So, I feel it's been too long since there's been a large-scale group project on this site. I have been slowly putting together an idea, and I feel I am to the point that I can comfortably share it.
Here are the basics:
Can you create a rollercoaster that tells a story?
It would probably end up being a Newton-based steel track. The environment itself would be equally divided into four parts, and each part would have its' own ??????act??????. (Making each dividing boarder a different 2-D picture against a flat wall, including the sky)
Starting out, the track would leave the station and enter a vivid, green world. The track would be flowing, with natural looking supports, maybe an inversion or two, and lots of airtime. (lots of scenery interaction, including 3-D waterfalls and cliffs and other good stuff) Afterwards, it would enter a rock tunnel, transitioning the second act. Along the walls of this tunnel would be cave paintings, introducing the age of man.
After a pictorial introduction showing modernization at an alarming rate, it fades to black, only to pop out instantly into a grimy, industrial, smog-filled world. Rust and decay everywhere. The coaster here would have to be frighteningly tall, with sharp angles, and perhaps even a ??????staged?????? fatigue failure. Reaching and endpoint of some sort, it re-enters another tunnel in which the third act would be introduced. Through the chronicles of the same style cave paintings, a world is introduced in which some cataclysmic natural disaster had claimed the previous world. (I thought meteorite, because putting a coaster around a giant crater would be pretty awesome).
Anyway, after some exploration around that area, it enters the final transition tunnel in which there are no cave paintings, but it is evident that much time has passed. Emerging from the cave, it enters a desert wasteland, where the only predominant features are windswept hills. Here would be the time for large airtime hills, maybe a 3-D sandstorm feature or something, but the segment ends approaching a blind corner. Rounding this corner, there are small plants and shrubs, in a low-lying area, evidence that no matter how bad things get, life will return to normal.
...I realize how much work the project would be, but it does not have to happen quickly. Like I stated earlier, it would be a massive group effort, with many people contributing little things to a larger product.
No doubt the process would need refinement, maybe an alteration or condensing in storyline, but I think the result would be worth the effort in the end. I know there are many talented builders here that would be eager to be a part of something bigger, and I think this could be it.
What do you think?