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Sonic ??????????????????????Going to Exchange at Aug 15th

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


Posts: 568
Points on hand: 1,561.00 Points
Location: Hangzhou, Zhejiang, China
[:D]Well, This B&M invert called
Sonic Infinity ??????????????????Sonic ??????????????????????? Now!

This Project is my 40mP Contest Entry

This is a real park where this coaster I WANTS TO BUILT THERE!!!
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????????????????????????????????????Nyanyanyanyanyanya?????????????????? is evil fun??????????????????So I made a new name for this coaster??????????????????

P.S:It comes from my dream~[approve]

Height:40m
Length:929m
Inversions:6
Max G's:4.8(It's very Powerful??????????????????





Progress
Track:100%
Supports:100%
3ds:90%
Env:100%(Thanks to L Bosch's Caer)
Trees:70%

Maybe release at August 2011(Because I have a major graduation test at June 2011,and I must review my studies,If I fail that test,Maybe I will disappear from this site~)[:(][:(][:(]


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Going to Exchange at Aug 15th~
Last edited by hzgarfield on August 11th, 2010, 12:26 pm, edited 1 time in total.

Post July 30th, 2010, 12:35 am
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are you serious?!? That layout so far is exactly like one of my new experiments :(

But looks good, I hope to see the final ;)
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 30th, 2010, 12:41 am

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Location: Hangzhou, Zhejiang, China
Well,Nyanyanyanyanyanya has 6 Inversions
They are Immelmann,Loop,(Speed turn)Cobra roll,0G Roll,(Helix)Corkscrew(Helix)

Post July 30th, 2010, 3:03 am
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mine was to have 7 inversions. another cork was to be towards the end
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 30th, 2010, 7:17 am

Posts: 568
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Location: Hangzhou, Zhejiang, China
Track completed ??????????????????I Need AHG ,But I always failed,I can't go over this problem~

Post July 30th, 2010, 7:28 am

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having trouble with AHG? do you want some help?
Cradled by two loving arms that I'd die for,
One little kiss and Felina goodbye.

Post July 30th, 2010, 7:55 am

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Location: Hangzhou, Zhejiang, China
Yeah??????????????????I Need Help??????????????????I 've read that usage lots of times but I still can't make a good AHG Track ,Maybe I need someone to AHG it~

Post July 30th, 2010, 8:24 am

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why is there a trim at the bottom of the drop? and is this handbuilt?

Post July 30th, 2010, 8:31 am

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Location: Hangzhou, Zhejiang, China

Post July 30th, 2010, 9:27 am

Posts: 568
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Location: Hangzhou, Zhejiang, China

Post July 30th, 2010, 10:32 am

Posts: 568
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Location: Hangzhou, Zhejiang, China
If someone can help me to AHG this track,please PM me
I'm appreciate it~[:I][approve]

Post July 30th, 2010, 11:37 am

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Neat layout. I like the fact that you didn't go straight from the drop to the loop. It makes it less typical. The only thing I kind of dis like is the lack features between the turn from the loop and the cobra roll. Maybe you could make the turn after the loop into a slight over bank and then drop back down before the cobra roll inversion? Just a thought.

Post July 30th, 2010, 11:40 am
yoshifreak Premium Member
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I like the speed turn, kinda reminds me of patriot's turn after the loop. Looks good so far!

Post July 30th, 2010, 4:59 pm
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looks cool with some nice theming, your cobra looks quite wide though? I do like the turn before hitting the cobra though.
Make sure you have at least skid-block-station.

and am i the only one who wants to know the story behind the name?
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Post July 30th, 2010, 5:14 pm

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AHGing it now would be a pretty bad idea (after you have everything connected and complete.) i would do your absolute best to make this thing as smooth as possible by hand. (which means it probably wont be smooth at all, harsh truth, sorry)

Post July 31st, 2010, 12:37 pm

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Ooh! I Must have trim it,or the vertical loop is a "pull leg" loop(Max 3.1G,Min 1.1G)

Post July 31st, 2010, 3:31 pm
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Don't B&M Inverts get up to 4.5 G's?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post July 31st, 2010, 4:08 pm
AyTrane Premium Member
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Reminds me a lot of Wildfire at Silver Dollar City.

Post July 31st, 2010, 4:13 pm

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Post July 31st, 2010, 4:19 pm

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Post July 31st, 2010, 9:16 pm

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^^Because so far it has a very similar ayout to Wildfire.

Post July 31st, 2010, 10:44 pm

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Location: Hangzhou, Zhejiang, China
Originally posted by Jms10391

How did you come up with Nyanyanyanyanyanya!???



Name inspired by Coasterkidmwm's Durrrrr

Post July 31st, 2010, 11:21 pm

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Location: Hangzhou, Zhejiang, China
Upd Jul 31st
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Garage area
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Well,what brake devices should I use?
Clamps or LIMs?
Clamps

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LIMs

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Post August 1st, 2010, 12:15 am

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Not an expert on brakes lol If it was me I would use LIMs to make the train come to an almost complete stop then use clamps.

Post August 1st, 2010, 12:25 am

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I definitely vote for LIMs and clamps. They're on most if not all modern B&Ms, though I don't actually know about modern inverts.

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