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Jurassic Park SiteB: Raptor Rampage.

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post December 22nd, 2010, 12:11 pm

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Almost 3 years after the Jurassic park T-rex rampage coaster.
I present you: Jurassic Park SiteB: Raptor Rampage.

The track is 795M long X-car with 2 cars/train, the highest point of the track is 23m high and station and the dark ride part of the ride are below ground giving ride a combined hight of 30m.

Some pic's after a small week of working on it.

Behind the fence.
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Entrance to the waiting line.
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Overview shot.
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small reminder of my T-rex ride.
http://coastercrazy.com/track_exchange/detail.asp?tid=14789

I hope you like it.
MoH
Last edited by master of hardcore on December 22nd, 2010, 12:21 pm, edited 1 time in total.

Post December 22nd, 2010, 12:16 pm

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I loved the first one,and this looks promising,good luck with it!

Post December 22nd, 2010, 1:09 pm
TheArchitect User avatar
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why such a massive fence? Place a real-life-sized person next to it and think what would look cool in reality.
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Post December 22nd, 2010, 1:35 pm

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I already scaled the fence down form 7m(24ft) to 5m (16ft).
All the carnivor enclosure's fence's at jurassic park are 24ft and all the herbivores enclosure's got a 5ft fence or a moat.

my main source of info.
http://www.jplegacy.org/index2.php

map of jurassic park.
http://www.jplegacy.org/encyc/maps/islanublar.gif

Post December 22nd, 2010, 1:43 pm

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do you have a fetish for Jurassic Park
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post December 22nd, 2010, 1:50 pm

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I'm a fan of the jurassic park movies and i made some of the buildings in a failed jp game made in crysis sandbox.
I still have some of the 3d models on computer and now i'm adapting them for my new NL project.

Small update:

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Post December 24th, 2010, 9:55 am

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Post December 24th, 2010, 10:23 am

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Originally posted by cool5

You need to fix the black shadows.

I know but its pointless to do that every time a export a new version of the sketchup file[;)]

Post December 24th, 2010, 10:34 am

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Wait until you finish the exporting. And try to optimize the polys for everyone's computers.

Post December 24th, 2010, 10:52 am

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i'm going to make a "light" version of it, just like i did with my T-rex rampage coaster.

Post December 24th, 2010, 12:50 pm

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Would you consider making this have one train instead of 2?
In the third picture the trains collide with each other.

Post December 24th, 2010, 3:31 pm
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after looking at your new pics i've now realised its a small tight ride and so the fence size is no longer a problem. I thought the ride was bigger.

Looking good though, that last immelman is too tight though, please show us a side angle pic.
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Post January 2nd, 2011, 4:36 pm

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@akc4dogs
I think you mean cars..

Anyways, I think this looks really good. I agree with TheArchitect though, the Immelman looks to tight, and as akc was saying the cars push into each other because it is to tight. I can't wait to see this when you finish, your first one was really good.

Post January 2nd, 2011, 5:35 pm

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I assume you used Newton2? Trackwork seems to reflect too much influence from the program. I like the idea though.

Post January 2nd, 2011, 5:39 pm

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^That was going to be my comment from looking at the pictures lol. I think a lot of the inversions look really really sharp, like you kept the same g-force throughout the peaks of them and they turned out far too abrupt.

Post January 2nd, 2011, 6:24 pm

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Yeah, and the first turn/inversion seems like everyone's first turn/inversion nowadays.

Post January 23rd, 2011, 12:28 pm

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Here is a small update.
The coaster will have no waiting line at all.
Once you enter the main building you can get reservation tickets.
In the meanwhile you can take part in the Raptor hunting-tour.
The tour is a interactive shooting game where you walk in a group under supervision of a tour guide trough the paddock. He will activate several animatronics that you have to shoot. At the end of the tour the one how shoot the most animatronics the fastest gets a price.

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Building plan for the main-building.

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A surveillance tower will support the lifthill.

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The inside of the station.

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Newly made fence witch is a little less hard on the Frame rate.

Post January 31st, 2011, 12:11 pm

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Small update on the theming of the ride.
River Adventure!
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Post January 31st, 2011, 3:38 pm

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Post January 31st, 2011, 7:42 pm

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Post January 31st, 2011, 7:52 pm

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I like the tower, but it has way to many faces. Make it like 8 or 9. Don't like the colors either, but love the little water ride. Nice touch.[approve] But this better not be an fps killer like the last one. I could barely get 5 or 6 on it.

EDIT: You also need it to be one car per train. Two is not working out.[sillyme] never mind. Didn't see that.

Post January 31st, 2011, 7:55 pm

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Yay you took my advice and made it one car instead of 2.

Post January 31st, 2011, 11:13 pm

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track work looks bad but 3ds looks great.

seems now days you can make up for bad track work with good 3ds...b[V]
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post February 13th, 2011, 3:37 am
thrillsentertainment Beta Tester
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I as well think the track-work could be better. But I really love the water ride. ;)

Post February 13th, 2011, 10:02 am

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I have a new 4 processor computer still in the box that should handle sketchup with ease.

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