Is there anyway to take elements from a finished no-limits track and incorporate them into Newton2?
Seems newt2 can not read an element from an NL track but it can save elements as NL elements and Newt2 elements to use in NL!
Is there a way around this to read elements from NL instead of making elements from scratch only in newt??
Newt is easy to use but is lacking a lot of reference points in making tracks when it comes to displaying properties for the next section. I mean you could make an entire track with newt2 but it's very hard to see whats going on with each piece in relation to size, speed and so on.
Saving the whole track can be done but what looks like something very smooth in Newt2 ends up rough and broken when it is loaded into NL as an element and since you can't ride the track like you can in NL in 3d mode to check for smoothness it kind of makes things a bit tough.
~A~