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Escapade - Intamin Mega Coaster

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post January 22nd, 2011, 1:44 am

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My first NL/newton 2 design entitled "Escapade". This will become an Intamin Mega Coaster.

Image

Image

Enjoy and Comment. [:)]

Post January 22nd, 2011, 1:51 am

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you need to make your transitions longer
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 22nd, 2011, 2:18 am
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damn damn damn damn damn. I have a ride under development with the exact same layout :(
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 22nd, 2011, 7:20 pm

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Update: early support work . . .

Image

Image

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Feedback is appreciated! [:)]

Post January 22nd, 2011, 8:25 pm

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That drop transition looks weird, quite unrealistic and Newton-inspired... That's why you should post frequent updates of the making of the ride if you use Newton?????????, so you can be adviced on how to do this or that.
But I guess that now it's too late...

Anyway the supports look quite good, maybe a little bit too complicated but well.

Post January 23rd, 2011, 7:39 am

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i like the first drop
reminds me of expedition g force
nice layout

Post January 23rd, 2011, 12:48 pm

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drop pulls out very soon, How are the G's at the bottom?

Post January 23rd, 2011, 1:33 pm

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Originally posted by highthrills2

i like the first drop
reminds me of expedition g force
nice layout



The drop looks nothing like Expedition Geforce... Mostly because he started his banking transition during increasing poisitive verticle g's. I really don't like the shaping of the drop either LeFlo. Supports look good, and as far as I can see, the rest of the ride looks decent. [:)]

Post January 23rd, 2011, 3:31 pm

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The whole ride looks like something you spliced together in a matter of minutes in Newton2...I hope it comes out better than it looks. All of the transitions are too short except for the ones where it's really obvious - the big airtime hill. That looks wayyyyyyy too pointy and like the sides are far too drawn out.

Post January 23rd, 2011, 4:45 pm

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Inspiration did come from Expedition Geforce, however my attempt was to collaborate both a banked top hat/Expedition Geforce drop into one. The ride pulls an average 3.5 g's at the bottom of the drop. For the record, i recently got no limits and this is my first NL/newton 2 design. I have previous experience in Scream Machines and RCT2 so i will be using my knowledge of these two programs and my education obtained from my multiple years in physics and calculus to create the best design as possible.

UPDATE: Supports are still in progress and hope you all enjoy.

Image

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Post January 23rd, 2011, 6:24 pm
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It looks like a typical newton2 track, intamin, snappy/small transitions. Yet this is your first ride? what ever happened to the days when a person really had to work hard to get good at this program?
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Post January 23rd, 2011, 6:49 pm

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Originally posted by Jer

It looks like a typical newton2 track, intamin, snappy/small transitions. Yet this is your first ride? what ever happened to the days when a person really had to work hard to get good at this program?


I think he meant first Newton 2 design
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 24th, 2011, 2:09 pm
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so im about to bitch...
first up, what the capacity? it looks pretty meh with no MCBR.
second up, why is your turn around to the station filled with tiny brake.
other then that i like the shaping(except for the hills)

Post January 24th, 2011, 3:15 pm

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RCT2?Huh,could you upload some stuff?BTW looks pretty cool,only the drop is akward

Post January 25th, 2011, 8:30 pm

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I have attempted various designs with No Limits in the past but was not pleased with the smoothness of the rides. Therefore, i began work with RCT2 again. Some of you may know me as Pacificoaster on new element. A park that i have in progress is Starpointe Park and Resort. However, getting a new laptop with vista limited the hacks that i could do. So now in 2011, I recently learned newton2 and this is my first serious desingn.

Post January 25th, 2011, 8:46 pm

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you need to work on shaping
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post January 26th, 2011, 10:40 am

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Post January 26th, 2011, 3:04 pm

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I really like the colors. That drop looks a little weird, and some transitions look like they need to be a little longer. Next time you do a newton coaster, before you start doing supports let people tell you what to fix and so on. It will make your coaster look so much better in the end.

Post January 29th, 2011, 1:34 am

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UPDATE: Support work is near completion. Any input as if i should flange the supports?

Image

Post January 30th, 2011, 2:33 am

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UPDATE: Haven't completely detailed the ride yet, but i took some time to put a little video together for the community to check out.

http://www.youtube.com/watch?v=p0BmPL7IiA8

Enjoy :)

Post January 30th, 2011, 6:16 pm

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Post January 30th, 2011, 7:09 pm

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Post January 31st, 2011, 10:10 am

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Well its ok but you are going to get POUNDED for alot of your shaping and trackwork. As a designer your goal should be realism, unless of course you are creating a fantasy coaster, but people want a good realistic ride, that looks nice and had more effort than you put into their ride. It should take quite a bit more trial and error to get exactly what you want from your ride.


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