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Flying Fortress [Suspended Coaster; Uploaded Pg.2]

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 18th, 2011, 2:16 am

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Location: OH, USA
That section in the lates image looks amazing. How's the swinging, though? If it's traveling as fast as I'm envisioning it, it looks like the track's rotating a lot faster than the train, which could end up a problem...

Post May 18th, 2011, 2:56 am

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Location: Montclair, CA, USA

^yes those sections are taken at a pretty fast pace, keep in mind this is not the end result. yes there is a part in the latest image where the tracks rotation is a lot faster than the train. i am trying to find a solution to that. i may just end up putting trim brakes. but it wont affect speed much. good eye man

Post May 18th, 2011, 6:02 pm

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I wish the swinging motion was much more relaxed and not so hard to swing the cars out to the side.

Post May 18th, 2011, 7:51 pm

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Originally posted by boneplaya

That section in the lates image looks amazing. How's the swinging, though? If it's traveling as fast as I'm envisioning it, it looks like the track's rotating a lot faster than the train, which could end up a problem...


I disagree. Watch a POV of Eagle's Fortress.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post May 19th, 2011, 5:48 pm

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Location: Montclair, CA, USA

i'll let you interpret the picture...

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[;)]

Post May 19th, 2011, 6:53 pm

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^I did. Why in hell would that change my opinion on how fast the trains rotate compared with the track?

Post May 19th, 2011, 10:17 pm

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Its not a big deal if the track changes super fast.

Ballerboi knows what he is doing. I'm sure it is fine.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post May 20th, 2011, 4:51 pm

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
I pointed out something I thought was wrong, and ballerboi responded:

Originally posted by Ballerboi

yes there is a part in the latest image where the tracks rotation is a lot faster than the train. i am trying to find a solution to that.


Apparently it's enough of a deal that he's concerned with it [;)]

Just because he knows what he's doing doesn't mean everything he does is perfect, and I'm sure he knows that (otherwise he wouldn't ask people for feedback). I know what I'm doing, but I know that my rides are far from perfect, however I also know why they're not perfect (most of the time).

Post May 20th, 2011, 7:06 pm

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Yeah same here. I mostly know when my rides have flaws.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post May 20th, 2011, 7:50 pm

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Post May 20th, 2011, 8:02 pm

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yeah, and it was a joke. I have a lot of rides. I just dont upload them. Most of them I never finish though; I get halfway through the track work and then get bored and start something new.
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post May 20th, 2011, 8:26 pm

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Points on hand: 636.00 Points
I do the same thing. Only it's because I am unsatisfied with the track work because it was done so long ago.

Post May 20th, 2011, 9:33 pm

Posts: 265
Points on hand: 2,289.00 Points
Location: Montclair, CA, USA

concerns with track rotation being faster than train swinging shouldn't be a concern no more. i've done simple adjustment to fix the problem. track work is now complete. just need some finishing touches on supports.

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Post May 21st, 2011, 10:11 pm

Posts: 1928
Points on hand: 1,601.00 Points
Location: OH, USA
O_o two lifts? As long as it's better than Iron Dragon, I approve [;)]

Post May 21st, 2011, 11:16 pm

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Location: Montclair, CA, USA


Post May 22nd, 2011, 6:38 am

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They tend to loose speed fairly quickly.
You expecting something not being here?

Post May 31st, 2011, 9:34 pm

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Post May 31st, 2011, 11:47 pm

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Location: OH, USA
Really? Huh...imma have to go look at that now...lol

EDIT: You're WRONG HAHAHAHAHAHAHAHAH. Only about half have 2 lifts. No matter, still looks like a cool ride!

Post June 1st, 2011, 1:47 am

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Location: Montclair, CA, USA

^ when i said most, i thought about Ninja, iron dragon, and the former big bad wolf...

update... hmmm yeah everything is pretty much done, just need to figure out a name and get a video going... might post some pictures later..

Post June 15th, 2011, 3:25 am

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Post June 25th, 2011, 4:10 pm

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As I do not own SM I only have the video to go off of, so I did not leave a rate. I really enjoyed the layout. It was fun and paced better than most suspended coasters, reminds me a little of Ninja at SFMM and Big Bad Wolf that used to be at BGE. The only criticism I have is the POV. Suspended coasters are usually more forceful and fun in the last 2 or 3 cars, depending on how many cars each train has. Aside from that, I really like the way the ride interacts with the terrain and that near miss with the station was really awesome. Can't wait to see your next creation.
"if you found your laughin' place, how come you ain't laughin'."https://www.facebook.com/calicoaster1/

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