Originally posted by devilsrule911
Well, I finally downloaded the free trial and I am having some major issues. First thing I noticed was that everything was moving WAY too fast. Then, I I hit minus a bunch of times figuring I might as well try the No Limits method. Now, it is constantly changing speeds and the sky never slowed down. Then, I wanted to make a hyper. I made a dual station and there were two segments wobling around and moving all over the place in the station. I am already not liking this and seems like a mix between Hyper Rails and NL.
I think the "wobble" he is referring to is the transfer track ( I guess that's what it's called). It's supposed to do that on duel stations, there just aren't that many coasters that have it. It's like a transfer section on railway tracks. Look at Vekoma dual station flyers like Firehawk at KI or Batwing at SFAM. That section of track literally rotates to funnel the separate sections of station track to the same lift hill, and separate the trains to each side at the end as in the picture below. It rotates constantly in edit mode, I guess to show the nature of the section. When you ride your coaster that section will only rotate to dispatch the appropriate train to the rest of the course.
Look directly beneath the first car. You'll notice that there is a section of track that is upside-down. When it flips it will line up to the section of track to the LEFT of the riders to guide the train to the LEFT side of the station as opposed to the right where it's headed now. Other than that I have no idea what you could be talking about lol.
Hope this helps =^_^=
Also the speed changes could be due to lag. SM lags quite a bit more than NL