Board index Roller Coaster Games Hard Hat Area Inverted FTF: Round II

Inverted FTF: Round II

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 17th, 2011, 8:43 pm

Posts: 325
Points on hand: 3,123.00 Points
I wanted to give this another try after reviewing the criticism from the first attempt (thanks tmv8888, Jcoasters and RWN for the input). So here's an ideal layout. I tried to make elements more graceful and slowed the train down a bit more at the peaks of the elements. Thoughts?

Image Insert:
Image
266.46 KB


Image Insert:
Image
282.66 KB

Image Insert:
Image
251.78 KB

Image Insert:
Image
313.58 KB

There's a small helix at the end but there's a collision problem, so I didn't bother screen capping it.
Last edited by strata force on July 17th, 2011, 11:37 pm, edited 1 time in total.

Post July 17th, 2011, 8:54 pm

Posts: 357
Points on hand: 935.00 Points

Post July 17th, 2011, 9:27 pm

Posts: 127
Points on hand: 287.00 Points
Location: USA

Post July 17th, 2011, 10:55 pm

Posts: 1384
Points on hand: 4,046.00 Points
Location: the wonderful world of...., Michigan, USA
this is looking alot better man! i'm glad you're giving this another shot cuz i really still believe this has massive potential.

Post July 18th, 2011, 6:10 pm

Posts: 325
Points on hand: 3,123.00 Points
Here's the revised layout/finale. I chopped off the MCBR. Ride length is just right to run two trains.


Image Insert:
Image
273.59 KB


Image Insert:
Image
255.64 KB


Image Insert:
Image
278.35 KB

I wanted to get in some track interaction. So a dive cork (just like the first element, just smaller) over and around the lift, runs under the pre-lift, into a cork roll then into a helix above an open roof station.

Thoughts on the layout? (I promise it's butter). Testers??


Return to Hard Hat Area

 


  • Related topics
    Replies
    Views
    Last post