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"Party Like it's 1989!" Contest - [RESULTS, pg5]

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Post October 17th, 2011, 12:03 pm

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I don't quite understand why everyone decided to go with the megalooper. Sure, we were allowed to use whatever style we wanted, but I just feel like the real hypercoaster fits so much better, or a megalooper would have been done already. Whatever. Difference of opinion, I suppose, and I shall reserve further judgement until the results are in. Definitely looking forward to seeing everyone's rides, though!

Post October 17th, 2011, 12:27 pm

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Mine is mostly a classic hyper coaster just with some special elements, it actually only contains 2 inversions and one of them is fairly obvious with the drachen fire reference
What are these for?

Post October 17th, 2011, 6:05 pm

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Points on hand: 1,369.00 Points
Finished my design, now i just need to sign up. contains cutbacks, i dont know if that will draw any criticism. Also contains one of the prominent new inversions I used in Toxin, but I lowered it so it will be more smooth. The station cuts partially into the lower section of the parkway ( where the vertex starts on the template), is that ok?

Post October 18th, 2011, 4:19 pm

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Post October 19th, 2011, 12:07 am
cjd

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Location: New Concord, OH, USA

Originally posted by richie5126

The station cuts partially into the lower section of the parkway ( where the vertex starts on the template), is that ok?

Are you talking about the vertical section, or the horizontal section? If you mean the vertical one, the pathway that goes under Perimeter Parkway and leads into Soak City, then yes, you can have the station cut partially into that. But if you mean the horizontal part that runs from Gemini over to the right side of the template, which is labeled "Perimeter Parkway," then no, you can not build it over that line, even a little bit. (from rules: "Completely contained.")

Post October 19th, 2011, 10:08 pm

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Location: Toledo, Ohio, USA
Eh imma drop out cuz I suck. :P
A man has needs and that needs is booze.

Post October 19th, 2011, 11:43 pm

Posts: 279
Points on hand: 1,369.00 Points
i have an interesting question that doesn't apply to my coaster, but the contest brought it up: no transport tires. But Viper uses friction-wheels for the station, and its made one year after 1989, does this mean our coasters can be improved with station transport devices? This doesnt apply to the actual brake segments, just the station.

Post October 23rd, 2011, 12:36 am

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http://www.coastercrazy.com/track_exchange/detail/18567 so heres my entry, its probaly not that good, but I hope its not the worst
What are these for?

Post October 23rd, 2011, 12:51 am

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Post October 23rd, 2011, 12:51 am
thrillsentertainment Beta Tester
Beta Tester

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Location: Ohio, USA
[:O]Insert Wish I would've taken the time to look at this sooner, sounds like fun, one night isn't enough time for me at all though. lol

Post October 23rd, 2011, 3:05 am
cjd

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How many people need more time? Seeing as how we've only got three entries at the moment, I'm considering extending the deadline by a couple of days.

Any takers?


Post October 23rd, 2011, 6:06 am

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Location: Cannock, West Midlands, United Kingdom

i could do with another 7 days

otherwise its going to be nothing but prefeb supports
Making screams come true

Post October 23rd, 2011, 10:14 am

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I honestly rushed through the last of the supports to get it done so if you're going to extend the time could you rethink the no resubmission rule?
What are these for?

Post October 23rd, 2011, 10:22 am

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Location: Michigan, USA

Post October 23rd, 2011, 10:23 am

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More time sounds great, my supports are still mostly a hash of pre-fabs.
RIP
Log Jammer, SFMM
1971-2011
Originally posted by richie5126
T: all newtons on this site are smooth so this must be high.

Post October 23rd, 2011, 2:12 pm

Posts: 1928
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Location: OH, USA
Mine's uploaded. I rushed it a bit, but it's nothing that wouldn't have been rushed anyway lol. Enjoy! http://coastercrazy.com/track_exchange/detail/18574

Post October 23rd, 2011, 4:15 pm

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Location: Michigan, USA

Post October 23rd, 2011, 5:52 pm

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Location: Culver City, CA, USA
I've got the layout done, but havent been able to touch the supports all week.

I'm probably just going to pre-frab a lot it
Sometimes you gotta sacrifice a little bit of yourself to get the job done.

Post October 23rd, 2011, 8:22 pm
cjd

Posts: 3370
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Location: New Concord, OH, USA

Okay, we've got 5 entries now, which is more than enough to have a legitimate contest judgment, so I'm not going to be extending the deadline. I hope we'll see a lot of tracks be submitted within the next 29 hours.

Post October 23rd, 2011, 11:59 pm

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Location: Lanesville, Indiana, USA


Post October 24th, 2011, 11:50 am
cjd

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13 hours left until the deadline... let's see some more tracks posted1

Post October 24th, 2011, 12:36 pm

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Location: Minnesota, USA
I love boneplaya's. Granted it's the only entry I downloaded (because I expected good thingz- and I got them) but just sayin'. Will get to the rest later.

Post October 24th, 2011, 1:54 pm

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Post October 24th, 2011, 3:56 pm

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Originally posted by GerstlCrazy

I love boneplaya's. Granted it's the only entry I downloaded (because I expected good thingz- and I got them) but just sayin'. Will get to the rest later.


AWWWWWWWWW YEEEEEAAAHHHHHHH. Although, honestly I've enjoyed all of the entries so far. Not very Arrow-like, some of them, but all quite fun to ride.

Post October 24th, 2011, 4:18 pm

Posts: 4357
Points on hand: 5,766.00 Points
Location: Cannock, West Midlands, United Kingdom

http://www.coastercrazy.com/track_exchange/detail/18593

there mine is up, please excuse the crappy support work as it was rushed and i know there is still problems, but this made me feel like when i first had NL when it was released and a total noob, i did enjoy the track just wish i had more time on supports



plus done all the reviews for all the coasters which have appeared so far[:D]
Making screams come true

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