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Terrain Blitz

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 19th, 2011, 2:15 pm

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This ride is my first using tunnels (in sketchup). I made the track in Newton 2 on Thursday and I've been adding other 3d objects since. Here's some screens.

Image

Image

Image

Can a mod moved this to the Hard Hat Area forum? I just realized I posted in the wrong one.
Last edited by Tetsu on March 19th, 2011, 6:23 pm, edited 1 time in total.

Post March 19th, 2011, 3:01 pm

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Tunnels are way too long if you ask me...first they get boring because it's the same thing happening for a while, and there are no reference points to show speed, and second it'd be crazy expensive.

Post March 19th, 2011, 3:10 pm

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I don't always build with real world cost in mind...

You do have a sense of speed because of the texture inside the tunnel. You've also got a sense of direction because of the twisting in the octagonal tunnel. There's only one tunnel that's somewhat long. It may be around 1/8 of a mile...but at around 70mph, it doesn't last long.
This is the first time my computer (a core i7) has ever had to 'try' to get something done...process a massive 3d object. It's actually working on all 8 cores for once. I will have more screens shortly.
Sorry to those of you who have slower computers; I will make a youtube video so you don't have to put up with 3 fps.

When running this track/3ds, my computer ranges between 18-80 fps depending on if the majority of the 3d object is in view or not. I imagine this may double once I remove the 3ds track rails and the little sketchup lady that is centered at (0,0,0).

Post March 19th, 2011, 6:24 pm
Tetsu Premium Member
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Originally posted by 305mph

Can a mod moved this to the Hard Hat Area forum? I just realized I posted in the wrong one.


Sure thing. And welcome to CC.com.

Post March 19th, 2011, 9:04 pm

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"You've also got a sense of direction because of the twisting in the octagonal tunnel."

Yeah, but you're not rotating relative to the tunnel, which (especially in NL) takes the fun out of it.

Post March 20th, 2011, 5:16 pm

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I could change it to a rectangular tunnel, in which case, the track would rotate relative to the tunnel. I was considering re-doing the tunnel/landscape and all the work that goes along with it, but I just don't really have the time, and, considering that the track is slightly pumpy, and this is my first tunnel-intersecting-terrain coaster, I will just leave it as is. I'm just learning this as I go, and my next will be better.

A side note: The sketchup lady has more textures than the rest of the file...


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