So, does anyone even remember that I used to actually design coasters on this site rather than just doing contest ratings? [:p] Yeah, it's been 2 years since I've released a coaster, and a whopping 5 years since I've released one not built for a contest.
In retrospect, the problem was that I was just taking on projects that were too damn big. And I just couldn't find the motivation to build anything anymore when I knew that I had 60+ hours of terrain, support work, and 3ds ahead of me. Is it any wonder I stopped building with projects like "Lava Blast," "The Rockler 2," and "Cataclysm 2" looming over my head?
I figured that it was time to get back to my roots. Back in 2003, I was releasing a new coaster almost every single week. So what was it that made coaster-building so fun back then, and such a terrible bore to me now? The answer was ideas. Back then, I could come up with an idea and churn out the resulting coaster easily within 2 weeks, and voila! My idea was reality! Constant idea stream, constant feedback, now that was fun! While now with all the supporting and technical nitpicking that I was doing, it was taking months or years to get a single idea to come to fruition.
The answer? Time to go back to where it all began. Come up with a layout, build the coaster, slap some supports on it, post it, and learn from others' ratings rather than being so self-critical while building it. Simple as that. So expect me to actually start coming out with coasters on a semi-regular basis again! And with that said, I proudly present to you: The Chiller!
I actually designed this coaster way back in 9th grade. It was the last coaster I drew on paper during the 2000-2001 school year, officially my 49th design since 3rd grade. At the time, I wasn't that happy with it, but revisiting it in NoLimits and tweaking the layout proved to create some great potentials for fun ideas.
The original "new idea" that this coaster was based around was called the "Dive Loop Boomerang," which consisted of an immelman immediately leading into a dive loop. The rest of the coaster was almost identical to the standard B&M element sequence, and thus at the time I thought it was too boring. But as can be seen in the pictures, I found some fun ways to tweak that sequence into something a bit more fun.
The three things that I added to make the coaster more fun were: 1, I made the 0-g roll go directly over the lift hill (picture above). 2, I made the sea serpent element and the dive loop boomerang interlocked (top picture). And 3, I added some splashes of floater air near the ride's end.
Here's some pics of the layout, including the original drawing of the layout from spring 2001. I kept the same basic element sequence, but switched the direction of a lot of the elements and heavily modified the ending of the ride.
For explanations of the numbering in the next 2 pictures, see below.
1. Lift Hill (180 ft)
2. 162 ft First Drop
3. 132 ft Vertical Loop
4./5. Diving Loop Boomerang (Immelman then Dive Loop)
6. 0-G Roll Over Lift
7. 3.6-g rising turn
8. MCBR
9. Diving Left/Right Turn
10. Sea Serpent (interlocked with boomerang)
11. Hammerhead (pops of air on both sides)
12. Tunnel Turn
13. Corkscrew
14. Overbanked Turn (100 degrees)
15. 3.5-g ground turn
16. Elevated Heartline Transition (w/airtime!)
17. Final Brakes / Station
Original Layout Drawing:
PROGRESS:
Trackwork: 100% done
Supports: 0% done
3ds: 0% done
Any coloring suggestions? The original drawings were white track with blue supports, but I was thinking going with the lighter blue track pictured above (although I can't think of a good support color to go with it.) Any recommendations?
(10/9 update:)
Track has been posted and can be found at this link:
http://www.coastercrazy.com/track_exchange/detail/18535