Board index Roller Coaster Games Hard Hat Area Playing around with intamin rockets

Playing around with intamin rockets

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 17th, 2011, 1:07 pm

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Post July 17th, 2011, 1:51 pm

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Lol I've been working on one with the same exact start except for a big s-hill after the turn that goes under the launch at the bottom.

Post July 17th, 2011, 3:28 pm

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Really? Lol. Post a pic i wanna c that. Ur like a shaping master too so i wanna compare.

Post July 17th, 2011, 5:39 pm

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I've been having major computer problems and I don't have any pics nor had a chance to work on it at all really. Yours looks good man, keep going at it!

Post July 17th, 2011, 6:01 pm

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The tophat is a pain. Any problem with the shaping that i should fix early on?

Post July 17th, 2011, 9:30 pm

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I feel like the top hat is a tad round at the top. Could we get another angle or 2 on it fo mo inspection?
So, my friend came up to me the other day and asked if I wanted a frozen banana, and I said no, but I want a normal banana later, so... yea.

- RIP Mitch Hedberg

Post July 18th, 2011, 12:02 am

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Its just the angle. And theres more layout which is really flowing so far. Its feeling very realistic.

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Post July 18th, 2011, 1:00 am

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I honestly think it looks fine. Looks like Storm Runner to me! Im assuming thats what you were going for as opposed to a ispeed style top hat?

Post July 18th, 2011, 1:50 am

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Post July 18th, 2011, 3:35 pm

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Layout done. Added another inversion and an Intimidator hill thing. And an intimidator sequence of hills at the end. (i like intimidator 305)

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Post July 18th, 2011, 3:52 pm

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Questions suggestions comments and criticisms always appreciated! The more i see you care the more i care. [:D]

Post July 18th, 2011, 4:18 pm

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So far its looking damn good kyle. that roll looks a bit "newton-ish" but on second observation it seems ok. i love the layout though!

Post July 18th, 2011, 4:27 pm

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Its more a barrel roll than anything. Its got hangtime and lats on the way in and out like a barrel roll. It actually looks and rides just fine.

Comments still appreciated

Post July 18th, 2011, 11:57 pm

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Yeah, ispeed's roll pretty much makes anything in Newton acceptable for Intamin rolls now, haha. Looks good man! Just might want to turn a little more in the last turn...as it stands how are you going to turn from brakes to station?

Post July 19th, 2011, 12:01 am

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Haha i just built the turn it works and looks fine. I did slightly extend it in order to do it.

Post July 19th, 2011, 5:02 am

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It look really cool IMO.
I just think you should change all the transport parts into brake one (the launch, and the beginning of the final brake run). Hide brake device of course, but that way, it can be slowed down is case of roll-back or E-stop.

Post July 19th, 2011, 10:24 am

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Oh wow i would have never thought of that! i sure will! Im making a 3ds launch and support connections.

Post July 20th, 2011, 9:46 pm

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Well the launch is done completely done. Lookin sexy too.

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Even has seven bolts!

Next will be the supporting. The launch will have 3ds supports cuz real supports would mess up the ties which i spent a while lining up to the acual track. Who said sketchup wasnt good for nolimits?

Post July 20th, 2011, 9:48 pm

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oh and i got the catch car texture here-



And also i will be making a 3ds station.

Post July 20th, 2011, 9:57 pm

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So if theres anything wrong that i should change about it tell me now or forever hold you peace.

Comments?

Post July 20th, 2011, 10:22 pm
yoshifreak Premium Member
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I'd suggest re-doing the catchcar texture considering rockets use 1-piece catchcars.

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Post July 20th, 2011, 10:26 pm

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oooh yes good idea. Will do that. Any good angle photos i can manipulate the perspective of the catchcar and create a texture with would be extremely helpful if anyone comes across one.

Post July 20th, 2011, 10:33 pm
yoshifreak Premium Member
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Post July 20th, 2011, 10:56 pm

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Post July 20th, 2011, 11:03 pm

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Ew gross go to next page the texture and catch car size is fixed.

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