I'm asking all the really good Handbuilders out there what is the key to making a track at least "tolerable" during the handbuilding process? Obviously it won't be as good as a tooled track (unless you're Ay-Trane[:D]) but, are there any tips, tricks or hints to make a track good.
I come up with really good layoutS and whatnot all the time, but they are so hard for me to execute properly. My main problem is banking. It's so hard for me to know what degree a turn should be banked at and how to make it smooth while turning. Another problem is inversions. I try to handbuild those, but god are they horrible! I've been practicing inversion shaping in Newtom though for different coaster types and that's actually kind of fun to do and mess around with.
But are there any suggestions on what to do? My question may be a little vague I suppose, but any help would be greatly apprecaited. Thanks.[:)]