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The Craziest Inversions on Coastercrazy

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post October 22nd, 2011, 9:36 pm

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After viewing the replies on an earlier thread I started work on a crazy Eurofighter.





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This coaster came from the one concept that is utterly impossible to create in the upright world: the raven turn. This is basically (according to Wikipedia) an Immelmann that never turns back around. With this in mind I'm creating my most fantastical coaster yet. It includes a raven turn that pulls a heavy -1.2 g's. The project went on to include the craziest elements of all time. I'm not sure if I should continue the project, I don't want to be blasted with harsh comments (half of which concerning the inversions).
Last edited by richie5126 on October 22nd, 2011, 9:40 pm, edited 1 time in total.

Post October 22nd, 2011, 9:50 pm
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Post October 22nd, 2011, 9:51 pm

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I'm not trying to make this harsh comment but I think the inversion yo're going for would fit better on a Flying Dutchmam simply because of the G's it pulls. I really enjoy your enthusiasm and creativeness it brings a type of vision most of us don't have or just don't use, but even though the coaster is fantasy the G-forces should still stay realistic or atleast not kill the rider. being upside down that long would surely hurt the rider, if only for hanging on the restrints too long. maybe keep the inverion but flip it back right side up sooner than what you have. I like the idea though and I think you should keep working on it just make the forces alittle less deadly
What are these for?

Post October 22nd, 2011, 11:34 pm

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Whenever I hear comments about the rider suffering from restraint issues I think about the carnival rides that keep you upside down for an even longer time with even crappier restraints. This includes those giant swing things that sometimes hold riders upside down for about 10 seconds and lock-swing things that bring the rider into a small loop at 1 mph, and even some coasters, such as X-cars and 180-degree coaster, have half-pipe loops! The coaster I'm making does not exert enough force to actually rip the rider from the seat: upside down, the g-force is naturally -1 g, so -1.2 would not be a significant amount. After every inversion there is a breather block segment which is perfectly straight to refresh the rider before proceeding.

Stats:

Total hangtime 31 seconds
first hairpin 11 seconds
second hairpin 12 seconds
Raven turn 8 seconds

Post October 23rd, 2011, 12:12 am
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Originally posted by richie5126

such as X-cars
X cars were made for that.


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