Haven't posted a project in while but I think I finally got a good one going. Its just another Intamin accelerator. The pic doesn't reveal much but I'm looking for 2 testers still . I just made a quick teaser because I finished the supports.
Trailer
Last edited by SupraSix on December 9th, 2010, 3:56 am, edited 1 time in total.
I was thinking about it. But I really have no skill with 3ds programs besides my limited knowledge with OC. I made LSM's for the launch and brakes but other than that I'm really not going to get elaborate(unless if someone who is good with 3ds wants to help).
Is there anyone who is willing to do this for me? I'm having a hard time working with anim8or. And half the time it doesn't even open my file. Help would be appreciated.
-export your object as a .3ds and save in a file you know
-open anim8or and wait for it to fully load
-on the top bar click 'object' then click 'import'
-find your file and import it
-allow to fully load
-youll notice loads of spheres down the side of the screen in familiar textures (if you cant see them click the box that looks like 4 circles)
-double click each sphere (opens a small window) and click the " = " (equals) to the left of 'cancel' this should make the top two coloured boxes the same colour. This sets the shadow colour.
-Repeat this for each sphere, each sphere represents each texture your object has, if you have so much spheres that you cant see them all just click and drag the visible spheres up to reveal the lower ones.
-When you're done click 'object' then 'export' and save the file to your NoLimits objects folder and make sure all of the texture image files are there too.