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Firework (Uploaded)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 26th, 2011, 6:40 pm

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After playing around with Newton2, I've decided to go back to hand building. So far this is the progress of my newest little Intamin Launcher. I only made the second roll in the last pic in Newton2.

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If anyone has any suggestions, tips, etc. just comment and I'll try to get back to you
Last edited by cjw12480 on November 20th, 2011, 5:09 pm, edited 1 time in total.

Post September 26th, 2011, 7:11 pm

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Normally, Intamin wouldn't have a Roll Element with two rails and no spine, but it does look cool. Other than that, I'm a little confused where the heartline roll is in relation to the rest of the ride (The Transition into it looks jerky: The roll is too tight).
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Post September 26th, 2011, 7:30 pm

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Its not ment to have no spine but I put a tunnel on it before and the spine showed thorugh so I took it off. I just forgot to add it on. The roll doesnt pull any yellow g's but I'll loosen it a little

The roll comes at the end of what I have done so far.

Post September 26th, 2011, 7:46 pm

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Originally posted by HZKoasters

Normally,Intamin wouldn't have a Roll Element with two rails and no spine, but it does look cool. Other than that, I'm a little confused where the heartline roll is in relation to the rest of the ride (The Transition into it looks jerky: The roll is too tight).


You mean like on Colossus?

Post September 26th, 2011, 8:10 pm

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I completely forgot about Colossus! Ok, heres a question for everyone... Should the roll over the launch (Or the 3rd and 4th pics) have a spine or not?
Answer with a comment.

Post September 26th, 2011, 8:19 pm

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Post September 26th, 2011, 8:32 pm

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It probably should. And I second the notion for a view of the whole layout.

Post September 26th, 2011, 8:34 pm

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Its not complete yet. When it is (should be tomorrow sometime) I will upload a pic.

Post September 27th, 2011, 5:22 am

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I would reccomend having a triangular spine for the roll over the launch and no spine for the heartline roll. Speaking of which, the transition into it looks really bad. When you go from long handbuilt sections to short newton segments you will almost inevitably get a jerk. I would suggest having a longer roll so it can have longer segments, and then you can smooth the transition into it better.

Post September 27th, 2011, 3:23 pm

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Heres that top view you guys wanted. I labeled it so it is easier to see.

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Post September 27th, 2011, 3:47 pm

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Oh that looks so weak in the ending. That's where the ride is supposed to persist from expectations.

Post September 27th, 2011, 4:21 pm

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yeah, put a spine on that roll.
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Post September 27th, 2011, 4:35 pm

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Post September 27th, 2011, 5:48 pm

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Judging from the short height of your tophat, I'd say theres probaly not much speed for anything big, but I really tight helix might help a little
What are these for?

Post September 27th, 2011, 6:19 pm

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I have accually made something that I really like but idk if you guys will. When its finished, Ill upload pics

Post September 27th, 2011, 7:14 pm

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what if you upload pics as is so then you won't have to o back and do everrything over again, and we can just give you feedbak on what you have rather than spending hours on a piece only to delete it. I know I never put much input in this or even follow up on my own for that matter, but its just a suggestion. Follow it or not its completly your decision
What are these for?

Post September 28th, 2011, 7:03 am

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Here is the new ending. It includes and overbanked curve, a heartline roll, and a banked bunny hop

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Post September 28th, 2011, 8:34 am

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I can see several problems with that. Firstly, it looks like there is a long dead spot after the first heartline roll where the track is just straight. It might just be the angle, but the overbank looks way too tight. And the banking transition into the final heartline roll doesn't look smooth at all, which I'm assuming is because you make the roll in newton.

I would suggest having some tight turns with very quick banking transitions to make it more thrilling despite the fairly low speed.

Post September 30th, 2011, 4:22 pm

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Here is progress! I took your adice and added tight turns, transitions, and a helix. Its not completely done but it will probably have some bunny hops or something small like that.

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Post September 30th, 2011, 4:59 pm

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That transition looks alittle too sudden, with the slow speed though it might work out better than it looks though
What are these for?

Post September 30th, 2011, 5:52 pm

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I did loosen them up a bit just so it doesnt pull any red g's

Post October 6th, 2011, 7:57 pm

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Trackwork is complete! Supporting has started! Any name and color suggestions for it?

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Im not sure if Im going to leave that peice of whiteness there or change it into a 3d or just leave it blank.

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Comments and tips would be great!

Post October 11th, 2011, 3:44 pm

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Post October 18th, 2011, 7:20 pm

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Post October 19th, 2011, 9:00 am

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