1. boneplaya: ?????????What it could have been?????????
This was ultimately my favorite. The layout was very intense, but still very arrow-like, and mostly retaining structural integrity. The only thing I would change is the transition between turns after the second hill, to make it a straight section of track rotating around one rail. The one you have seems too ?????????modern????????? and would have been more expensive to build.
2. gazag: ?????????3XL?????????
This would have been a legend????????? while it lasted. Seeing past trends, unfortunately this would probably have been torn down by now, due to it's intensity. The layout is amazing, everything from the inversions to the final helixes. The shaping was mostly arrow; it just needed to rotate around one rail, instead of the track centerline.
3. Mrfeeny: ?????????ADALWOLF?????????
This was a very solid ride. The only thing that I didn't like was the loop????????? it stuck out too far off to the side, and now the ride needs over the shoulder restraints. This ride would be perfect if it had a large airtime hill instead of the vertical loop?????????. and maybe closer to the rest of the layout. I guess part of the waterpark can still be built there, it just wouldn't be as aesthetically pleasing.
4. CKidd: ?????????Iron Giant?????????
This was somewhat similar to Adalwolf, though more out-and-back. Your use of the Drachen Fire style drop was pretty good, and nice helixes. What mainly made me rank Adalwolf higher was that it had better shaping, which was also more arrow-like. Also, Adalwolf had a much more solid ending.
5. Bottm_Feeder_13: ?????????The Victim?????????
While not specific to the time period, the basic layout was good, and could have been ranked much higher if hand-built instead of Newton?????????d. I could see vekoma or the late arrow shaping like this, other than the second big hill being a little steep.
6. markhudson17: ?????????Sonic Screamer?????????
The shaping was generally good, but the layout was very poorly thought out. For starters, arrow did not favor cobra rolls; the only reason Drachen Fire had one was because it was based on a B&M layout. A boomerang element/batwing would have made more sense. There were no inversions before that, and the hills were straight and not very steep. Some parts looked like they were made in RCT: which is sometimes fine for an arrow, but the lacking of steepness is what really affected your score, besides the cobra roll.
7. NightwindElf: ?????????Deep Purple?????????
Smooth (a bit too smooth for an arrow), but too steep for the time period, features uncreative elements, and is way too short for such a tall ride. Plus the mid-course-brake-run makes no sense. Supports were pretty bad, but at least you put in some effort.
8. richie5126: ?????????Molt?????????
This was all over the place. Pretty bad shaping, and excessive and unrealistic use of cutbacks. The layout leaves little room for a waterpark expansion, and pretty much uselessly takes up space. I at least applaud you for having lots of airtime hills throughout the ride.
9. BeastRider: ?????????Steel?????????
Dude, I'm gonna admit, this is pretty terrible. You?????????re clearly new to NoLimits, we've all been there before, weather we admit it or not, so I'm not gonna tell you that your coaster looks like a recreation of Magnum done by a retarded child
. But, keep practicing, and be willing to take advice from other people.