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Posting a ride at midnight...

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Post July 9th, 2011, 11:14 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Since it's been a year, made this last night for fun.

Image

Post July 9th, 2011, 11:34 pm

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Looks pretty good, Jake! Not too sure about that brake run there though... Seems a bit un-B&M like. Looking forward to downloading it!
Oh, were you expecting something here?

Post July 9th, 2011, 11:38 pm

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Looks nice dude
[19:34:14] RideWarriorNation: jim
[19:34:27] RideWarriorNation: can you pls change sig
[19:35:22] Jcoasters: ok
[19:35:39] RideWarriorNation: ty

Post July 9th, 2011, 11:54 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Originally posted by rcking04

Looks pretty good, Jake! Not too sure about that brake run there though... Seems a bit un-B&M like. Looking forward to downloading it!


Yeah B&Ms have never used mag breaks or anything...

Post July 10th, 2011, 12:18 am

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Because that's totally what I meant, Jake. Usually realistic B&M brakes aren't used like that as depicted in your pic, but you're the genius.
Oh, were you expecting something here?

Post July 10th, 2011, 12:31 am

Posts: 5367
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Location: San Antonio, Texas, USA

Mag breaks slow the train and wheels move it to the station. lots of B&Ms work this way.

Post July 10th, 2011, 12:36 am

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Yes, I know that, but the brake run is just a little too short! I think you could have angled that a little differently so that the brake run would be a more appropriate length. Every B&M has a pretty generously-lengthed brake run.
Oh, were you expecting something here?

Post July 10th, 2011, 1:11 am

Posts: 5367
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Location: San Antonio, Texas, USA

Superman Krypton Coaster? Sorry man but I have enough experience to build my rides.

Post July 10th, 2011, 1:35 am

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Left you a present in the rating. [:)]
Oh, were you expecting something here?

Post July 10th, 2011, 2:23 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

Okay? I don't care. That's No Limits fault cause with an e-stop it wont stop the train on the small block but real B&Ms have just the wheels as blocks. I try to make something realistic and you just complain. How about you make a ride worth a damn?

Post July 10th, 2011, 2:36 am

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Just saying, you claimed to have enough experience then create a ride that fails e-stop. Try being humble for once. Passing e-stop is VERY important for any ride, and if your ride fails to do that, then it's your fault, not the simulators.
Oh, were you expecting something here?

Post July 10th, 2011, 2:51 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

I dont care about passing e-stop when if this ride was real it would work perfectly fine.

Post July 10th, 2011, 2:56 am

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Whatever, Jake. Your ride fails e-stop. You won't admit to it, so there's nothing left to say. Everything else about your ride is amazing.
Oh, were you expecting something here?

Post July 10th, 2011, 3:06 am

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

I never said it didnt fail e-stop, it's just that a tiny wheel section on no limits wont stop the train when you press e-stop which I have no control over. I wanted it to look real regardless of the limits of the program lol.

Post July 10th, 2011, 3:10 am

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Yes, the part that fails e-stop is the short brake-run. I know that the two short brake segments wouldn't stop the train. The whole point of this was to prove that the brake-run was indeed too short to stop the train.
Oh, were you expecting something here?

Post July 10th, 2011, 3:29 am

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Location: San Antonio, Texas, USA


Post July 10th, 2011, 4:21 am

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Location: York, United Kingdom
Looks good Jake
[19:47:28] rcking04: /smoke bong through wrong end

Post July 10th, 2011, 8:45 am

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Location: St. Louis, MO, USA

Wow. Guy makes a great ride, and given the time frame in which it was designed the realism is all the more applaudable, and you find the tiniest detail that is truthfully irrelevant and start an argument over it. The ride obviously slows down to a crawl. Its not like it blew through the damn thing at 80kph. If it weren't for the detections of NL then the train would have obviously stopped.

Great ride Jake. I loved the layout, except for those turns after the dive loop. They felt awkwardly placed. But other than that, I can't say I have a single complaint about it. Awesome little ride.

Post July 10th, 2011, 12:16 pm
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rcking04, quit harassing the guy and move on. It looks good Jake, congrats!
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Post July 10th, 2011, 12:21 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

lol thanks! It was just a fun day project to hopefully get me in the swing of NL again. Hopefully I can start up some rides for you guys, I have some ideas in mind!

Post July 10th, 2011, 12:31 pm

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I really liked the ride for the timeframe it was built in, Jake. I already noticed the inspiration from the new ride being built. The ride is pretty good, although I felt your exit from the Immleman was a little odd... Onride it felt like Daemonen's, and observing it offride didn't look right. I haven't seen pictures of the element on the actual ride, so I may be wrong; just stating an opinion.

Keep it up, man
Originally posted by dcs221
\nMack Daddy A113. That'll be your rap name.

Post July 10th, 2011, 1:00 pm

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Updated my rate for you, Jake
Oh, were you expecting something here?

Post July 10th, 2011, 8:52 pm

Posts: 5367
Points on hand: 1,916.00 Points
Location: San Antonio, Texas, USA

^^Yeah I struggled with the Immelman a lot... probably spent half my time on it alone but couldn't get it right so I just rolled with it honestly. Just a fun day project!

6Thanks


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