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3 new coasters

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 28th, 2011, 9:06 pm

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I have been working on both these coasters for a few weeks, maybe more, I lost track, anyway, they are both nearing completion and thought I would share them on here. The Intamin coaster's track work is 100% complete, however, I am still working on the invert. I would like to add a couple 3D tunnels to the invert and the supports are temporary, just to show shaping and structure, also, I am not 100% on the shaping on some of the elements. If anyone would like to help with the shaping and or 3D's just send me a message with your e-mail and I will send you the track files.


Without further adieu, I present XGF and Intagiga(temporary name):





For all of you (probably just me) who were interested in my Gerstlauer family coaster, I finally decided to post my progress, here it is:

Last edited by spacemountainfan619 on May 29th, 2011, 3:34 am, edited 1 time in total.
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Post May 29th, 2011, 3:42 am
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Post May 29th, 2011, 3:47 am

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@ craigster: Extreme G force, but, that is also a temporary name, I am starting to lean towards Banshee now.
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Post May 29th, 2011, 5:46 pm

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Post May 30th, 2011, 2:02 am

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That family coaster pulls 4.2G. That's definitely not Family lol...

Post May 30th, 2011, 6:13 pm

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Yeah, but, it is very brief. Ghostrider at KBF is considered a family coaster and that ride has some very high sustained G forces.
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Post May 31st, 2011, 8:02 am
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Ghostrider is only down as 3.1G and Griffon is said to be 4G max. While Ghostrider may have strong forces for a familly ride, Griffon is what I would call a thrill ride and the yours still has higher forces than this.

So from that I agree with boneplaya that it is definetly not a familly ride you have got there.

Post May 31st, 2011, 2:17 pm

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4G is damn near the limit for any sort of ride...even if it's not sustained (yes, there are obviously higher forces out there, but they're few and far between).

Post May 31st, 2011, 5:11 pm

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Alrighty then, I am changing the track on the family coaster a bit, trying to get the G forces down a little bit, what about the other 2 coasters, likes, dislikes?
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Post May 31st, 2011, 5:23 pm

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I honestly don't like either of the other two coasters. They look to...ridiculous for my tastes. Too unrealistic and too n00bish. Mostly n00bish.

Post June 1st, 2011, 2:50 pm

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The giga looks rather boring in terms of layout; hills and overbanks get old, especially when they're all mixed up together and don't follow a layout. Also, its good to break the cycle with something interesting.

The inverted has many problems. Shaping of the loop seems to be off from what can be seen, the first drop is unrealistic, and some supports are not rotated correctly. Use custom supports if you have to; don't cut corners.

Post June 1st, 2011, 4:35 pm

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Just to Reiterate:

I am still working on the invert. I would like to add a couple 3D tunnels to the invert and the supports are temporary, just to show shaping and structure, also, I am not 100% on the shaping on some of the elements. If anyone would like to help with the shaping and or 3D's just send me a message with your e-mail and I will send you the track files.
"if you found your laughin' place, how come you ain't laughin'."https://www.facebook.com/calicoaster1/


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