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GCI

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GCI

Post September 8th, 2011, 11:19 pm

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Well, LeFlo has inspired me to build a GCI. My coasters usually turn out suckish because I never post a thread till they are done, I thought I'd change that now, and make a thread early.

Right now I have the prelift done. I probrably will adust the drop a tad, but other then that it seems fine to me. The back seat gets a +0.1 airtime pop when going over the hill. I thought I would lessen that. In the final version, I will have this going through a tunnel/cavern under the station. I am planning to have a station flyby on the right side of the station (facing towards the front). Let me know your opinions of what I have so far:

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+0.1 in the back car.
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Overview
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Side view.
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Opinions?
-KR11

EDIT: I also forgot to mention, the supports are temporary.
Last edited by Knexrule11 on September 8th, 2011, 11:39 pm, edited 1 time in total.
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Post September 8th, 2011, 11:29 pm

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Not sure the kickout in the prelift is ok. I'm not totally sure about the evidence behind this, but I'm fairly certain woodies tend to minimize the sway in the support structure. Try to think about that while you build the rest of the ride.

Post September 8th, 2011, 11:38 pm

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Originally posted by boneplaya

Not sure the kickout in the prelift is ok.

Kickout? You mean the airtime? Yeah, I thought it was too strong, I'm gonna try to get it about 0.5, thats what Renegades feels like.


I don't even know what your talking about when you say this:
Originally posted by boneplaya

I'm not totally sure about the evidence behind this, but I'm fairly certain woodies tend to minimize the sway in the support structure. Try to think about that while you build the rest of the ride.
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Post September 9th, 2011, 12:01 am

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Your lift looks too steep but whatever.
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Post September 9th, 2011, 12:02 am

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No, the kickout before the turn. I believe it should go straight into the right hand turn rather than the slight left turn before going right.

When I say minimize the sway in the support structure I mean slight variances from a linear path of the footers should be eliminated or at least minimized. It's pretty hard to explain without an example. I'll try to find a picture or two and get back to you on it.

Post September 9th, 2011, 1:31 am

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Reminds me of this, just less exaggerated. Maybe you could make the first turn a bit more exaggerated to get the right look, but I don't think that what you have is necessarily wrong.

I like the bit going under the station. Would make for some nice ride/queue interactions.

Post September 9th, 2011, 9:50 am
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That turn might actually have lats and G forces and stuff, which is impossible for a GCI.
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Post September 9th, 2011, 11:02 am

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Originally posted by Coasterkidmwm

That turn might actually have lats and G forces and stuff, which is impossible for a GCI.


[stoning]

Ignore the troll, knex. I like what I see so far, but I want to see what you develop after the lift hill now!
Oh, were you expecting something here?

Post September 9th, 2011, 11:07 am

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Originally posted by fear the four

Your lift looks too steep but whatever.

The lift angle is pretty small right now, it might just be the angle. I'll get a picture next update.

Originally posted by boneplaya

No, the kickout before the turn. I believe it should go straight into the right hand turn rather than the slight left turn before going right.

Ah. I actually was basing it somewhat off of Renegade, if you look at the very beginning of this video, and the picture below. You can see a Kickout right out of the station.
[youtube]zQhNunkK3WU[/youtube]
Image

Originally posted by boneplaya

When I say minimize the sway in the support structure I mean slight variances from a linear path of the footers should be eliminated or at least minimized. It's pretty hard to explain without an example. I'll try to find a picture or two and get back to you on it.

Yeah, I still don't understand. I'll wait for that picture.

Originally posted by Iron Man

Reminds me of this, just less exaggerated. Maybe you could make the first turn a bit more exaggerated to get the right look, but I don't think that what you have is necessarily wrong.

I like the bit going under the station. Would make for some nice ride/queue interactions.

A bit more exaggerated? How so? And thanks, in the end, the dip under the station will look great.

Originally posted by Coasterkidmwm

That turn might actually have lats and G forces and stuff, which is impossible for a GCI.

Dang it! I knew I forgot something.....



EDIT:
Originally posted by rcking04

Originally posted by Coasterkidmwm

That turn might actually have lats and G forces and stuff, which is impossible for a GCI.


[stoning]

Ignore the troll, knex. I like what I see so far, but I want to see what you develop after the lift hill now!

Thanks! And don't worry, I've known about Coasterkidmwm's hatred of GCI's for a while.

Here is a picture of the lift's angle. It seems good to me, but I don't know the angle of a Real GCI lift.
Image
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Post September 9th, 2011, 3:04 pm

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I'm pretty sure both sides of lightning racer have kickouts too
What are these for?

Post September 9th, 2011, 3:24 pm

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Post September 9th, 2011, 3:56 pm
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Post September 9th, 2011, 5:00 pm

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Like I said in my post, I wasn't sure about it, just going on some sort of subconscious intuition. It's looking a lot better now that I've seen some real rides lol.

originally posted by knexrule11

Yeah, I still don't understand. I'll wait for that picture.


I searched and searched to find a picture of what I meant, but I really couldn't. I'll wait for some more progress of your ride and I'll see if I can mention anything.

Post September 9th, 2011, 5:28 pm

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Were you perhaps trying to say that the point the track rotates around should be an amount that makes the support structure stay as straight as possible?

I know this is what CK was trying to tell (I think) LeFLO on his GCI, but it's hard to put into words.

The reason you do that is if you actually HEARTLINE the track and put a support structure on it, the supports will actually have to sway in the opposite direction of the turn on high-banked transitions which is something GCI simply wouldn't do. But for the slow speeds of a prelift, I personally see it as acceptable and realistic.

Look at what the footers do in this picture.

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Post September 9th, 2011, 5:30 pm

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^ Yeah, I barely understand your explanation. I think I'm understanding it wrong.

I still don't really understand. Try to keep the footers in a straight line? I'm confused[xx(]
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Post September 9th, 2011, 6:24 pm

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Yeah. If the footers are in a straight line, so is the structure. But the only way to keep it from turning outward on the transitions is to use a heartline lower than the real one.

Post September 9th, 2011, 8:46 pm

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Wait, I still don't understand. So I don't want the structure/footers to turn? I want to keep it straight?

Try discribing it differently? Or just draw over a picture of mine, I think that would be easiest.
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Post September 9th, 2011, 9:14 pm

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I've got a few pictures.

Here, I have a perfectly straight heartline, but because of that, my track moves sideways so much that the support structure does too.

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Here, the track is completely straight, but then the structure has to swerve inward to make headroom.

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Here, I used a slightly smaller heartline, so that the structure is completely straight.

Image

Post September 9th, 2011, 10:09 pm

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Yeah, I understand that. Were do I want to use this? Just when starting and ending a banked turn? I can't really see anywere that I could use this. And I can't see anything like this in the pre-lift. But thanks for the explanation.

-KR11
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Post September 9th, 2011, 10:14 pm

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Yeah. It barely, if at all, pertains to your pre-lift. It's just more of a thing to keep in mind if you're making lead-in's and lead-out's for your turns. High-G turns would rattle themselves apart if it had that outward swerve in it, and that's why they aren't there.

Post September 9th, 2011, 10:40 pm

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^ Thanks for the info!Update. I've been messing around with the drop, and I like the one I have now, it's follows GCI's "No two drops the same" (I heard someone say that, I don't know if it's true). It rides really well, and it looks great.

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One of the angles it looks bad from, I think it's because the cross-ties are slanted. I don't know why they are slanted...
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Overview:
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As always, the supports are temperary.
-KR11
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Post September 9th, 2011, 11:07 pm

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That looks really cool. I don't know how accurate it is to GCI (looks pretty well done from what I can tell) but that is an awesome drop.

Post September 10th, 2011, 10:51 am

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i really like the drop, or atleast the idea of it, but something about the shaping bothers me.

Post September 11th, 2011, 12:07 pm

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Update!
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Is the shaping perfect? Would you think that this is a GCI?
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Post September 11th, 2011, 1:09 pm
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Your pointless unthrilling spiral drop into a small hill is very realistic for a GCI. Good job so far (not being sarcastic).
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