Originally posted by dcs221
And you're going to achieve this excellent trackwork with...4 vertices per hill?
Okay, we can actually test this... because the very last original coaster I released before now, 5 years ago, did use 4-vertex hills. So Dcs, would you consider the big hills on
this coaster to be mis-shapen? (Minus the vertical g's, which I know are too high for a GG, and the turns which definitely do have pumps that I wasn't skilled enough to smooth out at the time.)
Granted, on Hyper X I have moved the big hills' vertexes a little farther apart, so the transition from positive g's to airtime is a bit quicker, but I'm still curious what you think.