I'm really stumped on trying to figure out why some of the textures of my object won't appear in NL. Currently, I'm using Sketchup 7 (not the pro version) to make the object and 3ds Max 2011 to export it. In other words, I'm saving the object in Sketchup as a .skp file and using 3ds Max to import it before exporting as a .3ds (the newer versions now have a feature of importing .skp files). At the moment, I'm just making a simple station like this:
I made sure all the faces were oriented to the correct, visible side, and the textures, all are JPGs, are in squared dimensions and placed in the same folder as the .3ds object. I selected all the faces of the station into a component before saving that part only (there's a track template hidden), then it's imported into 3ds max and is immediately exported. But the results aren't right:
The faces are fine, but only a few textures will appear. I searched for any solutions, but the most frequent response is using Anim8or to fix the lighting problem from Sketchup. I prefer using 3ds Max, so is this problem just related to the Sketchup lighting problem affected in 3ds Max or something else? [confused]