Board index Roller Coaster Games Hard Hat Area Fenrir - Intamin Hyper - A7XandCoasters 6/18/10

Fenrir - Intamin Hyper - A7XandCoasters 6/18/10

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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Fenrir is a Intamin Hyper that I coincidentally created and ended up really loving the layout. It combines a number of Intamin Hypers mixing the modern and classic designs.

Statistics

Drop: 232ft
Speed: 79 mph
Length: 6100 ft

Here's a couple of teasers.



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Last edited by A7XandCoasters on June 18th, 2010, 1:51 pm, edited 1 time in total.

Post May 2nd, 2010, 10:29 pm

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Really interesting, the second picture intruiges me.
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post May 2nd, 2010, 11:15 pm

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^ Word.
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Post May 2nd, 2010, 11:41 pm
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Post May 29th, 2010, 7:58 pm

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Progress has been slowly made, as well as a change of the layout.

New Stats

Height: 225ft
Speed: 77mph
Length: 5850ft



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I plan on adding some custome 3ds stations but the only 3d program I have is Object Creator. The only real problem I'm having is I don't have any quality textures. I found this site

http://www.cgtextures.com/

Is there any way to get any of these textures into OC? Have any of you used this site?

Post May 29th, 2010, 8:52 pm

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Paste the textures into both the NoLimits objects folder and the "OCTextures" Folder that comes with when you download the Object Creator. I must warn you the textures will not work if they're not at the correct size. It has to be at 32x32, 64x64, 128x128, 256x265, 512x512, 1024x1024, and so forth (can be interchanged; i.e.: 512x128). I've used the site too, it has some pretty decent textures on there.
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post May 29th, 2010, 10:07 pm

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That's great news. Is there any way that the texture sizes may be changed after being downloaded or must the textures be exactly as you say before the download?

Post May 29th, 2010, 11:27 pm
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Post May 29th, 2010, 11:34 pm

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Originally posted by A7XandCoasters

That's great news. Is there any way that the texture sizes may be changed after being downloaded or must the textures be exactly as you say before the download?


Download GIMP [dorkhat]. Shift-T to resize it (click on the chain symbol by the two dimension boxes if the image is not proportional to the required image sizes). It also has a feature also if you go to Filter > Map > Select "Make Seamless," and the image is seamlessly tileable:)
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post May 29th, 2010, 11:44 pm

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wow the drop looks awesome and original. nice color choice as well. Really looking forward to this man!

Post May 30th, 2010, 3:02 am

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Yeah, I agree, very original drop. Can't wait to see more of it! Keep up the good work.

Post May 30th, 2010, 1:37 pm

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Wow,the first drop looks freakin awesome,can't wait to see more pics!
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Post June 18th, 2010, 1:50 pm

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Fenrir is comming along nicely. I had to redo the layout but I'm back on track and now making some great progress with the supports. The supports are very inspired by traditional Intamin style but I guess you will see a little "creative edge" in some spots. But mostly everything is realistic to what Intamin has put out in their designs.

New Stats

Height: 232ft
Length: 6100 ft
Speed: 79mph

Status

Trackwork: 100%
Supports: 60%
Terrain: 90%
Extras/3ds: 5%


A little picture of the progress on the supports.



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Post June 18th, 2010, 2:02 pm

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Oh looks really gorgeous!But the awesome first drop is still there?I think in reality you would need OTSRs to ride it.
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Post June 18th, 2010, 2:11 pm

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looks awesome but why dont you use the 4-tube track for such a big height?

Post June 18th, 2010, 3:59 pm
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The 4-rail track doesn't have anything to do with height, as it does force and support distance. That being said, I would recommend it on those big hills.

Post June 18th, 2010, 4:05 pm

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I would really like to see this coaster in other color schemes,maybe with a orange track and black supports,just a suggestion...
And I guess that the drop is inspired by Expedition GeForce.
All RCCAs should be RMC'd. And that event shall be henceforth known as the Rollercaust.

Post June 18th, 2010, 4:32 pm

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^I dont think so because it has a about 270????????? twist and EGF has only 48?????????

Post June 18th, 2010, 4:49 pm

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^ But it's still inspired EGF. Its generally the same concept for a drop.

Post June 18th, 2010, 4:53 pm

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OK :D I can see that the supports are inspired by EGF too :D They look good. Do you need a tester?

Post June 18th, 2010, 4:55 pm

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^hmmmm not yet... I might need some in the future but as of now, I don't have a particular desire for one yet. Thanks for the offer though.

Post June 18th, 2010, 5:08 pm

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PM me if you need one...
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Post June 20th, 2010, 10:52 am
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Lolz rate whore supports.
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Post June 20th, 2010, 11:28 am

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Post June 20th, 2010, 12:44 pm
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Sorry I hate rate whore supports. Just move the pole over a bit, you don't need to frame the track below.

Eccentric and odd supports are an adjustment to a locale problem (see Great Bear), not "doing something different" for fun or whatever. Flat grass is not a locale problem.
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