Board index Roller Coaster Games Hard Hat Area Liquid Steel [WIP]

Liquid Steel [WIP]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 13th, 2010, 9:29 pm

Posts: 325
Points on hand: 3,123.00 Points
Inta-giga-man in the works. First few shots I'm ready to show:

Image Insert:
Image
329.66 KB


Image Insert:
Image
257.12 KB

Layout soon.

Post October 13th, 2010, 9:51 pm

Posts: 2482
Points on hand: 209.00 Points
Bank: 311.00 Points
Location: Switzerland
Looks kinda cool,but what are those frames on the top of the lifthill,is that the support trench/arch(can`t find the righ word).

Post October 13th, 2010, 10:34 pm

Posts: 2252
Points on hand: 5,889.00 Points
Location: Illinois (SFGAm), USA
Nice Supports! Very original.

You might need some steel cables or something to hold that up, though...
American Eagle Lover

Post October 13th, 2010, 11:19 pm

Posts: 325
Points on hand: 3,123.00 Points
Originally posted by Live on earths ass

Looks kinda cool,but what are those frames on the top of the lifthill,is that the support trench/arch(can`t find the righ word).


This picture explain?:


Image Insert:
Image
430.24 KB
---
@Jonny: Well, I'm modeling them after Intimidator 305's supports. When I'm done supporting and such, I'll go into Construction kit, change all the supports to square ones, change the track to double-round spine; all that stuff. So right now, its just the basic structure parts of the supports, not totally aesthetically complete.

More screenies soon.

Post October 14th, 2010, 12:44 am

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
From what I can tell, the shaping looks bad. Please post a better picture of the drop.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 14th, 2010, 12:59 am

Posts: 325
Points on hand: 3,123.00 Points
New Screens:

http://coaster-net.com/forums/index.php ... h_id=12340

http://coaster-net.com/forums/index.php ... h_id=12341

http://coaster-net.com/forums/index.php ... h_id=12342

http://coaster-net.com/forums/index.php ... h_id=12343

---
@Jcoasters:
Image
I think I did a pretty decent job with it; not too round, not too straight, in my opinion. Not sure if that shot helps, though; quality craps out when I fly away from it.

Post October 14th, 2010, 1:33 am

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
Yeah shaping is bad
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 14th, 2010, 7:27 pm

Posts: 325
Points on hand: 3,123.00 Points

Post October 15th, 2010, 1:01 am

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
whatever not my problem
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 15th, 2010, 1:23 am

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
I agree. It's decent if you were building a 2000s-era hyper like SROS, but as a modern giga coaster, it's terrible.

Post October 15th, 2010, 10:22 am

Posts: 1936
Points on hand: 7,125.00 Points
Location: orlando


Post October 17th, 2010, 2:25 am

Posts: 325
Points on hand: 3,123.00 Points
It's a floater g drop, yeah bad shaping I suppose; little MFish. Not quiting on the project, just my next one will have to have a better drop-shape.

Post October 17th, 2010, 3:26 am

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
How is the drop like millenium force??? lol


Image
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 17th, 2010, 5:27 pm

Posts: 325
Points on hand: 3,123.00 Points

Post October 17th, 2010, 6:33 pm

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
yes but the drop is straight. not oblique, like it should be
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 17th, 2010, 6:53 pm

Posts: 325
Points on hand: 3,123.00 Points
Right, so throw that 17 degrees in there and keep it the same lead in and out, it'd be shaped more so like Millennium or any other giga drop. But there is no actual design flaw here; nothing so that the ride wouldn't work in any way... just less steep looking and feeling. It already hits 96mph as is, and the rest of the layout is tight, I don't need it going any faster.

Post October 17th, 2010, 6:54 pm

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
I just think it does not fit the ride type.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 17th, 2010, 9:00 pm
RideWarriorNation User avatar
Beta Tester
Beta Tester

Posts: 1447
Points on hand: 1,533.40 Points
Bank: 0.00 Points

Post October 18th, 2010, 12:55 am

Posts: 2914
Points on hand: 5,657.00 Points
Bank: 0.00 Points
^haha i took the shot while at busch gardens tampa [:D]
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post October 19th, 2010, 9:18 pm

Posts: 325
Points on hand: 3,123.00 Points
Supports are done. Themeing, terraining and track/support overdub up next.

few shots. Keep in mind its a contest coaster for another site; so yeah, its pretty damn short. All part of the rules. Halloween themeing is also part of them.


Image Insert:
Image
159.87 KB


Image Insert:
Image
181.64 KB

Post October 20th, 2010, 12:17 am

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
Mind if I ask why you supported before doing the terrain? Especially with complicated supports like those, that seems backwards.

Post October 20th, 2010, 1:54 am

Posts: 325
Points on hand: 3,123.00 Points
By terrain, I basically mean smoothening that lake out and adding more swamp. Theme is the big thing here; gunna go for a swamp monster theme with docks and marsh... whatever I find my self capable of.


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post
cron