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2011 NLT - Round 1 [Scores pg 13]

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Post March 10th, 2011, 3:10 pm
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^^ Second round already began, where you been? [;)]
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Post March 10th, 2011, 3:15 pm

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Originally posted by Oscar

^^ Second round already began, where you been? [;)]


Noo [:O]
my Last coaster: NLT2011 round2 => MaDcAt (NoLimits) MINECRAFT ADDICTED

Post March 10th, 2011, 5:13 pm

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I can't stand that the biggest complaint on mine was the pumping, even though meta's pumps like hell, has unrealistic supports, and somehow made second place.
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Post March 10th, 2011, 5:56 pm
cjd

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^Your shaping score was only 0.75 less than his. But you lost a lot of points for collisions and bad g's, while his was completely clean in terms of non-shaping deductions. Plus Meta's coaster had much better pacing and sequencing. Yours was kind of inconsistent, being too fast in the beginning and then too slow in the end, plus not keeping the variety in the end interesting enough, while his kept the excitement and variety up through the whole ride.

That's my take on it at least.

Post March 10th, 2011, 6:17 pm

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Originally posted by dcs221


Hey cjd just so you know, far as I've seen all the real ones are listed as -1.3G for the strongest air, so that note you made somewhere about -1.3G being too strong on someone's drop wasn't really correct.


That note was probably because of me trying to put a saxophone after my MCBR. [lol]

What restraints do Screaming Squirrels have anyway? The photos look like they have OTSRs AND lap bars.
Originally posted by dcs221
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Post March 10th, 2011, 6:23 pm
cjd

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^Nope, I definitely stand by what I said on yours. You had -1.4 sustained for almost a full second. That would hurt with Gerstlauer OTSR's. He was talking about when I said that -1.3 on Gazag's drop was too much. And I do take that one back.

Post March 10th, 2011, 6:29 pm

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dont worry CJD im not

wow i carnt belive i qulified with a completely handbuilt track, im pretty pleased with that
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Post March 10th, 2011, 7:12 pm

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Oh wow, disqualified AND one of the lowest scores. Better luck next time I guess.

Post March 10th, 2011, 8:25 pm
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my supports are NOT unrealistic...
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Post March 10th, 2011, 8:58 pm

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^sorry, correction, the lift supports were unrealistic. Other than that they were ok.

Am I one of the few people who actually made realistic lift supports, and a properly shaped drop?
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Post March 10th, 2011, 9:09 pm
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i based the lift supports off of real gerstlauer lift supports, pretty sure they're realistic...
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Post March 10th, 2011, 9:16 pm
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Except you failed at looking at pictures, and pretty much everyone bickering here had a terrible track.

I mean really it's like 90% of you didn't even try to be realistic and just built what was easiest.
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Post March 11th, 2011, 12:05 am

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Originally posted by Jonny Richey

^sorry, correction, the lift supports were unrealistic. Other than that they were ok.

Am I one of the few people who actually made realistic lift supports, and a properly shaped drop?


Me

Post March 11th, 2011, 12:10 am

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BTW CJD, for future reference my ride was 90% hand built...the lift and drop was HSAK then the air hill and following turn were Newton...but that was the only Newton segment. Just fyi ;)

Post March 11th, 2011, 12:17 am

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mine was 100% hand built.... considering I lost a lot of points for random g spikes that wouldn't even matter in real life.....

Newton ruins another contest.
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Post March 11th, 2011, 12:27 am

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Post March 11th, 2011, 2:48 am

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lol so he was mistaken on some rides and how they were built...how did you arrive at the conclusion that Newton ruined the contest? Your trackwork quality was honestly not very good at all, and no it's not something you see in real life. Maybe just try to accept what was said by cjd and others, learn from it, then surprise them with better work next time? No big deal, people understand you don't have a lot of time to work on contest tracks, so I don't think anyone will hound you for it unless you keep talking about how the BT was good enough.

Post March 11th, 2011, 2:53 am
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Post March 11th, 2011, 10:13 am
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The issue isn't what was used to build each one. The issue is the shaping that results from them. The Newton on Jake's beginning was blatant, so I just assumed that it was used to build the whole ride. But still, just because the elements weren't Newton-shaped, every single point that I took off was still justified, because Gerstlauer rides still don't use perfectly-vertical inversions. What matters is really not how people build their rides, but rather the shaping that resulted. It's not like I said to all Newton tracks "oh, I'm taking points off because it's Newton," or to hand-built tracks "oh, you get extra points for hand-building." Bad element shapes are still bad element shapes, regardless of technique. I never take points on or off just because someone used a specific tool. I merely pointed them out as an attempt to help the builders learn from their mistakes better.

Perhaps I didn't explain my rating well enough. Again, shaping is not really the issue that sunk your track, as it only scored 0.75 lower than metazoanhaddock's, so all the complaining that you are doing about Newton versus hand-shaping is ridiculous. What you really lost points for were bad g's and two major tunnel test infractions. And when it came to the adrenaline score, yes, a 6.25 seems low, but the reason I gave it that score was because almost all of the fast elements in the beginning had either bad g's (like the drop and the turns after the drop,) or nasty bumps like the entrance to the loop. Because of these things, the elements are realistically impossible, and cannot be enjoyed by riders due to being painful, so I could not give you credit for them. Thus the only really good moments left on your coaster were the cutback inversion and the exit to the loop. The rest of the coaster was slow and forceless, which is why I gave you a 6.25 in that category. Without the bad g's and bumps detracting from it, I would gladly have given it a score in the mid-7's despite the slow ending. I hope this has further explained why you got the score you got. And trust me when I say that I am not shy about admitting when I make mistakes in judgment. (See my apology to ragan in the 2006 NLT, to muella in Jazzland, and even to gazag in this very topic.) So trust me when I say that I have indeed carefully considered your reproof of my rating. And I re-rode this track many times, double-checking to make sure I wasn't too harsh. But in this case, I could find nothing to convince me to change my mind. I stand by the judgment and the numbers I gave.

And look, I know that you're upset about not qualifying, but can't you just accept the fact that three people disagree with you and move on? You are allowed to disagree with our judgment, but it's really immature to throw a fit about it, especially when all of us saw almost the exact same errors. Can't you just admit that you didn't make it this time, and try again next time? It was a blind judgment. It's not like we were all out to get you or something.

Post March 11th, 2011, 2:15 pm

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Originally posted by Jonny Richey

mine was 100% hand built.... considering I lost a lot of points for random g spikes that wouldn't even matter in real life.....

Newton ruins another contest.


i had 2 tracks, one half newton and other 100% hand built and i used the hand built one because of the better shapeing, newton HSAK and other toold dont ruin contests, poor building skills do
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Post March 11th, 2011, 4:39 pm

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According to gerslauers website
The cars, each carrying eight passengers, master every imaginable ride figure: loop, inline-loop, overbanked curve, heartline-roll, rollover-loop, zero-g-roll, dive loop, cobra-roll and many more.


The only thing I completely disagree with is the judges seem to know the exact company filosophy and style demands by gerstlauer and take points of for that. It is a manufacturer that thinks out of the box and throws out original elements. My entry was a mixture between my 2 favourite gerstlauer coasters: Anubis and Novgorod. But I added a little twist from saw as well as some origional dive loop element as I think they would master it.

That's the only thing that bothers me in this contest ratings.

Post March 11th, 2011, 5:04 pm
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I didn't care what style or mix of styles were used, as long as it delivered a good ride.
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Post March 11th, 2011, 5:26 pm

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If round two hasnt started, then when will it? Also will you be releasing the template and rules etc just for those who want a challenge or something to build in?

Post March 11th, 2011, 5:40 pm

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Originally posted by Jonny Richey

Am I one of the few people who actually made realistic lift supports, and a properly shaped drop?


No. You're not. Your drop was not shaped properly at all, and everything that the judges mentioned that would be problems on your ride, would be problems. Get over that bro.

Originally posted by Jonny Richey


Newton ruins another contest.


You're not allowed to make a bitch Newton comment unless you can build a good track with your hands. Aren't you recreating AE with Newton?... Hmmm. So only when you lose a contest does Newton get you down [lol]

Post March 11th, 2011, 6:09 pm
cjd

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Originally posted by maxamaxam

The only thing I completely disagree with is the judges seem to know the exact company filosophy and style demands by gerstlauer and take points of for that. It is a manufacturer that thinks out of the box and throws out original elements. My entry was a mixture between my 2 favourite gerstlauer coasters: Anubis and Novgorod. But I added a little twist from saw as well as some original dive loop element as I think they would master it.

That's the only thing that bothers me in this contest ratings.

I can't speak for hyyyper or Coasterkidmwm, but for me it's not so much a matter of marking down for new elements that haven't been done before... I'm actually for that. (Especially since I personally NEVER adhere to only things that have been done before when I build.) It's just a matter of making those new elements still feel like they are on a Gerstlauer coaster. So in this case, that means heartlining, lateral tilt and more-circular shaping (as opposed to teardrop-shaping) on the big inversions, a bit of sketchiness with some lateral g's and slightly-imperfect transitions rather than 100%-perfect mathematical perfection, and compact, efficient layouts.

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