I have seen many recreations and non using no limits. When I open other peoples coasters I have noticed that many of them split up each segment until it cant be split anymore. Can someone tell me why people do that?
Last edited by MrCoaster1000 on August 7th, 2010, 11:39 am, edited 1 time in total.
I always wondered that too until I got my other laptop fixed about a month ago and got Newton on it. A track that has the small segments is probably one made it Newton because Newton uses force zones rather then vertex points...therefore each section of track has varying forces and needs to be shaped absolutely perfectly to have the desired resulting force.
^Either that or they did split all the segments just to piss people off.[:D]
Either way it is very difficult to modify the track in anyway without have a rough, bumpy, or swiggly.
Having small segments isn't always more beneficial. When I was solely hand-building, I built each segment relatively the same length. Usually they were set to anywhere from 4 to 8 meters, but it was always consistant throughout the track.
Also, before these guys brain wash you with newton, you need to use the method that best suits what you are trying to build. Newton is good at building B&M and that's pretty much it. Too many other companies have forces that come at you much faster and harder (usually because the loop or turn or whatever it may be doesn't have a lead-in) and it just isn't practical to do this with Newton. H:SAK is a good tool when it comes to this, but it is limited in what it can do. Learn how to use all of them and familiarize yourself with them. Learn their limits and their capabilities, and use that knowledge to mix-and-match your tool usage. And don't be afraid to get your hands dirty. Just dive in and hope for the best! haha
Well, Iron Man has a good point. Either way though, no matter what, you must first start off hand building. It is the best way to learn "NoLimits" and it is always the ground level.
Nah, if you're skilled enough in Newton, it can be adapted for a really good Intamin ride. See: CYPHER III.
Obviously, with B&M's relatively simple force changes, it's much easier to do those, but other styles can be done. Honestly, I think it may even be possible to to an Arrow, with a lot of tinkering around with the forces.
^Agreed. I hand built for 3 years and I'm working on my first Newton ride now. Wooden coasters and other styles or steel are deff. better hand building like iron man said. Newton is an excellent tool, but only if used properly.
I find Newton's ease of use for smooth tracks and difficulty of use for rougher tracks (tracks designed without calculus basically) a bit ironic actually. Back in the handbuilding days, the smooth style was by far the most difficult to obtain, the style that Newton 2 handles so easily.
And with that, I'd really love to see an expansion on Newton's curved/straight section functuality. Helices, non lead-in curves of any type would make Newton a true Swiss Army Knife of NL track building.
Otherwise, to build woodies, old Arrows, etc. generally requires handbuilding, AHG, and HSAK more or less, which are far more tedious and difficult to use than Newton. I'm almost finding Newton experimentation to be more worth it than to spend that time learning AHG/HSAK usage.
You have a point, however, I have a rebutle. Those of us who built with H:SAK and Red's formulas have a 'better' understanding of what the track is doing. Those who stuck with tools when the formulas first started coming out had to maticulously shape and position each piece of track all while thinking of what it is going to 'feel' like when ridden. So in premise, FVD thinking was already in place, just not in the same way. Now with Newton, it is so easy to just put in those forces and slap something together without 'really' knowing what is going on. Knowing the essentials can be very handy. Especially when you come across an element that Newton doesn't like. You can use your logic and previous knowledge a lot more effectively than if you had just jumped straight into Newton.
B:TR's first drop. Raptor's pre-lift turn. Chang's/Mantis' pre-drop. Really, any turn starting from a very slow speed that isn't perfectly flat. You have to be soooo finicky with the forces. And honestly getting what you want is blind luck half the time.
I think you actually have to hand-build some of those "Difficult" elements to get them right, and then, if you want, Newton the rest. Newton can be very helpful.