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Track Packager issue

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Post April 25th, 2011, 3:31 pm

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Trying to package a track and I keep getting a "Runtime Error 53 - File not found" but doesnt give me the file not found. I have placed the zlib in both the packager folder and system32 in my x64 bit system.

I also have downloaded the newest zlib, renamed and tried that (in both locations) same error.

Win7 x64
Yes, packager is patched.

It crashes when I go to click "save" to save my package and create it. Problem with the ride file?


Anyone got a solution?

--------------------------------

wtf its an object??? How the heck does that work? I get NO Invalid objects in NL...
Last edited by Real on April 25th, 2011, 3:38 pm, edited 1 time in total.

Post April 25th, 2011, 3:59 pm

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Are all of your objects in the objects folder in the NL root directory? I'm honestly not even sure if the packager supports subdirectories.

Post April 25th, 2011, 4:01 pm

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Of course. They show up in the sim. I get no "Invalid Objects" or objects missing notifications in the editor. Weird because it runs and looks just fine...TP takes a crap soon as it goes to package it.

I deleted all the objects, packages fine.

Post April 25th, 2011, 4:07 pm

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Found it...For some reason it references the Objects folder...not an actual object. I unchecked that in the check box before I packaged and voila...worked.

Little surprise for the inhabitants here.

Post April 30th, 2011, 2:27 am

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How about Run-time Error "9" Substript out of range
Suffered a lot from it

Post April 30th, 2011, 9:47 am

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And Run-time Error 52? I've been getting that with some of my latest packages.

Good thing NL2 will solve all these issues with the new file architecture!

Post May 6th, 2011, 7:48 pm

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I just had to deal with the same thing while making a testing package for my new project. The Track Packager will try to add whatever folder the objects are stored in, and in this case it was a special project folder I made specifically for the track. Unchecking this folder from the list fixed the issue. This issue ought to be posted in the tools listing. It won't even let you add the files in manually.

Speaking of which, everybody should always put their object files into project folders (create a subdirectory under objects, a directory specifically for your project) to make manual uninstallation less of a pain in the ass. Before NL supported this, I always named my files so that they could be easily identified and deleted, by including a prefix of the project name's initials. (i.e. Every relevant texture/object file on Santa's Sleigh Ride starts with "SSR", e.g. "SSR Texture..."

Not sure on the subscript out of range nor runtime error 52. My guess is that some issues may occur with certain file names or characters, or both. That and it's always worth double checking for zlib.dll and the patch.

Edit: The track packager is pretty much outdated trash now. It won't include reflection maps for objects which I didn't even notice when I did Neon Nitehawk (oh well, too late), and it won't include chain lift sounds either.

Looks like I'll just pack up all the files the old fashioned way. I'd rather that than use some random .exe installer.

Post May 6th, 2011, 8:09 pm

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