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The one and only NoLimits 2 Topic

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Post November 13th, 2010, 5:45 pm

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I can make animated objects for NL? :| dam Im a noob if thats rite.

oh, btw that beard on ur new avatar has quite a manly beard ;)
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Post November 13th, 2010, 5:56 pm

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it is rather a good beard, is it not!
that stylin' man is doctor steel :D
give him a search in google :3
and no you can't make animated objects in NL,but i'm saying you can just create your own entire animation right now in other programs, it's possible :D
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One little kiss and Felina goodbye.

Post November 13th, 2010, 6:02 pm

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I have so many good ideas if you can animate objects in NL, even if it was as simple as moving on a axis, sliding doors would be a great addition
Rarwh

Post November 13th, 2010, 6:21 pm
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No you cant make animated objects in NL. Also, this is how you spell "right" please you it from now on.

Post November 14th, 2010, 6:58 am

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This is how you spell "use" please USE it from now on...hypocrite[:D]
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Post November 14th, 2010, 10:33 am

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I`d say that NL2 would be perfect when it would be like a improvedversion of RCT with some little gimicks

Post November 14th, 2010, 12:10 pm

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I want real looking people on the rides
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Post November 14th, 2010, 12:20 pm
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Honestly I never had a desire to have real people on the rides. The next step is flat rides, and then the next step is full blown roller coaster tycoon.
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Post November 14th, 2010, 12:50 pm

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Originally posted by INTAMANIA

I want real looking people on the rides


That would kill FPS.
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Post November 14th, 2010, 2:34 pm
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it would be good if you could have animated people which are fixed to one spot. For example, you could have an object called "waving man" which you could place on a path and aim him to be looking at the ride as it goes past. So in the sim he would be stood there waving.

You could also have ones which look like people walking but they never actually move etc.
Image

Post November 14th, 2010, 2:49 pm

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I just want it too look real, people can do whatever but I hate empty paths etc.
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Post November 19th, 2010, 11:58 pm

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Well then...why don't you design a No Limits 2 clone and program it to have those features.

But if not...don't waste your time...it ain't gonna happen.
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post November 20th, 2010, 8:38 pm

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Wowh, i came across an old NL 2 WishList wiki i made and hosted on my old server

Crazy thing is, people still contribute their wishes

check it out

http://www.semeleinternational.com/Wiki/doku.php
Rarwh

Post November 20th, 2010, 9:22 pm

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^

I don't think I could embellish on that any further lol! Wow!

Everything of everything is on that list.
"Don't be a disability"... yep, still keeping that. :P

Post November 20th, 2010, 9:40 pm

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Post November 21st, 2010, 9:16 am

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Post November 23rd, 2010, 7:00 pm

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I hate how you have no way of knowing the angle of which a board is rotated. There should be a tick mark that shows the actual angle that a board, is rotated. It would significantly reduce continuously going in the simulator to check the board angle.

When I run into this problem on my jet coaster station, a visual tick on the node ball would greatly help.

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Post November 23rd, 2010, 7:07 pm

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I agree.
[19:47:28] rcking04: /smoke bong through wrong end

Post November 23rd, 2010, 7:20 pm

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How about a tool that removes the flanges in the middle of a big I beam instead of all of the other stacked I beam's flanges filling the space between the main top and bottom flange. Then you would be left with a big I beam.

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Post November 23rd, 2010, 7:23 pm

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You should learn to make .3ds objects Cool5, Then you wouldn't have as much hassle with supports like that, I think you could probably make those supports in the Construction Kit and then add the support poles to it.
[19:47:28] rcking04: /smoke bong through wrong end

Post November 23rd, 2010, 7:25 pm

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But the 3ds could reduce FRS if I have a lot of then like a jet coaster.

Post November 23rd, 2010, 7:34 pm

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They wouldn't reduce that many FPS, If you tried to optimize the model, You could easily save some FPS.

EDIT:
I'm not very good at CK and I rushed this but:
http://i.imgur.com/JlSeC.png
You could do something like that, and it probably wont even touch your FPS.
[19:47:28] rcking04: /smoke bong through wrong end

Post November 23rd, 2010, 8:17 pm

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Post November 29th, 2010, 11:02 am

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Another thing what would be good in Nl2 is that coaster will be able to interact with the water like sharika if thats the name where it goes over the water and then the fountains spray upwards and like manta aswell will you be doing this?

Post November 29th, 2010, 11:39 am

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I think something that would be really important would be a camera that moves smoother, and allows for rotation and manipulation so that we can record cinema quality roller coaster videos (not in terms of like HQ or HD, just more options than a jumpier camera).

Hmm, if the camera could...well, I guess that wiki already has that in there, the camera should be able to SMOOTHLY pan, not...twitch pan like it does. XD
"Don't be a disability"... yep, still keeping that. :P

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