hyyyper's ratings
A1 - Dirk_Ermen
T Lots of pumps in the track. They vary from barely noticeable to minor pumps. Also, I'm not sure what your intention was with the brakes, but it nearly got you DQ'd. I'm guessing you wanted a LIM-brake but there are other ways to do that without breaking rules. I won't DQ you because I think the transport section was to be used as a brake. Also, you could've asked in the topic if transport-segment brakes could bypass the max speed rules. Also, I not sure what the point is of banking your brakes, you just put more stress on a single side of the train (and riders). Supports are plain prefabs, boo! E-stop test and tunneltest passed.
A The pacing was OK. Pretty much the entire ride is taken at top speed. But your elements are relatively long and in most cases, the 2nd element doesn't start untill the first one is over. Building shorter elements and making them twist/fade go into eachother will be more exciting than long single element after long single element. Speed alone is not enough to get high adrenaline, in your case the top speed seems lower because of the long elements and lack of close calls with other track, supports, scenery or terrain. The airtime, on the other hand, is super, laterals are low, but the vertical goes over 4.5 on several points.
O For a ride with this length, the number of individual elements is low and the ride doesn't even seem that long. Interwining the elements, and making them shorter, higher or thighter will allow you to put more elements in the same length, and making the lenght feel longer. But, the elements that are present in the layout are good, they have good forces and are well designed, and the left-right-switch before the brakes is really awesome. You could've used more elements in that style.
5 - 7 - 6
6
A2 - ianko66
T Smooth track, no pumps or anything, excellent trackwork. Supports are super too, lift hill supports are spot on perfect. E-stop was failed when pressed if train 1 clears the lift hill. It will fly through the first brake and into the 2nd train. Tunneltest passed.
A The ride is very exciting, the ride never seems to slow down and it just flies through the elements. The tunnels are pretty cool, especially the exit of the first one. However, they are pretty bland. Adding smoke or lights or even a simple texture would've stopped them from being just a concrete tunnel. But apart from that the ride is just amazing, it keeps surprising you and doing exactly what you didn't expect it to do. The elements provide a lot of airtime, positive G's and quick twists, while keeping the lats low. Great job.
O Kick-ass layout. The collection of elements and they way they are placed is just super. A great balance between airtime-hills, high G turns and left-right-switches. If there would be something to improve on it would be that the ride doesn't do anything really new. A unique element would've made the already incredible layout a bit better. Don't get me wrong, the layout is awesome, but it's almost like I305, only a bit untangled.
8 - 10 - 9
9
B1 - guitarplayer673
T Very good trackwork, flawless. The supports on the lift hill are a bit too thin for such a height, but the rest of the supports are excellent. E-stop and tunneltest passed.
A The pacing was super, the high speeds, combined with the compact footprint made everything shoot past twice as fast. Although I would have loved something else than just those long turns and hills. Fast twists, overbanks or a non-inverting corkscrew would have fitted right in this ride. But focussing on the elements that are there, they are great. Airtime is super, the turns powerfull and the laterals minimal.
O The layout is filled with airtime hills and powerfull turns. They are very good, but there are very little elements besides those. The left-right-switch in the beginning is awesome and the ride certainly could've used more of those kind of elements. The overbank low to the ground might have had a better effect if it was raised higher off the ground (like on Goliath). Don't get me wrong thinking I don't like the layout, it is really a great track, but some different elements would've made it a 10.
9 - 9 - 9
9
C1 - Vid_w
T Very smooth and pumpless trackwork. Supports are very realistic. E-stop and tunneltest both passed.
A Great ride, the speed is super and that train is thundering trough the course. The way the elements are placed and how they link into eachother couldn't have been better. You are being thrown into the next element while your body is still in the previous and your mind in the element before that. The added terrain and close calls with track and supports are super. The forces are great too, a lot of airtime and positive verticals while keeping lats low.
O Pretty sweet layout. You've got a lot of airtime moments, strong turns and super-fast twists. And while all these elements make for a great layout, there is nothing unique that would really blow your mind more than just the airtime, twists and turns.
10 - 10 - 9
9.67
D1 - Lewis13
T The track itself is smooth but the transistions are quite harsh and without lead ins and out the transistions are uncomfortable. Supports are rubbish. E-stop and tunneltest passed.
A Pacing was alright. The ride was fast and exciting and the elements where pretty cool. But the ride had this parking-lot feeling. There are no objects that make you seem to go faster. That said, the ride itself is still very good. Plenty of airtime and strong turns. The elements are cool too, especially the Jr-Immelman thing.
O Great layout. Not only was the layout with a good amount of airtime and some neat twists. The large Jr-immelman was really original. However, the helix/overbank thing at the end was shaped badly, a regular helix would've made a more spectacular ending.
6 - 8 - 10
8
gouldy's ratings
A1 - Dirk_Ermen
To be fair, the layout of this one is pretty good. Those first few sweeping turns are good with the hills in between them and that big helix thing would be amazing taken at that kind of speed. The ride is quite a thrill, although something of this height and speed would be thrilling even if it was just the drop into the a set of brakes. The ride carries its speed nicely through the elements, never seeming like it's slowing down, even through the top of the helix. Obviously, though, the technical scores with this one are where the ride suffers the most. The trackwork is quite nice at some points considering the ride is handbuilt, but for the majority the trackwork is pretty jerky and unrealistic. The supports are all pre-fab so no additional technical score for those. Not entirely certain I like the colours on something of this scale, dunno just seems like something brown sticking up in the sky like this would be a bit????????? blurgh.
4.5 - 8 - 7
6.5
A2 - ianko66
Yeah, this is pretty much awesome. This ride would be quite a rush. The first drop is 302ft tall and the tallest point after that is 100ft tall (70ft above the ground at that point), which tells you pretty much all you need to know about how the ride hugs the ground. The layout is very good and well thought out, even though there is nothing with a very high level of individual originality. The ride is really well terraformed, which adds to the thrill, especially with the tunnels (although I'm not crazy about the slightly unrealistic nature of the tunnels). Because the ride never goes particularly high again after the drop, the speed never drops off. The forces are really strong throughout the ride, but not over the top. Like I say, terrain interaction is awesome, but if there were some trees closer to the track, the interaction would be even better. The trackwork is basically perfection. The supports are really good, simple and flangeless, but very good minus finishing details like that. The extra work with the spine and the lift hill truss and supports adds to the aesthetics of the ride and the originality/accuracy score. I'm not crazy about the colours, they do work together, but I'm not sure they work as the colours for a coaster.
9.5 - 9.25 - 8.5
9.08
B1 - guitarplayer673
This is probably my favourite layout from this round. The way it interacts with itself and its supports is really cool. There is some very close interaction with both supports and other track that really adds to the sensation of speed. There is also a lot of close interaction with the ground and trees. Nice environment, also. The g forces are all good and thrilling. Technically, the trackwork is damn good, minus a few little track jerks. The supports are superb, you've tried to go a different way, rather than to just copy I305 in terms of the trackwork and the supports. The drop is a good example, I love the shaping on the drop, it being nothing like the shaping of I305. Also, the lift supports are really well done. The colours are nice and add to the ride for me, they work especially well with your environment.
8.75 - 9 - 9
8.92
C1 - Vid_w
This ride has a really good layout, all very low to the ground, all taken very fast. It would be difficult to drop 300ft and then never go above 80ft again, without it being thrilling, mind, but this would be really thrilling without a doubt. There is a lot of good track/support/ground interaction, all increasing the sense of speed and thrill. The g forces are all in check and are really powerful considering the amount of time they are exerted for ????????? you have three separate turns that have around 4g sustained for like 3, 4 or 5 seconds. In reality, that would be insane! Trackwork is bang on, but for only a couple of very minor flaws. Your supports on the lift hill are good and it's a nice idea you've had as a replacement for the truss structure on I305. But the rest of the supports are just ASG, which is pretty much just as bad as using pre-fabs, although they do look a bit better than pre-fabs. The terraforming is good and works well with the ride. Colours are good.
7.5 - 9 - 7.5
8
D1 - Lewis13
This ride has some very good elements, but for me, the layout seems slightly aimless, like it takes up a much larger footprint than it needs to. I like the Maverick style beginning (drop, sweeping high g turn, fast transition, sweeping high g turn, air hill), it's definitely a thrilling combination, especially at 90mph with the forces hitting 4+ and the negatives going way past -1 on the hill. After that, there is a big high up helix type thing, with an odd transition out of it, I'm not sure about that transition to be honest, something feels weird about it. My favourite bit of the layout is the final helix, which is pretty much awesome. The trackwork is pretty much flawless apart from the oddness in that transition I spoke about, the technical flaws lie for the majority with the supports, which are all pre-fab. You could have added some trees for an extra bump to the perceived speed. The colours are????????? well, have you made them intentionally as garish as possible? I don't know if that was the kind of look you were going for, but the colours don't add to the ride?????????s aesthetics for me.
7 - 8 - 6.25
7.25