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2011 NLT - Round 1 [Scores pg 13]

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Post March 11th, 2011, 6:15 pm

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Originally posted by GerstlCrazy

Originally posted by Jonny Richey

Am I one of the few people who actually made realistic lift supports, and a properly shaped drop?


No. You're not. Your drop was not shaped properly at all, and everything that the judges mentioned that would be problems on your ride, would be problems. Get over that bro.

Originally posted by Jonny Richey


Newton ruins another contest.


You're not allowed to make a bitch Newton comment unless you can build a good track with your hands. Aren't you recreating AE with Newton?... Hmmm. So only when you lose a contest does Newton get you down [lol]


I would like to mention that I used Newton, and my shaping score was only 0.25 points higher than yours. I also got slammed by cjd and CKMWM (rightfully) for my inability to build to manufacturer style.

You did not lose because you handbuilt, you lost because you handbuilt poorly. Please, just stop whining.
Originally posted by dcs221
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Post March 11th, 2011, 6:15 pm

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After finished reading all the ratings for my track, my previous post was a reaction to the rates of cjd.

Judges you make awfull fun off yourselfs, read the ratings of each other considering my track. The only thing you agree on is the not straight lift hill which was an upload cq. version mistake by me. But for the rest of your critism you are so contraspeaking to each other.

Hyper:
There are some nice airtime moments, yet the last hill would make half of the riders pass out. Laterals are OK, but vertical G?????????s need to be stronger in the inversions.
ckmwm:
I have no idea where this ?????????lets slam around from 4.0 to -1.2G's ALL THE TIME????????? idea came from, but it's terrible.
cjd:
The verts hovered around 4 in most big elements, but not in a predictable kind of way. So, yeah, not really much to say here. A very exciting, well-paced coaster with amazing airtime.

cjd:
The only thing I can legitimately say I didn't like is the first drop. I think it could have used just a bit more curve to it.
ckmwm:
how well the first drop is shaped (top radius could have been a tiny bit wider, otherwise the drop is damn good)

ckmwm:
because I know you were looking at pictures when you made this ride because of how well the loop is shaped and how well the first drop is shaped
cjd:
but the coaster lost a bit of the Gerstlauer style. Your layout was so un-Gerstlauer that I kind of lost the feel. It didn't have the sketchiness or the heartline-roll style that make me think of a euro-fighter, the banking felt off, and some of the element shaping just didn't feel quite right like the almost-straight drop and the runs of straight hills.

There are some more things here, like estop and tunnel test.... just doesnt make sense to me

Post March 11th, 2011, 6:19 pm

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lol I agree with the judges for once, but I think Jonny has heard enough people calling him out for his BT and subsequent arguments...especially since he hasn't replied, I don't think it's necessary to keep repeating the same things. I think at this point he knows what many of us think, so he can either agree or disagree, and it's really his business now unless he decides to take it further.

max, so they disagreed on some aspects of your ride...they didn't compare notes far as we know, so that's to be expected to some degree.

Post March 11th, 2011, 6:21 pm

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Post March 11th, 2011, 6:23 pm
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Originally posted by Yaminub

If round two hasnt started, then when will it? Also will you be releasing the template and rules etc just for those who want a challenge or something to build in?


Round 2 is ready to go, but I want to give everybody a fair chance to look at the ratings and comment on them or ask questions. I'll probably upload the rules and template Sunday or Monday. The match-up pairs will also be posted then.

And of course, everybody who is not in round 2, but is up for a little challenge can build a track using the template. You won't advance to the finals and you won't get a rating from the judges. But on the other hand, if you upload your track, it will compete for the weekly medals.
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Post March 11th, 2011, 6:46 pm
cjd

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maxamaxam, what amuses me about you disagreeing with me specifically is that despite my numerous nitpicky criticisms, I'm actually the only judge that voted your coaster in the top 8. Hyyyper is the one that gave you a 5 in technical and a 4 in adrenaline.

And yes, Coasterkidmwm, hyyyper, and I definitely disagree on many things. That's why there are three of us, because in the past people were feeling like they were getting screwed due to individual judge preferences. In this case, Coasterkidmwm tends to favor good technical and realism, hyyyper tends to favor good originality and intensity, and I tend to favor good pacing and sequencing. So go figure. We did not conference in any way. All of our ratings are completely individual judge's thoughts on the coaster, which virtually guarantees differing opinions.

(As an added note, though, I'll openly admit that Gerstlauers are probably the coaster type that I know the least about, so that is why I never took more than maybe 1.5 points off due to style, and even then only when it was extremely blatantly not right because I'm definitely not an expert. That's why despite my thought that the coaster didn't quite "feel" right, I still gave you a great shaping score of 8.25.)

As a final question, when you say that you did not understand tunnel test and e-stop, do you mean the comments about them, or the concept in general?

Post March 11th, 2011, 6:49 pm

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Originally posted by dcs221

...especially since he hasn't replied


He's busy with his 600 dollar roller coaster.
This is not my signature.

Post March 11th, 2011, 6:49 pm

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I think the way the three judges landed to appreciate different things is optimal.

Post March 11th, 2011, 6:59 pm

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Or, ftf, he might have a life outside of this site and coasters...

(this is me trying really hard to ignore the fact that he goes to SFGAm every operating day haha :P )

Post March 11th, 2011, 6:59 pm

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Post March 11th, 2011, 8:19 pm

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Originally posted by dcs221

Or, ftf, he might have a life outside of this site and coasters...

(this is me trying really hard to ignore the fact that he goes to SFGAm every operating day haha :P )


Actually, I have this think called "School", which is where I go during the day. [lol]

I apologize if I sound like I'm whining, and besides not qualifying, I'm upset about the complaints on my trackwork..... I really can't see much of what's so horrible about it, especially compared to other entries. I would love to take advice and learn, but all I've heard so far is suposedly how bad my trackwork is.

Also, what I meant about Newton, was not about the shaping, but how it's really easy to get good g's in newton, even if your shaping sucks.

Ok, tunnel test failiure in the loop. That was a mistake by me. But red g's for fractions of a second? everyone knows that doesn't matter unless it's sustained. You really should only base individual g force values in the 100% time scale.

and btw, I don't go "every" operating day. I go whenever I feel like it, which ends up being almost every night. At least I know that you guys listen, though.
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Post March 11th, 2011, 8:24 pm

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Originally posted by Jonny Richey


Also, what I meant about Newton, was not about the shaping, but how it's really easy to get good g's in newton, even if your shaping sucks.


So tell us how that has ruined this contest...?

Post March 11th, 2011, 9:14 pm
cjd

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Originally posted by Jonny Richey

But red g's for fractions of a second? everyone knows that doesn't matter unless it's sustained. You really should only base individual g force values in the 100% time scale.

I disagree. I think it would matter. No, they wouldn't be a true hazard like sustained g's, (you would have lost 2+ points if they were sustained,) but they would indeed slam riders forcefully around in the restraints, resulting in quite a nasty moment of pain. And even if they were ignored, that still doesn't excuse the -1.8 g's on the drop and the g spikes in the first few turns. It was all of these combined that cost you the point, not so much just the bumps.

Post March 12th, 2011, 12:07 am

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Jonny, you complained about the ratings before you saw more than 2 other tracks that were entered, so that should not be part of your argument. Most others aren't upset about how their trackwork was scored, so that's why people are focusing on what you've said. If all you've heard was negative, work to make sure nobody can say anything legitimately wrong about your trackwork in the future. I've heard criticism on my rides in the past, and I've been upset to start...but then that's exactly what I've done, and I think it's worked out for me. No reason it can't for you.

And "almost every night" qualifies for my joking around...that's fair game if you ask me lol.

Post March 12th, 2011, 12:21 am

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Like I said, I would love to learn, but other than the g spikes (Ok, I know I love up there), I would really like to know what is wrong with my trackwork. I thought it was pretty good myself.
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Post March 12th, 2011, 12:40 am

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There are some things you need to learn on your own.
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Post March 12th, 2011, 2:28 am

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Like when to accept that your trackwork was not good, no matter how convinced you are that it is.

Post March 12th, 2011, 2:37 am

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What was bad about it?!?! I'm still confused. I thought it looked really gerstlauer-like.

Telling me "It's bad" isn't going to help. I need to know why it's bad.....
I've made tracks with bad shaping. This wasn't one of them.
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Post March 12th, 2011, 2:47 am

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From the start-

The drop is not shaped well at all. The pull up needs to start a little earlier for the drop to look moderately well. The crest is not that lengthy.

The bottom of the first drop has turns that pull serious lats, around 1.8 from what I saw. Gerstlauer would not do this, nor would most manufactures... I don't believe it's legal.

The swerving turns that you have (extremely repeatedly I might add, and not as exciting or original as you clearly believe) are not executed as I would imagine Gerstlauer would. The amount of control nodes you have seems to be minimal, which is why the transitions are quick and sharp and do not look good.

The entrance to the overbank is kind of cool, except for the fact that the banking is too extreme. You don't need to have the overbank banking that much bro. It rides badly and is not necessary for forces.

Pumpety pumpety pump...blah blah blah. Yeah, there's pumps.

The entrance into the loop is a huge pump,and the loop has a couple pumps. The shaping of the loop is bad. It looks like a fat kid with a muffin-top. It needs to be more circular, and looking from the immediate side of the loop, the final pull-up looks like it sags.

The entrance and exit to the MCBR (and the final brakes entrance) is a pumpy section of track. Gerstlauer uses smooth banking transitions in these circumstances; you know, around MCBRs and into final brakes when necessary.

The rolls are alright, I might add. The second one wasn't as good as the first, but they seemed to be fine in my eyes. The swerving turns by the fence at the end were cool, but again, you're using one track node for each direction switch. This is why they look bad. The directional transitions end up being sharp and noobish. Work with more nodes and shape the damn things with a little more distinctness.

Other than that... which is, uhh, pretty much everything lol... it's an okay ride [;)]

Post March 12th, 2011, 3:49 pm

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Originally posted by GerstlCrazy

It looks like a fat kid with a muffin-top.


Never diss the muffin![pdie][stoning][:(!]

Post March 12th, 2011, 4:02 pm

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The banking snapped quickly from one element to the other rather than changing gradually. Some extra work with AHG or the track-smoother and split-up could have helped a lot. But again, bumps and pumps aside, the overall shaping was actually pretty good, so I can't dock you too much here.


Even though I didn't do it that bad, I think that I could have progressed to the next round if I were able to use AHG (which I can't, due to building on a Mac).

Post March 12th, 2011, 4:25 pm
cjd

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Well, then, use split-up and the track smoother instead. That technique can work wonders.

Post March 12th, 2011, 5:24 pm
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Originally posted by hyyyper

Round 2 is ready to go, but I want to give everybody a fair chance to look at the ratings and comment on them or ask questions. I'll probably upload the rules and template Sunday or Monday. The match-up pairs will also be posted then.



...

well

shitbags

can i know the deadline, because I'm leaving for Costa Rica tomorrow and ill be without nolimits for nine days, so i need to know how much work I'm going to be doing in the 5 days i have off after i get back...
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Post March 12th, 2011, 5:49 pm

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Originally posted by C_Dude

Originally posted by GerstlCrazy

It looks like a fat kid with a muffin-top.


Never diss the muffin![pdie][stoning][:(!]

shut up cupcake.

Post March 13th, 2011, 11:46 am
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Originally posted by GerstlCrazy

I think the way the three judges landed to appreciate different things is optimal.


Yes. If that orange track wasn't averaged out of first I'd kill something.
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