Update: Supports and terrain are now done. I've named it Omega, and will be themed around greek ruins.
1st section:
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Island Area:
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Lift hill + helix:
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Central Caves:
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Eastern Cave:
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I'll be the first to admit the 3ds isn't amazing, but it does its job. For my next project I'll definitely use a new 3ds program, I think I've got about all I can out of Object Creator.
Couple things I'd really appreciate some opinions on, should I use 3d bolts or stick with flat textures for flanges and track connectors? Obviously 3d ones would look better, but with say 20 polygons per bolt, 10 bolts per flange and about 200 flanges/track connectors, that's 40000 polys spent on a fairly small detail, and I'm not sure it's worth it.
Also, do you think I should add mist/smoke to the cave entrances? These aren't meant to be dark, claustrophobic tunnels, and they don't feel like that right now, but adding smoke might change that. However, the contrast between inside and outside is a bit stark at the moment, so maybe just some light mist would work?
Any thoughts? [:)]