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Some tips on building?

Discuss anything involving No Limits Coaster Simulation.

Post May 6th, 2003, 11:34 pm

Posts: 210
Points on hand: 3,980.00 Points
Location: Wa, USA

Hi, I have had nolimits for a long time, and I was wonder if you guys or girls had some tips for me and other troubled "builders"
One more question, do any of you draw out your plans (each view)?
I have tried this, but I need some grid paper, do think that will help me out?

-Thanks[:D]

Post May 7th, 2003, 10:06 am

Posts: 947
Points on hand: 3,039.00 Points
I've got some basix tips for ya:

I recommend you just download some good rated tracks here from the exchange so you can see how the advanced coaster builders do this. Just a few basic rules which always go wrong with beginners: Lifthill looks like a banana, always make it out of 3 pieces, begin, straight middle section and the end. You can see this on other peoples coasters. Brakeruns should always be straight just like stations, use right click and select make straight in the menu to make sure they are straight. Also try to prevent the train going to fast in some pieces of the track. You can do this buy just building your track bit by bit. For example, start with station and lift. first drop and loop. Then click connect and go testing. If everything seems fine just go on to the next part of the track for example an overbanked turn and cobra roll. Connect again and make a test ride again. If you notice G spikes (red G's) then go and try to correct them. Smoothing always is hard for beginners. Just do the best you can it is just a matter of getting skill and you'll gain it by just doing the best you can each and every coaster.

I also recommend you download some prefab elements from http://www.coastercandy.com You can just insert these by click file and select insert element. If right you already have an element pack from Buster which comes with NL. If you notice your ride being to fast in an element during a test run just remove the element again and insert it again but scale it a bit bigger.

Well those were just some tips so your first track will be worth downloading For the really basic things like making turns just look at other people's tracks like i said before [:p]

Greetz GFA

Post May 7th, 2003, 7:20 pm

Posts: 210
Points on hand: 3,980.00 Points
Location: Wa, USA

I have made many smooth tracks before, but there not that exciting. And I learned those tips way back, but thanks for telling me the connect one ( I thought of that before, but I never tried it) Well, I guess I just have to keep practicing. Thanks for the tips

Post May 7th, 2003, 7:58 pm

Posts: 701
Points on hand: 2,947.00 Points
Location: Saint Louis, MO, USA
If you want perfection, seek GFA's help. He WILL help! [8D]Insert

Post May 8th, 2003, 10:24 am

Posts: 37
Points on hand: 2,968.00 Points
Location: Norway

If you have problems making exciting coasters, I would suggest to make the turns tighter with more quick changes of direction towards the end. Headchoppers also adds to the excitement [:D]

Post May 9th, 2003, 1:08 am

Posts: 210
Points on hand: 3,980.00 Points
Location: Wa, USA

thanks, I want to try and make a tiny, compact coaster. I just don't see how people do it though.

Post May 9th, 2003, 3:01 am

Posts: 947
Points on hand: 3,039.00 Points
Originally posted by NitroMan

thanks, I want to try and make a tiny, compact coaster. I just don't see how people do it though.


Just try it and see if it works out. Also riding some other people's tightfits can help. Just take some good looks at them and you'll learn alot. [hello]Insert

Post May 9th, 2003, 12:45 pm

Posts: 4138
Points on hand: 3,307.00 Points
Location: Tonawanda, NY, USA



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