The original hypercoaster was based off the idea of taking a traditional out-and-back wood coaster to its absolute extreme in terms of speed, height, and sheer airtime on the hills. It has now been 22 years since then, and the wood coaster has changed an awful lot since Magnum was built in 1989. CCI and GG have popped on the scene since then, so now the wood coaster has become just as new and extreme as the big steel coasters. Well, now I'm going to attempt to update the hypercoaster concept to the new century, by taking a GG-style wood coaster to its absolute extreme in terms of speed, intensity, and sheer insanity. Ladies and gentlemen, I proudly present Hyper X!
The new hypercoaster includes a vertical first drop, insane big hills that are nearly vertical also, and wicked transitions not possible on wood coasters, all while also throwing in a splash of GG-style lateral g's in a few unpredictable places. Through the ride, it will only get more and more intense. The ending sequence of turns will be almost too much, mixing Voyage-style lateral-g transitions with insane Maverick-style transitions, then some classic insane Intamin airtime to finish it off.
Also, this track was started as a hand-built coaster back in the winter of 2006, (this was originally intended to be my follow-up coaster to Hydro Thunder,) so I intend to finish it as a hand-built coaster. Wherever possible, (with the possible exception of the Maverick-style transitions,) I will be using my good old-fashioned 4-vertex shaping method.
Here is a picture of the eventual layout that I have planned: (the darker blue is the track that is built already, the light blue is what I plan to build.) The coaster will be divided into 5 definitive sections, which should hopefully help to keep it from turning into a giant jumbled mess of turns and hills like some coasters of this type can tend to be. Those sections are: 1. Big Hills, 2. Big Turnaround, 3. Out-of-control section, 4. Maverick section, 5. Final air hills.
All suggestions are welcomed, as since this isn't a Newton track, I can pretty much modify whatever I need to at this point.
CURRENT PROGRESS:
Trackwork: 65%
Supports: 2%
3ds/Scenery: 0%