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SFMM GETTING 3 NEW COASTERS FOR 2011

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Post October 15th, 2010, 9:11 pm

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Imagine a ride with 2 blobs on the seats to your back and a storm.

Post October 16th, 2010, 12:34 pm

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I'm probably going to buy a season pass soon
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Post October 19th, 2010, 5:23 pm

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I still don't see the point in adding a 2nd 4D coaster to SFMM. Especially since the 1st one (x2) had so many problems, and I have a feeling it wasn't just arrow that was to blame for that. Coasters like that need a lot of TLC, and SFMM just doesn't have the greatest record in that department.
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Post October 19th, 2010, 5:57 pm

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I'd like to point out that Green Lantern and X2 are of extremely different fields of 4-D roller coaster. I'm sure Green Lantern couldn't possibly give them as much of a hassle as X2 did/does.


Not to mention they essentially provide very different kinds of rides. There's no reason they shouldn't get a ZacSpin because they have X2. The idea of that linear stacked roller coaster with a free spinning car sounds way badass.

Post October 19th, 2010, 6:16 pm
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The spinning on X2 is controlled by a second wheel assembly, which is I'm guessing where most of the problems came from. Zac spins however, are free-spinning. so that shouldn't cause any issues. But, with SFMM's maintenance, you never know.
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Post October 19th, 2010, 6:44 pm

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I would really almost be willing to call a ZacSpin a vertical 2D spinning coaster rather than a 4D coaster, since it really only moves on a 2D plane while spinning you randomly. spacemountainfan619 have you looked at these two rides? They really aren't the same at all.

And as far as frequent downtimes due to maintenance issues, if they let that be the barrier SF would never get new rides.
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Post October 19th, 2010, 7:25 pm
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Originally posted by ProZach626
It's like comparing faster suped up Mustang GT to a Porsche. Sure the Mustang has more to offer as far as speed goes, but the Porsche is so much better put together and is more enjoyable to drive, because of it.


Are you old enough to drive and/or have driven those?
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Post May 28th, 2011, 10:02 am

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Post May 28th, 2011, 12:10 pm
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Post May 28th, 2011, 1:14 pm

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Originally posted by jayman

making superman backwards is a good idea.. the riders wont be able to see the fail..


LMAO!!! Too funny and pretty much true. Only once have I rode that and the car actually got within a few feet of the repel magnets at the top 20 feet.

Oh...and Zazu Yen, thanks for the clarification on ZacSpin, didn't know it was free rotation.

Jayman, maybe more like "zipper on acid?"

Post May 28th, 2011, 1:51 pm

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Onjin, the ride actually goes up pretty far now. I've been on it a lot and Fixing the LSMs was a good idea.

The car is literally very close to the edge. The front of the car is pretty much 2 of the diamonds above where the red starts.


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[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
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Post May 28th, 2011, 10:35 pm
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Post May 29th, 2011, 10:22 am

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why are most people hating. they are just mad we have the crown now. GL looks amazing and S:EFK is the best ride in the park by far in my opinion. SFMM ROCKS!

Post May 29th, 2011, 10:39 am

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There is no way in hell that Superman is the best ride in the park, Goliath is better, Apocalypse is better, Riddler's Revenge is better, Batman is better, X2 is better, Scream is better, Viper is better, even Revolution and Ninja might be better.
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Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post May 29th, 2011, 11:08 am
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Superman should have stayed white. Whatever dipshit marketer decided it was a good idea to do that to ride is an idiot.

It looks horrendous and probably cost a ton more to repaint.

They do get bonus kudos points for at least "fixing" rides though, but the Zipper Simulator I still maintain is a love terrible idea.

Back in the olden days when Schwarzkopf was around parks practically bragged about capacity. Revolution and Whizzer can run 4 trains smoothly I believe. Now it's like they don't even consider it.
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