Board index Roller Coaster Games Hard Hat Area What's Cookin? Black Viper - 02/27

What's Cookin? Black Viper - 02/27

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 22nd, 2011, 8:24 pm

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In the spirit of practice, I made what I believe shall suffice for a first real force-vector-y release in awhile. Still getting through Newton2's nooks and crannies. I am sufficiently happy with the end result of this, having worked for a week or two during much of my free time. At least happy enough to go full-fledged with supporting and releasing. I'm happy with Newton2; have not spent a consistent day to day amount of my time working excitedly towards the end of a roller coaster in awhile.


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Last edited by GerstlCrazy on February 26th, 2011, 6:33 pm, edited 1 time in total.

Post February 22nd, 2011, 9:45 pm

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I really like what I see so far man. The only thing that doesn't settle with me, is that straight section beneath the drop (It just seems out of place) but it's really just me being picky. Looking foward to it! [approve]

Post February 22nd, 2011, 11:26 pm

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Post February 23rd, 2011, 12:13 am

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Looks good, just hoping you got the transition from turn-to-first drop done correctly...one of my favorite parts of El Toro.

Post February 23rd, 2011, 12:29 am

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^I think I got it about as similar as I'm familiar with. If you mean the aspect that the lats don't cease until the drop pitches down a bit, I made sure to incorporate that. Whether or not the degree to which I made it is correct, I am unsure.

Originally posted by A7XandCoasters

I really like what I see so far man. The only thing that doesn't settle with me, is that straight section beneath the drop (It just seems out of place) but it's really just me being picky. Looking foward to it! [approve]


I feel ya. I really wanted to throw it in. I think it's kind of a "this ride has been INTENSE as hell, here's 1.5 seconds to be chill, and then here's a quick diving turn into some more intense airtime." I think if you take it for what it is, you'll appreciate it. I think it makes for a cool lead-in to that turn that hugs the lift-hill-top turn profile.

Post February 23rd, 2011, 12:58 am

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Post February 23rd, 2011, 1:14 am

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Post February 23rd, 2011, 2:41 am
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This looks like it could end up being pretty impressive. I'm officially watching this topic, lol.

Post February 23rd, 2011, 5:40 am

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I'd like to have seen a bit more variety in the hill shaping. All the real prefabs have several different types of hills, and yours looks to mostly have the same shape adjusted to reach different heights. It ends up being a bit predictable that way...still exciting, but predictable.

Post February 23rd, 2011, 6:25 am
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^ I kind of agree, but there is a slight variation. The two hills after the first turnaround are quite different. With one being quite flat and long in comparison to the taller, more sharply taken hill which follows it.

Post February 24th, 2011, 1:22 am

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DCs I think you're completely mistaken. The only two hills that have the same profile are the first two straight hills.


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I also changed up the ending. Going under the pull-up of the diving turn was too close of a headchopper.

Post February 24th, 2011, 4:19 am

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There's more variation on El Toro and most of the other Intamin woodies. On El Toro, even the first two hills are completely different from each other, and neither are shaped like the hill over Rolling Thunder. Neither are shaped like the first two hills on Colossos, the first hill on T Express, or the first on Balder. The rest of the hills are similarly different. Leadins/leadouts are noticeably different lengths, there are varying lengths of straight sections at the inflection points on the hills, heights are switched up to keep things fresh, and pacing is different throughout in more than one way. From what I can see, it seems like yours leads are in the same proportions on most hills, and varying those would've been a simple way to start really achieving what I noted.

No, 99.9% of people downloading wouldn't notice, but it would be something I know I would appreciate seeing.

Post February 24th, 2011, 5:21 am

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That's a much better looking ending. The other one seemed a bit forced.
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Post February 24th, 2011, 5:58 pm

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^^Noted. I'm not very good at altering lead lengths from what I've tried. I tried making the transitions from pull-up to crest smoother and longer than what I even have now, but it never turned out to ride as well as I was trying for.

I hope it still impresses you in some ways, lol. If not, well I am already one step closer to perfecting the program and perfecting a ride.

Post February 24th, 2011, 6:16 pm

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No I like how it looks overall, I was just noting something I thought might be an area of improvement. It's important, but it's not everything.

Post February 24th, 2011, 6:42 pm
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Like it looks correct and everything it just doesn't really look like something I'd seek to download.

Perhaps supports will help
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Post February 24th, 2011, 6:50 pm

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Solid post twink.

The ride will have supports...

It's just about done. I need to brace the turnaround for sure and then most likely the lift... ugh funck. My editor is operating so slow now haha, just these three sections of bracing you see have been tedious.

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Post February 25th, 2011, 12:28 am
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Originally posted by GerstlCrazy

Solid post twink.


Google searched this word and....

Not interested
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Post February 25th, 2011, 12:51 am

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If you wanted to make the track look realistic, I think Kyle Sloane has a technique to making the track have the minimal track ties.

Post February 25th, 2011, 1:08 am

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^After you export from newton, make sure you export in one meter segments. Then in the editor, divide each segment in half. After that, make every segment (except brakes and lifts of course) a transport with a 0 kph/mph speed, and whala!

Your welcome [:)]
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post February 25th, 2011, 3:07 am

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Don't do it, it's not worth it. The number of segments slows your FPS down to almost unusable levels. Definitely not worth it, when all you have to do is ask people to imagine a track without ties.

Post February 25th, 2011, 11:05 am

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I wasn't planning on it; that is not even moderately worth my time... I'm already well into working on the supports geniuses. And it's not like it's a huge deal. This will look plenty like an Intamin Prefab, haha no worries.
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Post February 25th, 2011, 11:12 am
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Post February 25th, 2011, 11:24 am

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Post February 26th, 2011, 6:40 pm

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the beginning of the drop does not look good. It just curves, and then goes down. It should curve while going down. And are you going to do something to the supports? because they look awful.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

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