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b&m hyper changed to Intamin

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Post December 30th, 2010, 9:20 pm

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Hello I am currently working on a project which is a B&M Hyper coaster that I would like to share and have provided some screenshots below.

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All feedback is greatly appreciated.
Last edited by wizzy2k10 on February 27th, 2011, 10:15 pm, edited 1 time in total.

Post December 30th, 2010, 9:28 pm

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Post December 30th, 2010, 9:42 pm

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Not sure im just experimenting and shaping things around to see what I get. I'm just making a custom one at this moment in time.

What is the new style? If you can provide some coasters and i'll look into some. Is Intimidator at Carowinds one? I'm trying to get as much airtime as possible which this is achieving at the moment.

Post December 30th, 2010, 10:00 pm

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yes, Intimidator at Carowinds is a new style B&M Hyper
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Post December 30th, 2010, 10:34 pm

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Originally posted by bigjoe97

Is this made with the old B&M shaping?


I am now able to answer your question this is going towards the new style of B&M with the airtime hills etc... now I know the drop isn't exact but what i'm wanting to do when its all finished is mix custom with new.

Once again thanks Jcoasters

Post December 31st, 2010, 12:10 am

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This might be helpfull if you need to take a look on the real coaster for shaping,etc.
http://www.rcdb.com/

Post December 31st, 2010, 11:10 am

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In your own opinion as I would like to have a second pair of eyes would you say mine are close to these ones?

http://www.rcdb.com/8588.htm?p=29576

I know mine has airtime so thats a good start :)

Post December 31st, 2010, 12:05 pm
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Originally posted by wizzy2k10

Originally posted by bigjoe97

Is this made with the old B&M shaping?


I am now able to answer your question this is going towards the new style of B&M with the airtime hills etc... now I know the drop isn't exact but what i'm wanting to do when its all finished is mix custom with new.

Once again thanks Jcoasters


I'm pretty sure every B&M hyper has airtime hills, not just the new ones lol.
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Post December 31st, 2010, 1:47 pm

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Post December 31st, 2010, 1:51 pm
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Post December 31st, 2010, 4:22 pm

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Post December 31st, 2010, 7:06 pm

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Originally posted by RideWarriorNation

are you using newton or handbuilding?


For this project with it being a hyper I am using Newton as I like to get it to the best as I can. I can't used FVD's so I use Newton so I can see what is going on and its coming along nicely I think.

Post December 31st, 2010, 7:20 pm

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Just make sure the elements aren't too newtonized.

Post January 3rd, 2011, 7:19 pm

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Thanks for the input guys really appreciated and here are some more of what i've been upto. The turnaround isn't a b&m one, far from it but I thought i'd try something new. If any comments or advice about the turnaround would be appreciated.

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Post January 3rd, 2011, 7:47 pm

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I think that turn is a little bit to stretched out. What are the g's in that turn? 3.5?
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post January 3rd, 2011, 7:59 pm

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The g's entering the turn are 2.8 i'm guessing they should be a little more. Do you think I should go for a different turnaround in general?

Thanks

Post January 3rd, 2011, 10:06 pm

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The drop has too constant of a radius. At the top have a bit of a curved track section, then right when the track starts going down make a new section that starts the multi-force zone that progressively goes to 0 vertical Gs. You know it was done right when the drop is shaped like this-

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You should make it look about like that.

And the hills need to have about -.2 Gs over them. Yours are very round but they should be more like a parabola, so im guessing your hills have from -.8 to -1.2 Gs. Look to this topic and the picture i posted for help on hill shaping-

http://www.coastercrazy.com/forum/topic ... hichpage=2

Your turn thing looks great, although it does need to be more tight and forcfull as well as steeper, but you need to probably start over to get good shaping. Dont worry its good practice to try to make the shaping right, and it will really instantly get you a good reputation here even just to attempt that.

Post January 3rd, 2011, 11:37 pm

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Thanks for the information Kyle and i'll take a look at the link aswell :) so i'm guessing parabola's are basically airtime hills like the one you linked to on rcdb with intimidator?

At the moment i'm a long long way off anywhere near finishing as this is just a basic guidline on what i'm wanting it to look like so I know I can start with the drop and I think I get ya with the radius :) i'll take a look at a pov of Intimidator at Carowinds to get an idea on drops and such and when I get back to the turn around i'll post the update :) going to be lots of work but the result will be worth it as I like to say.

So my airtime hills at the moment i'm guessing are a little sharp at the top and need spreading out a little?

Once again thanks and I will most certainly take a look at the link.

Post January 4th, 2011, 9:59 pm

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Its much better to look at pictures such as the one i posted and have it off to the side next to the drop that you are working on. So you can constantly reference the shape of YOUR drop to a REAL drop by B&M. The pov wont help much with that.

Edit- You should post a pic of the drop as soon as you do it so it can be criticized and you can easily tweak it and not go back.

Post January 5th, 2011, 11:36 am

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B&M hills have 0G all the way round the hill in the middle row (the point that Newton2 designs from), with around +/-0.2Gs enterting and exiting in the front and back.

Post January 5th, 2011, 11:54 am

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My coaster has 3.5 or something like that in the turn. like dominator and intimidator.
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post January 5th, 2011, 2:15 pm

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Originally posted by bob_3_

B&M hills have 0G all the way round the hill in the middle row (the point that Newton2 designs from), with around +/-0.2Gs enterting and exiting in the front and back.

I'd like to respectfully disagree. That may be true (and probably is) of the older models, but the new ones have noticeably stronger airtime. I'd recommend building new-style models with a force of around -0.1 or -0.2 along the crest of the airtime hills. But that's just me.

Post January 5th, 2011, 6:13 pm

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No I assure you I have sat behind the force meter on apollos chariot enough times to know that it has about -.2 Gs over the hills. And the meter is in the center. The new ones have around -.3 or -.4 at most.

Post January 6th, 2011, 9:06 pm

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Cheers guys i'm in the process of making changes :) i'll post some screens soon of the drop which I have changed and when I have done the 1st airtime hill or I might make it into a turn around yet haven't decided but I think i'll probably stick to the above screenshots but change the way they look for the better.

Post January 12th, 2011, 12:37 am

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I have restarted to try and get a better drop to which I think I have done. I have kept the other 2 as guidelines for the layout but I think this part had to be done so here is the new and improved drop :)

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