 2:54 pm
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It's got around -0.3 in the front and -0.8 in the back, so yes it has airtime.
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Post May 13th, 2010, 3:12 pm
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that outer loop thing looks cool.
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Post May 14th, 2010, 11:03 am
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Are you eventually going to modify the spine so it looks like this?

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Post May 14th, 2010, 11:24 am
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In certain areas maybe
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Post May 14th, 2010, 5:22 pm
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yeah...the loop does look a little flattened, idk...not my ride...do what you want with it...

this was the best picture i could find, sorry the angle's a little wierd..
http://rcdb.com/3866.htm?p=24218
but even in this pic you can see it's not as flat as yours
just thought id try to help [:)]
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Post May 14th, 2010, 5:31 pm
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Here's a better angle. I took this myself! :)

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Post May 14th, 2010, 6:16 pm

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I think you're loop is nearly spot on, maybe just raise the middle a tad. Otherwise I'm excited to see the rest of the layout.

Post May 19th, 2010, 6:06 pm
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New pictures!

I abused the AHG to make something kinda but not really like the treble clef element. Mine is a bit more extreme than the HRRR version. Below are two pictures. Comments appreciated.

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Originally posted by Lewis13

I think you're loop is nearly spot on, maybe just raise the middle a tad. Otherwise I'm excited to see the rest of the layout.

It maintains 0 G's through the whole thing so I'm going to keep it as is. You're right though, it should be a bit higher but I'm making it more intense since I doubt the real thing holds 0 G's through the loop.
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Post May 19th, 2010, 8:35 pm

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Originally posted by Coasterkidmwm


It maintains 0 G's through the whole thing


Sick


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