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Contrast Issues with Objects

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Post September 4th, 2011, 9:47 pm

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Hi guys, I was wondering if anyone had any solutions on how to fix the high contrast on Sketchup objects. (Whether in game or in Sketchup)The object ends up looking fine however when imported the texture of the object looks highly contrasted.

Here is a picture of what I mean:


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Last edited by GavG on September 19th, 2011, 5:05 am, edited 1 time in total.

Post September 4th, 2011, 10:41 pm

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Post September 4th, 2011, 11:04 pm

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Well that doesn't really help because Sketchup can do everything Anim8or can and then some.
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Post September 4th, 2011, 11:31 pm
RideWarriorNation User avatar
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*cough*Import 3ds*cough*
*cough*click on the 4 balls (lawl)*cough*
*cough*double click a material*cough*
*cough*click "=" sign*cough*

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Post September 4th, 2011, 11:35 pm

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^Ah I'm glad there's a solution, thank you, may I ask what program that is?

Post September 4th, 2011, 11:38 pm

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Post September 5th, 2011, 12:35 am

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Originally posted by HZKoasters

Well that doesn't really help because Sketchup can do everything Anim8or can and then some.


Oh how wrong you are...Anim8or is way more powerful than Sketchup (although, really, just about everything is...), but it's just a hell of a lot less user friendly, which is why Sketchup is generally the program of choice. If you really start trying complicated things, Sketchup hits its wall very quickly. By all means, it's fantastic for simple, rectangular things, but getting into complicated textures, multi-planar surfaces, and even a few standard primitive shapes, it dies. I could go on and on about how useless sketchup is for lots of things (please note - I've never really gotten into any other modeler before, all of this is based *only* on menu options and a few simple tutorials), but I'd probably bore you all to death.

Post September 5th, 2011, 1:07 am

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To be honest, I thought Anim8or was Object Creator. I am sorry.
But I know what you mean about Sketchup, Boneplaya. It's quick.
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Post March 11th, 2012, 2:05 pm

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One problem I have with fixing this method is that my models can contain up to 50+ textures per model.

Especially these mega ones I'm going to be working on the Queue for Dragon Challenge coaster.
I need a way to batch them. 50+ at a time.
Thanks for any help on this subject.


Image

Post March 12th, 2012, 8:19 pm
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Originally posted by Hogwarts

One problem I have with fixing this method is that my models can contain up to 50+ textures per model.

Especially these mega ones I'm going to be working on the Queue for Dragon Challenge coaster.
I need a way to batch them. 50+ at a time.
Thanks for any help on this subject.


That kind of sucks, there's really no way around that....For my Latest, Dragon with the background Coaster had over 75 textures.

Post March 12th, 2012, 8:53 pm

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your best bet would be to simplify the 3ds as excessive 3ds lags our dark-age computers as well as some non-gaming computers. Failing at that, you could try and make one universal texture for say, all the brick buildings and a texture for all the roof tiles, that's the only way to lessen the texture amounts.


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