I think the weeping willows looked cool and unique in there, so I suggest trying and mixing a few back into your scene. I'd find a bit higher quality texture for them though, if possible. I think their larger scale made the scene look more realistic too, so if you don't want to add them again, maybe look into increasing the size of your new trees.
You can put up to 10 if you edit the .env file in notepad. And yes it does look better, but I think you should work on having a variety of heights. Leave some space between trees, have some up on a little bit of a hill (maybe in the background), clump some together, work on the juxtaposition of the large trees and cherry blossoms.
I would suggest using 3ds trees anyway, that way you've got much more control over size and rotation, and you can randomise them like dcs said better.
I still think the foliage generally looks a bit too dense, but I guess that's your choice of style. But I gotta say, the grass and tree textures look excellent.
The Cherry Tree's are now MUCH more properly spaced and grouped. Looks more natural. Even if it doesnt look super realistic (just because you dont see lush places like that with coasters) it at least looks pretty.
The pattern inside your white rails appears almost Minecraft -esque. I believe I know the style you're after, but in game it just looks like large block pixels. I think that the fencing without detail inside the rails actually looked better. Overall, though, everything is looking phenomenal.
Yeah, that's a lot better. More polys but it's better. Although, I'd suggest recoloring/retexturing it to something dark red like the mahogany-style wood that you see in Chinese food places and stuff...I dunno. Hopefully something other than white.
I would just change it to a texture and use a double-sided face. It'd get rid of literally hundreds if not thousands of polys, plus it would be a hell of a lot easier to maintain if you decide to change the pattern. Other than that, it all sets a beautiful, BEAUTIFUL scene!
One more, subtle suggestion: maybe add a slight wood texture to the fences to make them a bit more realistic? I think it could really add some good depth to your scenery without adding a whole lot of work, especially if you have experience in photoshop/GIMP.
^ Exactly. And boneplaya's right, using 3d geometry for the fence when a texture would look just as good (or even better if well made) is just a huge waste of polys, especially when you're already running at just ~20 fps.
Ok well ive been reeeaaly busy but ive been slowy easing into support work. T this rate its like 3 supports a day soo.. does anyone know a really efficient way to build invert supports? Because the process im using involves alot of adjusting and such. I cant really pump out supports..