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Starts with a 75 mph/120 km/h launch straight into ejector (-1G) air.
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It then pulls up into this dive loop, the only inversion on the coaster. This is followed by a short airtime hill into a tunnel.
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Out of the tunnel comes an S-hill (with lats for good measure) over the launch.
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Then it pulls into an overbank/immelmann hybrid. The tunnel on the left will be a concrete trench. I'm debating whether the tunnel on the right should also be a trench or if it should be an awkwardly short tunnel. Any suggestions?
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It sails into a pop of ejector air that manages to squeeze itself between the launch and airtime hill.
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Then it turns into another pop of air between two more track sections.
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Turns into an overbank that feels quite like Maverick's first overbank.
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Then ANOTHER pop of air into a tunnel.
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Then it emerges out of the tunnel into the brakes. A small ejector bunny hop is in that tunnel.
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Layout.
This will get my undivided attention and will be worked on with the utmost patience.
Brb. I'm off to figure out how to make 3ds tunnels through terrain.