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SaW-The Ride

Discuss anything involving No Limits Coaster Simulation.

Post October 4th, 2010, 3:10 pm

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I know that was the intention, I'm just saying, when I was looking through your pictures, my thought process was something like this: Wow, wow, wow, eww, wow, eww, etc. lol

Post October 4th, 2010, 3:20 pm
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when this hits it'll be bigger then uncle Sam's nipples


Post October 4th, 2010, 7:12 pm

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he was right about the pics the one with the weird vison did make it look like it wass done by a 4th grader lol srry
"An artist can paint a picture on a canvas, but a musician can paint a picture on silence."

Post October 23rd, 2010, 6:48 pm

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wheew that was a close one i lost my nolimits but then i got it back
"An artist can paint a picture on a canvas, but a musician can paint a picture on silence."

Post November 23rd, 2010, 12:58 pm

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Woah I actually forgot about this :|
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Post November 26th, 2010, 2:17 pm

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Hmmmm. I feel like working on this
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Post November 26th, 2010, 3:22 pm

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This is incredible! Your .3ds is spectacular![worship] Can't wait to see your progress!

Post November 26th, 2010, 3:25 pm

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Wow thanks haha :) *motivation gained*

This is one of those things that I just want to finish but never get to.
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Post December 3rd, 2010, 6:01 pm

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so r u gonna finish it?
"An artist can paint a picture on a canvas, but a musician can paint a picture on silence."

Post December 4th, 2010, 10:44 am

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I am, but only when the time is right ;) Its close to done but I need time, motivation and drugs ;) joking but ya its one of my few projects right now.
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Post December 5th, 2010, 12:34 am

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motavation: COME ON YOU CAN DO IT!!! YOUR GREAT!!!!!!!!!!!!!! :)
drugs: "itll cost you about 50" lol jk :P
"An artist can paint a picture on a canvas, but a musician can paint a picture on silence."

Post December 5th, 2010, 2:45 am

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freak
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post January 4th, 2011, 11:18 am

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Post January 11th, 2011, 6:49 pm

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One question. Why is the track grey instead of black like the real coaster?

Post January 11th, 2011, 9:45 pm

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Post January 12th, 2011, 5:16 am

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Location: Leeuwarden, Netherlands

Originally posted by lucasbosch

One question. Why is the track grey instead of black like the real coaster?


Black doesn't look right in NL, Way too "flat".

Post January 12th, 2011, 11:05 am

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Thanks for answering that for me. I put too much work into this to just give up. I just need the time and motivation to do this. I takes so long and there is so much detail do concentrate on. My track work is still horrible as I havnt fixed it again. I might just upload some pics again :)
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Post January 12th, 2011, 11:24 am

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And how about a pretty dark grey? Something around RGB(10,10,10).

Post February 26th, 2011, 7:34 am

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Hey guys after a long wait I finally decided to release this project. It still has a few object glitches here and there, one or two pumps but I am really over this project and should let it go. :)

thanks to all the support etc etc.
I am not having any testers test it anymore but I did promised an earlier release to dragon2000 as he helped me with the layout of the queue line area. (not done due to the fps dropping). If you would like your early release dragon2000 please pm me your e-mail within the next 6 hours. If not then you missed your chance bud :)

soooo.
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Post February 27th, 2011, 6:06 am

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The track is now up on the exchange guys. Hope you enjoy the work Intamania has put into the track, there's some super 3DS and track work. Well done again!

Post February 27th, 2011, 6:38 am
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There are some good 3Ds, but let's be honest the trackwork is terrible and seriously inaccurate. I can see how much work has gone into it but the trackwork really lets it down.

You can't say things like "I know about the red g's" etc. and then still upload the ride. Sort the g's out.

The car collides with the building inside on more than one occasion. If you look from outside you can see the headrests of the car sticking through the roof at one point! That's a lot of decapitated riders! [lol]

All in all, I can see that a lot of effort has gone into the 3Ds, but the trackwork really ruins the experience.

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