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2011 NLT - Round 1 [Scores pg 13]

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Post January 5th, 2011, 7:55 am
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What do you mean with stop? Like on a holding brake or MCBR or final brake? And is the segment curved vertically, horizontally or both?
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Post January 5th, 2011, 8:02 am

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its curved horizontal straight segment non vertical and its A final brake.
Also whats the maximum negative vert g's on a eurofighter?

Post January 5th, 2011, 8:30 am

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^Yes, wheels can stop any ride on a curved flat section of track. Also, Speed is in the -1 to -1.3 range...I'm about 99% sure.

Post January 5th, 2011, 8:31 am

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The maximum negative G-froce on a Euro-Fighter may be Speed: NoLimits' camelback's one : about -1.3G. Anubis and Lynet have both about -1.2G but they are not Euro-Fighters. While going down the first drop, airtime shouldn't be higher than -1G IMO.

"its curved horizontal straight segment"

Is it curved or straight ? LoL

Post January 5th, 2011, 8:32 am

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Post January 5th, 2011, 8:54 am

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Post January 5th, 2011, 9:05 am

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yeah. im using construction kit to help me with some things but then when i load it in the sim/editor water comes through parts of the ground? how to fix this?

Post January 5th, 2011, 9:28 am

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Can anyone offer a good idea as to how to make a correct Eurofighter 2 lifthill? I'm having a hard time, not my regular style of coaster.


Post January 5th, 2011, 9:31 am

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Still don't have understood what you meant...

My layout's coming good. I already got about 530m of tracks and I made 5 inversions. :) Don't think I'm going to put another one.

Post January 5th, 2011, 9:37 am

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Originally posted by Yaminub

yeah. im using construction kit to help me with some things but then when i load it in the sim/editor water comes through parts of the ground? how to fix this?


Yea, and there are also problems on my lifthill, the rail model in construction kit is going crazy above a 89????????? pitch.
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post January 5th, 2011, 9:38 am

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Yeah, most programs have trouble with that: AHG, construction kit, Newton 2 (on euler orientation). Try making it 89.9, close to vertical but not exactly vertical.

Post January 5th, 2011, 9:46 am
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> construction kit is going crazy above a 89????????? pitch

> try making it 89.9


[lol] You've really halped to solve his issue there.

Post January 5th, 2011, 9:56 am

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Post January 5th, 2011, 10:14 am
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Originally posted by Yaminub

yeah. im using construction kit to help me with some things but then when i load it in the sim/editor water comes through parts of the ground? how to fix this?



First backup your track, for example Track01.nltrack. Then, do your thing in the CK, and save the track as Track02.nltrack.
Then open de Terraformer and open Track02.nltrack. Next, use import from track file and open Track01.nltrack.
Now save it as Track03.nltrack and the terrain should be like it was before.
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Post January 5th, 2011, 10:34 am

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Originally posted by hyyyper

Then open de Terraformer


Haha. Sorry. [:D]

The CK is so annoying when it puts the terrain just at the water level... Thank you for your solution. =)

EDIT : I have a big problem that many people may have too... My track is too long... 800m as a maximum length would be better IMO. [V]

Post January 5th, 2011, 12:16 pm

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pwnd.XD delete 1 helix if you don't need it (if you have 1 in the layout)
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Post January 5th, 2011, 12:25 pm

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Yay, it's now 702m ! O_o. Let's try making it a little bit shorter lol.

Post January 5th, 2011, 12:27 pm

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i have the exact same problem, gonna have to scrap the layout...

Post January 5th, 2011, 12:34 pm

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Originally posted by LeFLO

Yay, it's now 702m ! O_o. Let's try making it a little bit shorter lol.


Delete 3m of track and let the coaster fly from one end to the other, like thrillville off the rails [:D]
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post January 5th, 2011, 1:02 pm

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Ok, it's ok now, I got 683m of tracks. =)

Good luck to you guys, I hope you can get a less than 700m thrilling ride. [lol]

Post January 5th, 2011, 2:50 pm
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mines damn close to 700, 653m (about 2100ft). With 4 inversions, I feel like any more and it will be too long.
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Post January 5th, 2011, 3:16 pm

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does a upside down track count as a inversion (screaming squirrel etc)

Post January 5th, 2011, 3:29 pm
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^Yup, track tilted over 155 degrees also counts an as inversion
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Post January 5th, 2011, 3:32 pm

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Anybody here going to try to make their tower exactly the same as the one in the banner on the first post and put that as the screenshot? xD

Post January 5th, 2011, 4:48 pm

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You guys, you aren't supposed to post info/stats about your rides ;)

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