Yes, I know that, but the brake run is just a little too short! I think you could have angled that a little differently so that the brake run would be a more appropriate length. Every B&M has a pretty generously-lengthed brake run.
Okay? I don't care. That's No Limits fault cause with an e-stop it wont stop the train on the small block but real B&Ms have just the wheels as blocks. I try to make something realistic and you just complain. How about you make a ride worth a damn?
Just saying, you claimed to have enough experience then create a ride that fails e-stop. Try being humble for once. Passing e-stop is VERY important for any ride, and if your ride fails to do that, then it's your fault, not the simulators.
I never said it didnt fail e-stop, it's just that a tiny wheel section on no limits wont stop the train when you press e-stop which I have no control over. I wanted it to look real regardless of the limits of the program lol.
Yes, the part that fails e-stop is the short brake-run. I know that the two short brake segments wouldn't stop the train. The whole point of this was to prove that the brake-run was indeed too short to stop the train.
Wow. Guy makes a great ride, and given the time frame in which it was designed the realism is all the more applaudable, and you find the tiniest detail that is truthfully irrelevant and start an argument over it. The ride obviously slows down to a crawl. Its not like it blew through the damn thing at 80kph. If it weren't for the detections of NL then the train would have obviously stopped.
Great ride Jake. I loved the layout, except for those turns after the dive loop. They felt awkwardly placed. But other than that, I can't say I have a single complaint about it. Awesome little ride.
lol thanks! It was just a fun day project to hopefully get me in the swing of NL again. Hopefully I can start up some rides for you guys, I have some ideas in mind!
I really liked the ride for the timeframe it was built in, Jake. I already noticed the inspiration from the new ride being built. The ride is pretty good, although I felt your exit from the Immleman was a little odd... Onride it felt like Daemonen's, and observing it offride didn't look right. I haven't seen pictures of the element on the actual ride, so I may be wrong; just stating an opinion.
Keep it up, man
Originally posted by dcs221 \nMack Daddy A113. That'll be your rap name.
^^Yeah I struggled with the Immelman a lot... probably spent half my time on it alone but couldn't get it right so I just rolled with it honestly. Just a fun day project!