
The new hypercoaster includes a vertical first drop, insane big hills that are nearly vertical also, and wicked transitions not possible on wood coasters, all while also throwing in a splash of GG-style lateral g's in a few unpredictable places. Through the ride, it will only get more and more intense. The ending sequence of turns will be almost too much, mixing Voyage-style lateral-g transitions with insane Maverick-style transitions, then some classic insane Intamin airtime to finish it off.
Also, this track was started as a hand-built coaster back in the winter of 2006, (this was originally intended to be my follow-up coaster to Hydro Thunder,) so I intend to finish it as a hand-built coaster. Wherever possible, (with the possible exception of the Maverick-style transitions,) I will be using my good old-fashioned 4-vertex shaping method.
Here is a picture of the eventual layout that I have planned: (the darker blue is the track that is built already, the light blue is what I plan to build.) The coaster will be divided into 5 definitive sections, which should hopefully help to keep it from turning into a giant jumbled mess of turns and hills like some coasters of this type can tend to be. Those sections are: 1. Big Hills, 2. Big Turnaround, 3. Out-of-control section, 4. Maverick section, 5. Final air hills.

All suggestions are welcomed, as since this isn't a Newton track, I can pretty much modify whatever I need to at this point.
CURRENT PROGRESS:
Trackwork: 65%
Supports: 2%
3ds/Scenery: 0%