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B&M Hyper Contest, *Results Pg 7*

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Post July 5th, 2010, 4:00 pm

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Originally posted by Onjin

Park Pack walkways don't match up with the concrete entrance to the ride. They are 5 inches higher, looks kind of lame. Anyway to fix this Austin?

I don't have 3ds capabilities, so that's out the window.


I'm not sure if I know what you mean. Your station isn't level with the walkways? It shouldn't be really... And I'm not sure how you would go about what you're talking about, use a wooden support going upwards like a ramp? Take a picture of what you mean idk

Post July 6th, 2010, 12:07 pm
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I accidentally deleted one of the template nodes and did my best to repair it, but I think there may be a small difference between what it is now and what it was before. Is it ok if my track goes nowhere near where the small change is?
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post July 6th, 2010, 12:38 pm

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Austin, never mind. I can't get the pic to link up.

I was trying to join the entrance path that you created to mine so I can make my queue area and the 2 pieces don't match up. I'll deal with.

Thank you.

Post July 6th, 2010, 12:42 pm

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Post July 6th, 2010, 1:29 pm

Posts: 1936
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Location: orlando

Originally posted by slosprint

I accidentally deleted one of the template nodes and did my best to repair it, but I think there may be a small difference between what it is now and what it was before. Is it ok if my track goes nowhere near where the small change is?

ya it's fine

Post July 6th, 2010, 6:21 pm

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Umm... my name isn't on the entrant list.
Originally posted by dcs221
\n"they see me trollin', they hatin'..." -Omnigeek6

Chamillionaire you are not...but white and nerdy, yes.

Post July 6th, 2010, 8:53 pm

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Is -1.1 Vert and Lat, in one spot each, considered a "minor infraction"?

I only have maybe 2 more days I can build with, therefor I need to start support work.

Post July 6th, 2010, 10:25 pm

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My first day of actual building, and my layout is DONE, leaving me three whole weeks to work on supporting and theming. Why do some people still insist on handbuilding?
Originally posted by dcs221
\n"they see me trollin', they hatin'..." -Omnigeek6

Chamillionaire you are not...but white and nerdy, yes.

Post July 6th, 2010, 11:25 pm

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Location: orlando

Originally posted by Onjin

Is -1.1 Vert and Lat, in one spot each, considered a "minor infraction"?

I only have maybe 2 more days I can build with, therefor I need to start support work.

Yes it's pretty minor.. I will be kind of lenient with forces unless they get wayy outta hand. Although that many lats and verts is a lot for a b&m.. If you can shrink them a little its much better. especially the lats.

Originally posted by Omnigeek6

Umm... my name isn't on the entrant list.

k sorry

Post July 7th, 2010, 1:33 pm

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Why do some people still insist on handbuilding?


Because my dinosaur of a PC can't handle Newton (ie, system crash everytime I've tried). And it's still fun to hand build.

Why do some people insist on using nothing but tools? Are Moose purple?

...and Austin, thank you. Not sure if I can fix it. I think I saved over my non Ahg track with the Ahg version. Like I said it's only in two spots for a split second.

Post July 7th, 2010, 3:06 pm

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Originally posted by Onjin

Why do some people still insist on handbuilding?


Because my dinosaur of a PC can't handle Newton (ie, system crash everytime I've tried). And it's still fun to hand build.


If your PC is that shitty, than by all means get a new one as soon as possible.

Handbuilding may be fun for some people, but in a contest, the ability to create a smooth track in just a couple days is invaluable, because you can spend almost the entire time working on other things, like scenery, which might otherwise be left not up to par because of time constraints.
Originally posted by dcs221
\n"they see me trollin', they hatin'..." -Omnigeek6

Chamillionaire you are not...but white and nerdy, yes.

Post July 8th, 2010, 7:37 am

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Location: Newcastle-upon-tyne, United Kingdom
Originally posted by Omnigeek6

Originally posted by Onjin

Why do some people still insist on handbuilding?


Because my dinosaur of a PC can't handle Newton (ie, system crash everytime I've tried). And it's still fun to hand build.


If your PC is that shitty, than by all means get a new one as soon as possible.

Handbuilding may be fun for some people, but in a contest, the ability to create a smooth track in just a couple days is invaluable, because you can spend almost the entire time working on other things, like scenery, which might otherwise be left not up to par because of time constraints.


You do realise the only reason anyone plays NoLimits here is for our own amusement? Or fun, in Layman's terms.
Screw Commercialism. It's Dr.Gumbo, not CokeZero.

Post July 9th, 2010, 1:16 pm

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Post July 9th, 2010, 5:39 pm

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Post July 10th, 2010, 1:54 pm

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^Tunnel Test is a simple test to determine that track and train are free of obstruction for a safe ride. ie., no tree, track,support collisions. Highlight the entire track, press G, and select the tunnel option. Then run the ride in the sim, press E for free roam, go around the ride and make sure nothing protrudes the inside of the tunnel and you know if the test passes or not.


20% support work left to do
50% done with theme/station

Those looking for 3ds won't find any except for Park Pack items. I haven't practiced enough with Wings3D to make my own custom pieces.

Post July 10th, 2010, 6:56 pm

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@Startthefire: If you don't know what the tunnel test is, you probably don't have the experience for a contest.

@CokeZero: I seriously doubt that I'm the only one who has fun with a challenge, and trying to build the best ride possible. On the other hand, spending two hours to get a single transition smooth is not fun.
Originally posted by dcs221
\n"they see me trollin', they hatin'..." -Omnigeek6

Chamillionaire you are not...but white and nerdy, yes.

Post July 10th, 2010, 10:23 pm

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Location: Easton, PA, USA
I can build a solid design but cannot make it smooth and I'm no good at making it follow the guidelines. I would have to have someone else do that[:(][:(][:(]

Post July 12th, 2010, 5:01 pm
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Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post July 12th, 2010, 6:38 pm

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Post July 13th, 2010, 6:48 am

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Damn, I should really get a start with this thing. Looks good by the way, slosprint.
Screw Commercialism. It's Dr.Gumbo, not CokeZero.

Post July 14th, 2010, 1:53 am

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I might be a bit late, but I will definitely try to get a coaster done.

And just for reassuring, we can use tools, right?

Post July 14th, 2010, 10:08 am

Posts: 202
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Location: South Africa
Track work 99%
Supports 89%
Scenery and 3DS 5%


Well heres my ride:

The MAmmoTH - The Ride That REALLY Moves

Image Insert:
Image
361.71 KB
This signature has been removed for the reasons of it being to HARDCORE

Post July 14th, 2010, 10:22 am

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Location: West Virginia, USA
Ok, I'm going to have to drop out. I'm going to be too busy this month to finish my coaster.
Plot Twist: I'm still alive

Post July 14th, 2010, 12:19 pm
slosprint User avatar
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Premium Member

Posts: 3649
Points on hand: 5,728.00 Points
Location: MA, USA
Trackwork: 100%
Supports: 100%
Scenery: 0%
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post July 15th, 2010, 2:46 am

Posts: 1
Points on hand: 1,155.00 Points

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